Hi, since the latest patch, Iāve played the game several times on PS5 (Side camera). Mostly on Hardest and a game on easy as Iāve heard that for some people that Easy was (at one stage) harder than hardest. What I found is that there was very little difference. I thrashed the teams I played in both difficulties.
Scores on hardest were totals like 47-7, 42-7, 56-14 and one other game was on Hardest and I quit out of it when I was leading 38-0 at halftime. The game on easy I won 61-0.
I the AI is better on attack slightly than it used to be, but it is as others have said based off an invincible fend and then offload strategy. There are few times that players use elusiveness, change of direction etc.
It seems AI players and our own, arenāt really able to sidestep or swerve effectively. I had one instance, only one, where I was so pleased with the AIās attack.
The AI made a break in the usual way, Fend, offload and then what looked like a little burst of speed more than usual. The part that pleased me though, was when the AI player came to the fullback. As I was about 6-7m away from making the tackle, the AI player changed angle towards itās left and then changed itās direction 1s later to a sharp right!
It was brilliant. It was like a real life step to do a fullback. Not this āweāre running straight at each other and I can step you because of thatā kind of thing that we mostly see. It was a brilliant piece of elusiveness.
It wasnāt something I couldnāt have stopped either, it was like in real life. I went one way for the tackle and the AI convinced me it was going that way even sharper for 1s and then changed direction sharply to the right. If Iād read it, I wouldāve made the tackle.
This was the best piece of attacking play the AI has ever had against me. Never enjoyed being scored against so much. It was like a real human player had done it. Please take this kind of approach in promoting the attack of your AI players. Donāt entirely remove the fend, but please promote these aspects.
1 - Agile changes of direction, sharp swerve (not just on fullbacks, but hitting the line too). Sidestep needs an upgrade for both AI and Human, but some sharp swerve needs to happen generally too.
2 - Draw in defenders at pace and pass.
3 - Have support runners on good angles off the ball carrier that the AI can use.
4 - Yeah still have the fend and offload, but donāt let anyone do it to just anyone. Let it be the oneās who have high stats in the related areas, against people who have low-moderate stats in defensive areas.
On an unrelated note. Please look at the Steal and Contest Tackle buttons when they work. They need to not within 1s be able to box kick or kick away possession immediately which often currently happens. After you win ball with that method it should prevent kicking for about 1s, so the user can realize they have the ball. No-one generally kicks away possession immediately after winning it, so this could be an easy fix?
Have other ideas about rucks and structure that I want to talk about later, but this post is long enough for now! 