PC Steam Hardest
Ok so following the latest patch the good news is that the game breaking bugs have been rectified. So far, penalties seem to be alot better balanced as well, and you can now hold the ball a bit better without being automatically pinged.
With the rucks the AI can still retain the ball for bit too long for my liking, and the delay in joining the ruck really needs to be looked at. It we could steal the ball just a little bit more then i think it would be more realistic.
The ruck logic should really be that if you smash the opposition back behind line a few times, or they are not making any ground over multiple phases, then the ball should be turned over or a penalty given for holding on. If you make consistent metres over the gainline, then so long as you are not completely isolated, then there should be a bias in favour of retaining possession. Please look into this, as it gives the player a reward for good offensive or defensive capabilities. it also gives clarity to how the momentum in the game is going, and then you can make the choice whether to kick or not before the inevitable turnover.
Iām guessing the AI have to be able to hold on for so long because they are still playing a very one dimensional game close to the rucks and have no other choice. Whilst their behaviour is decent at this part of the game, if they could just add tactical kicking to their repotoire it would add much greater depth . That and the abiility to add more width to their play. I believe there two things would really improve the experience.
Can the team also look at kicking off the tee. It seems so hit and miss at the moment; even the AI are regularly missing sitters. iām not why it changed to be honest as there was nothing wrong with what we had a few versions ago.
As always, thanks to the team for their efforts. The game is at least quite enjoyable again.





