Rugby 25 Megathread

Enjoying the game a lot so far and appreciate the consistent updates! However, here are some issues that would be great if addressed:

  • Being able to send a skip pass without having to hold the shoulder buttons and then select another input, would add more speed in attack
  • When passing by holding the LB/RB buttons, the buttons above players’ heads should be color coded instead of black and white, so player’s can identify and choose options more quickly.
  • players receiving a pass starts running slightly before their support players begin running. This puts the support players out of position
  • add an option to play flatter/deeper and wider/narrower in attack. Same goes for defence - ie. Blitz/Shifting Out
  • when the camera is fixed it is difficult to identify when a ruck is turned over. Maybe a controller vibration would help to identify if a ruck has been secured
  • when the camera is end-on and switches sides because of a change in possession, the controls take just a bit too long to invert, making it impossible to make any fast reactions after intercepting or receiving any kind of kick
  • add pods. And give my pods the ability to pass out the back or change the point of contact with a pop-pass before contact
  • add fast rucks. I can’t take advantage of gaps in the defensive line after disrupting it because it takes so long for me to be able to pass it out. The opposition defence is often able to set itself after i won the breakdown, but there is a lag of several seconds before I am able to pass it out. After the ruck is secured the ball should be able to be passed as soon as a player arrives
  • also any kind of feedback for jackalling at the ruck would be great whether visual, through adio or through vibrations in the controller. Penalising for trying to jackal/slow down the ball - abusing the jackal button
  • add the option to put my kicker in the pocket
4 Likes

Hello Guys
(Harder mode- pc)
Just one thing that should’nt be hard to change and add realism :

  • Half of the turnovers should be penalties.

In a real game, players dont release the ball. When you win the ball, referee often awards a penalty.

That would be a good start.

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This is a poignant point actually, for some reason, at least online, when you would be penalised for turnovers for being offside (scrum half runs around to wrong side of ruck) at least it gave some realism to penalties on turnovers. No team has 100% turnover success. The issue is, the rucking bar doesnt appear so the player cant see what causes the penalty, for example maybe if you spam steal it could be a penalty sometimes.

1 Like

aha my bad. must have missed that. what’s the input?

Down on D-Pad when at ruck. It comes up and says it. Also, you can technically put your defense on blitz but makes no difference. Real frustration is the way the players move in the defense, they gravitate towards rucks leaving huge gaps in defense.

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Just wanted to add a few points I left out:

  • add the option to display the player’s name who I have selected above their heads so i know who they are without having to take my eyes off of them. that way i immediately know if my selected player is a running, crash ball, passing, or kicking option. Then I can tell if its my scrum-half or a forward at the base of my ruck before I pass it. I know this is shown in a box in the corner of the screen, but then I have to take my eyes off of the player to check who he/she is
  • forwards should not be able to kick well. Maro Itoje should not be able to pull off a box kick and Angus Ta’avao shouldn’t be able to kick the ball 20+ meters into touch.
  • speed is too similar between players. If my prop makes a break in my own half none of the AI wingers are able to catch him and he frequently scores from 60+ meters. All of my props and locks feel too fast and too mobile.
  • acceleration should be reduced across the board. This will give 10’s more time on the ball, especially off of set piece, it will make line breaks more difficult
  • when I pass the ball by tapping LB/RB, it always goes directly to the receiving player and not in front of them. This leads to me passing backwards for 5 or 10 meters instead of being able to set up a flat pass and have a player run onto the ball into space. Instead the pass often ends up directly behind the player who is passing where there is no space anymore. This could also be mitigated by adding miss passes, so I don’t always have to pass to my next player over when they are slightly to the right of me and 15 meters behind me.
  • i would also like to see wind play a role in place and goal kicking. There is no depth nor real challenge or skill required for this aspect of the game.
  • lineouts need to be given more depth. Allow me to trick the opposition by moving my lineout backward or forward. Allow me to select up to three lineout jumpers in my squad. Running a play off of a lineout is not really viable

Thanks for hearing us out and again, the updates so far have improved the game imo!

4 Likes

I agree players are supposed to release the ball, but In a real game, players tend to keep It waiting for support players. So when a defender jackal and grabs the ball, sometimes he can play It, but most of the time the referee awards a penalty.
By now, game is lacking penalties. It is a good way I think to add some challenge. More rewarding rucks, more danger.
It is only my opinion of course !

1 Like

I’m not sure what mode it is. He sets it up to play against itself and it still crashes at the same point in the second half. He had additional needs and it’s getting frustrating.

Can’t wait what we get today. :slight_smile:

Improved stability :ok_hand::heart_eyes:

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Maybe them being so silent means they’ve been head down working hard and now kickers kick to touch with the right foot when they’re right footed :man_shrugging:

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Chur how long does console updates come after PC??

Ok, so it is better but still broken, just less so.

The speed balancing makes sense, but highlights a LOT of the issues with rucks. There are times now when there is noone in a ruck from the AI side for a few second whilst I can have threee players in there and spam the steal button and get nothing from it? It looks silly and makes no sense.

Would also add that the evasions still need work, both in animations and effectiveness

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Can someone please tell me the dummy pass input controls?

You would lose multiple rucks if you don’t observe where your forwards are on the pitch. I would make sure I play my game around where my forwards are situated. If one just pass,pass,pass all the time you will get isolated and be turned over. Currently it organizes the game between forwards and backs and I like that. but…that said, backs do join rucks occasionally I agree.More likely out on the wings when one plays out to the wings and there’s no forward there quick enough, but not more than one back at a time. We saw multiple backs join the ruck in previous updates that disrupted the flow of the backline,taking over the role of the forwards main job, and that’s to secure possession

Has support lines been improved? Players not way behind ball carrier.

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This is the biggest thing for me as well, so I hope so lol

Can we please be able to add the real players to custom teams, lions series coming up and I want to make the lions team.

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People need to move on from their nostalgia for Rugby 06 and Rugby 08. Rugby Challenge 1-4 was made with passion by rugby union fans, yet it faced constant criticism. It was a great series with so much potential but stopped making rugby games due to this exact reason (constant criticism). Let’s support BA and help them create the best rugby game possible!

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Same as last week… Still EA… When Patch ?

I’m just sad at this point lol

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