Last weeks patch had good elements, but brought back some more bugs, some Iâd never seen before and some I hadnât seen for a while, I play on PS5. Of course all the usual bugs were still there.
Here are some that I really hope get some attention soon.
In 2 player, there were constant âPhase Zeroâ turnovers, particularly at the start of the game. Seriously, one of us would win possession and then the other player would win it back before it could even be used. This was ridiculous and makes re-iterate my point from weeks ago, that once the ball is won from the opponent or counter-rucked, then it should not be âre-stealableâ on the same ruck phase!!!
Defensive player selections need work. Often it gives you the worst of the 2 nearby players to change to and often wonât let you select the other more relevant player despite selecting change player. Instead itâll offer an even worse positioned 3rd player.
When trying to chase a kick-off, player selection will change on you randomly without you selecting to change player. If you do select to change player, itâll sometimes change away to someone else.
There is an annoying bug which I thought was squashed which means if you score a try and then the player celebrates by throwing the ball in the air, if itâs caught by an opposition player, then the game assumes no try was scored and that the player who caught the ball is in possession and itâs play on!
Another player selection issue. This one is particularly annoying. When youâre defending and you go to select one of your players to pull towards the attacking player who has just made a break, it often times feels like you canât immediately control them, theyâre still being pulled in the direction that the AI wanted them to go for a second or two. I had a player who could have easily made a tackle to prevent a try, but (playing on side-cam) when I tried to pull him down the screen, he moved up! By the time I got control of him 2 seconds later, it was too late. This happens to varying degrees quite often.
Finally, scrums. Scrums are ridiculous. Even when you hit all them bars pretty accurately, itâs easy to give away a scrum penalty. Even when they work, itâs so slow to get the ball out and you have to select pass about three times before it actuall happens. Selecting the number 8 is the only method of getting it out that happens rapidly. Personally I think scrums are over-wrought and a big slow down to the entire game. I donât think anyone looks forward to them. I have 7 friends who play this game (counting the wife and son who also play) and NO-ONE looks forward to scrums. An audible sigh often comes up.
Why have all this close view and long build up, it sometimes takes longer than real life scrums! Rugby World Cup 2011 had a good angle to the scrum which felt like it was part of the whole wider game, not a separate cut-scene that goes on forever. There was a hooking contest and scrum wheeling etc, it only needed better pushing mechanics and Rugby 25 doesnât have that either. Please simplify them and make them fun, not frustrating if possible!
Anyhow, have been holding back in messaging as I was pretty put off and have only played the game 4 times since last weeks kicking destroying patch. Please remember when fixing it that there was a lot of requests for 5m more distance to the kicks as they were?
Anyhow, hereâs hoping for better this week.