Thank you for the clarity. There is no way Nacon gives away anything for free though. Their old games barely get a discount.
@@JNT_BA Give me sliders, additional cameras, pitch markings, ability to edit existing teams and leagues, add in the Career stuff AFL 26 is getting, and I can get value from what I already paid for.
They have either burned through many peoples patience and goodwill (just look at the content of the YouTubers) or close to the end of the road with the large majority.
It isnât like as a community since EA1 hasnât told them to improve lots of aspects that are still
Issues now.
Like how arenât there runners off the scrum half by the ruck like Henry pollocks try at the weekend?
How is passing still so slow and laborious
Why is the AI just playing one up runners?
They have made a very pretty game, the graphics are elite! But the gameplay is just honking
Apologize for interfering ,doesnt look multiple teams are working on different games ,or you might be right but in that case the teams are undernumbered because afl23 ,cricket24 ,tiebreak all where unfinished products at the lunch and they are still a bit off people desire! I just cant belive that a rugby union team was set appart since with all the rebranding and patience they came out with that release and 2 month after they are still cercling around their tails with basics! I would apreciate more honesty than âcompany strategyâ lies ! Really hope your new games will be released as a finish product so team can go back to rugby25 and fix it!
With the gameplay Iâm not sure it will ever be perfect. Iâd keep what we have and maybe turn down the AI tackle evasion slightly to reduce missed tackles and have the AI kick long slightly slightly more
Then bring in sliders. Getting it perfect is so so hard. Sliders can help massively reduce user complaints and allow players to find a balance for them.
I think this is going too far. âLiesâ is a bit over the top and unfair.
Anyhow, I just want to ask @JNT_BA if there has been any consideration to increasing the distance of the general play clearance kicking. Itâs not enough to be worthwhile and promote the kicking game.
Kicking to touch from Penalties etc is fine, you can get a quite reasonable distance.
Grubber kicks are going the right distances in my opinion. Iâm unsure if it was fixed in the last patch, but the annoying late tackles immediately after getting the grubber kick away seem to have been fixed.
I havenât tried the up and under or chip kick really, so I canât say what I think about those really.
As for any upcoming patches, the top 5 biggest changes Iâm hoping will come soon are:
1 - A decent increase to the range of the general play punt kick.
2 - The AI passing immediately before the tackle (draw and pass) and passing more frequently.
3 - Better, less deep support being run by both the AI and human players.
4 - Sharper, quicker more effective side-steps.
5 - Fatigue working more closely to how it works in other sports titles where you typically need to make subs 2/3 to 3/4 of the way through the game.
Thereâs still a whole lot more the game needs to have fixed and there are still many, many glitches (wild passes flying to no-one then touch), but Iâm hoping weâll see some good improvements over the next month. Weâve really needed a good patch that doesnât take things backwards for some time!
Yep, kicking in most areas has had work done on it. Field goals have had some buffs to them, cause clearly it wasnât working as you would expect. I hope that will go out this week with some other things.
Well thatâs excellent. I hope it manages to go off without a hitch this week. Not just for us, but your team deserves a week with a overall successful patch again.
Iâm a side-cam player and I think we have a unique situation with field goals, itâs very, very hard to read our line. Iâm not sure if thereâs any way we can be helped with that though.
(I just remembered EA Sports in Rugby '08 put a small marker on the ground on the other side of the posts to denote where the kick would land, but in Rugby 2011, there wasnât, it just was a bit easier as though the game had a tiny piece of auto-correct on the balls path. You could still miss though).
@JNT_BA can i ask please is any possible in update to have in the game some new national teams Cook Islands , Russia ,Kosovo ,Hungary ,Ukraine,Unites Arab Emirates,Tunisia
,Ghana,Cuba,St. Lucia,Cayman Islands,Costa Rica,Ecuador and Wallis & Futuna ?
@JNT_BA i hope they worked on the sidestep and 360. Also would be great if the handoff success rate would be less maybe 40 % success rate/ or only allow skilled players to do so. Same for sidesteps i mean i dont know many forwards that can do a sidestep accept maybe 6 7 8 lol but the handoff does need some risk to it as one on ones are a 100% beating the bloke.
I still have a major issue with the way the whole defence line drifts towards to ruck when the ball is in play, sometimes they even leave a huge gap and wait for the opposition to hit the gap, along with still being able to break way too many tackles. There is no team in the world that can consistently break 70%+ of their tackles. If it was playing against a very weak team maybe, big maybe.
Who decided that the best possible player to change to is way down the backline or a player who is nowhere near being able to make an impact on defending the attack?
Why are the players I just told to enter the ruck standing around looking for their grandma in the stands before they finally decide to go into the ruck?
The thing that grinds my bones the most is the pass out of the ruck that goes flying over the sideline, what the hell?
Why can I not yet name my custom tournament? Seeing as how there are still so many tournaments that were never added to the game, I would like to be able to name my tournament âThe Rugby Championshipâ, or âCurrie Cupâ or âWorld Cup, with a completely different formatâ.
When are we going to see national anthems being sung or the haka before a game?
Nah they donât even bother fixing Rugby 25 i am so done with this gameâŚi uninstall and hope maybe for the betterâŚal i say i pay for the game so i canât give my opinion on this mockery to as us Union fans why Big Ants waste effort of making the game that is not even finished left it for AFL only australia fans watch and the whole world is watching union what waste and effort on resources and money
Any plans for playing a proper back-line off the pods ? That should be the basic AI structure âŚplay the pod or off it with the back-line basic where the gap in defence is opening
Enjoying the game a lot so far and appreciate the consistent updates! However, here are some issues that would be great if addressed:
Being able to send a skip pass without having to hold the shoulder buttons and then select another input, would add more speed in attack
When passing by holding the LB/RB buttons, the buttons above playersâ heads should be color coded instead of black and white, so playerâs can identify and choose options more quickly.
players receiving a pass starts running slightly before their support players begin running. This puts the support players out of position
add an option to play flatter/deeper and wider/narrower in attack. Same goes for defence - ie. Blitz/Shifting Out
when the camera is fixed it is difficult to identify when a ruck is turned over. Maybe a controller vibration would help to identify if a ruck has been secured
when the camera is end-on and switches sides because of a change in possession, the controls take just a bit too long to invert, making it impossible to make any fast reactions after intercepting or receiving any kind of kick
add pods. And give my pods the ability to pass out the back or change the point of contact with a pop-pass before contact
add fast rucks. I canât take advantage of gaps in the defensive line after disrupting it because it takes so long for me to be able to pass it out. The opposition defence is often able to set itself after i won the breakdown, but there is a lag of several seconds before I am able to pass it out. After the ruck is secured the ball should be able to be passed as soon as a player arrives
also any kind of feedback for jackalling at the ruck would be great whether visual, through adio or through vibrations in the controller. Penalising for trying to jackal/slow down the ball - abusing the jackal button
This is a poignant point actually, for some reason, at least online, when you would be penalised for turnovers for being offside (scrum half runs around to wrong side of ruck) at least it gave some realism to penalties on turnovers. No team has 100% turnover success. The issue is, the rucking bar doesnt appear so the player cant see what causes the penalty, for example maybe if you spam steal it could be a penalty sometimes.