Rugby 25 Megathread

Nah they don’t even bother fixing Rugby 25 i am so done with this game…i uninstall and hope maybe for the better…al i say i pay for the game so i can’t give my opinion on this mockery to as us Union fans why Big Ants waste effort of making the game that is not even finished left it for AFL only australia fans watch and the whole world is watching union what waste and effort on resources and money

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Any plans for playing a proper back-line off the pods ? That should be the basic AI structure …play the pod or off it with the back-line basic where the gap in defence is opening

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Will custom competition get any update this week?

I know it’s not right to ask but I just had too sorry

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Enjoying the game a lot so far and appreciate the consistent updates! However, here are some issues that would be great if addressed:

  • Being able to send a skip pass without having to hold the shoulder buttons and then select another input, would add more speed in attack
  • When passing by holding the LB/RB buttons, the buttons above players’ heads should be color coded instead of black and white, so player’s can identify and choose options more quickly.
  • players receiving a pass starts running slightly before their support players begin running. This puts the support players out of position
  • add an option to play flatter/deeper and wider/narrower in attack. Same goes for defence - ie. Blitz/Shifting Out
  • when the camera is fixed it is difficult to identify when a ruck is turned over. Maybe a controller vibration would help to identify if a ruck has been secured
  • when the camera is end-on and switches sides because of a change in possession, the controls take just a bit too long to invert, making it impossible to make any fast reactions after intercepting or receiving any kind of kick
  • add pods. And give my pods the ability to pass out the back or change the point of contact with a pop-pass before contact
  • add fast rucks. I can’t take advantage of gaps in the defensive line after disrupting it because it takes so long for me to be able to pass it out. The opposition defence is often able to set itself after i won the breakdown, but there is a lag of several seconds before I am able to pass it out. After the ruck is secured the ball should be able to be passed as soon as a player arrives
  • also any kind of feedback for jackalling at the ruck would be great whether visual, through adio or through vibrations in the controller. Penalising for trying to jackal/slow down the ball - abusing the jackal button
  • add the option to put my kicker in the pocket
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Hello Guys
(Harder mode- pc)
Just one thing that should’nt be hard to change and add realism :

  • Half of the turnovers should be penalties.

In a real game, players dont release the ball. When you win the ball, referee often awards a penalty.

That would be a good start.

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This is a poignant point actually, for some reason, at least online, when you would be penalised for turnovers for being offside (scrum half runs around to wrong side of ruck) at least it gave some realism to penalties on turnovers. No team has 100% turnover success. The issue is, the rucking bar doesnt appear so the player cant see what causes the penalty, for example maybe if you spam steal it could be a penalty sometimes.

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Very nice and clear review ! Dropping kicker into the pocket already exist!

aha my bad. must have missed that. what’s the input?

Down on D-Pad when at ruck. It comes up and says it. Also, you can technically put your defense on blitz but makes no difference. Real frustration is the way the players move in the defense, they gravitate towards rucks leaving huge gaps in defense.

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Just wanted to add a few points I left out:

  • add the option to display the player’s name who I have selected above their heads so i know who they are without having to take my eyes off of them. that way i immediately know if my selected player is a running, crash ball, passing, or kicking option. Then I can tell if its my scrum-half or a forward at the base of my ruck before I pass it. I know this is shown in a box in the corner of the screen, but then I have to take my eyes off of the player to check who he/she is
  • forwards should not be able to kick well. Maro Itoje should not be able to pull off a box kick and Angus Ta’avao shouldn’t be able to kick the ball 20+ meters into touch.
  • speed is too similar between players. If my prop makes a break in my own half none of the AI wingers are able to catch him and he frequently scores from 60+ meters. All of my props and locks feel too fast and too mobile.
  • acceleration should be reduced across the board. This will give 10’s more time on the ball, especially off of set piece, it will make line breaks more difficult
  • when I pass the ball by tapping LB/RB, it always goes directly to the receiving player and not in front of them. This leads to me passing backwards for 5 or 10 meters instead of being able to set up a flat pass and have a player run onto the ball into space. Instead the pass often ends up directly behind the player who is passing where there is no space anymore. This could also be mitigated by adding miss passes, so I don’t always have to pass to my next player over when they are slightly to the right of me and 15 meters behind me.
  • i would also like to see wind play a role in place and goal kicking. There is no depth nor real challenge or skill required for this aspect of the game.
  • lineouts need to be given more depth. Allow me to trick the opposition by moving my lineout backward or forward. Allow me to select up to three lineout jumpers in my squad. Running a play off of a lineout is not really viable

Thanks for hearing us out and again, the updates so far have improved the game imo!

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Hi ,sorry bro ,what do you mean by “in real life player hold the ball”? Rugby rules are clear …the moment you get tackled you have to release the ball ,as well as the tackler who has to release the player on the ground! However comes first in support get a bigger chance to win the ruck! Lets give this guys realistic scenario suggestions so they can make an ideea about basic rules so maybe a some point they will nail the gameplay!

I agree players are supposed to release the ball, but In a real game, players tend to keep It waiting for support players. So when a defender jackal and grabs the ball, sometimes he can play It, but most of the time the referee awards a penalty.
By now, game is lacking penalties. It is a good way I think to add some challenge. More rewarding rucks, more danger.
It is only my opinion of course !

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I agree with you,is that second allowed from ref so player who got tackle can present the ball (sometimes yes,they really use every trick to blame that they cant pose the ball ,especially when support is to late),but for me ,insted of " hold the ball" button we better get release the ball / tackled for attack and for deffence ,so the moment you font release the ball or roll away from tackle in time,you get penalized !Imagine a second at the ruck where you need to use inside a second A+B or B+A (A-relesease ,B-bind for attack) and A+ B/Y for defence (A-release ,B-bind ,Y -contest) with different outcome based on how late is your support or how good you are with the timing! For me that will make the ruck a threat!

I’m not sure what mode it is. He sets it up to play against itself and it still crashes at the same point in the second half. He had additional needs and it’s getting frustrating.

Can’t wait what we get today. :slight_smile:

Improved stability :ok_hand::heart_eyes:

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Patch notes??? Please
@JNT_BA

Maybe them being so silent means they’ve been head down working hard and now kickers kick to touch with the right foot when they’re right footed :man_shrugging:

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Latest on Steam I have just tested (v1.0.3237), this is my first post on this thread and i also am a pure AI vs AI “player”. Guys…the AI passing…is BACK!!!

I always watch it on side view, mostly zoomed out, and do France South Africa, Medium level, Hot, Major injuries settings.

They vary it a lot now, and for one Try scored the ball was passed out to the flying winger via 4 passes, I kid you not, just like the version about 12 updates ago, and like this game was doing in its really EA period of time. The passing is carried out with the full animation of passing as well, not just a flick, a real sweeping movement of the arms, just like in real life.

But now, with other things looking better mechanically, allied to this AI passing (even the offloads look better now, proper animations and not weird player+ball physics as per on previously fudged builds), the whole game just finally seems to be getting there.

Also, AI 3 times kicked the ball fairly low forwards, far too far ahead of the AI players team mates, but still, it seems they really have added a kicking game now, albeit needs tweaking.

Negatives:- Conversions from wide angles still go nowhere near the posts, so that issue which has crept into the last 5-6 builds is still there.

Overall? Best build yet, next we need them sliders…

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Chur how long does console updates come after PC??