Unfortunately, I got the digital version
Well, it was original to hold down āYā (for xbox in this case) to kick but then they changed it to what the tutorial states and I had been following that for months, up until a month ago it had seemed to change to what you said now works so itās odd how its different now to the instructions.
Wow I almost forgot that this was supposed to be a World Cup game. Itās embarrassing that itās not even in the final version of the game.
I could be wrong, but I suspect Big Ant through the best of intentions have perhaps bitten off a little more than they can chew with Rugby.
When you think about it, Rugby is an immensely complex game, especially compared to Football (Soccer) and Rugby League. Football is basically a formation with certain zones that uncontrolled players will run or follow play. You pass between these and shoot for a goal. There are opposition in their own formation. Thereās an offside line and then thatās pretty much the core of Football done.
Rugby League is when simplified, two lines of opposing players running at each other, with the defensive team keeping 10m back after each tackle. The attack tries to break the defensive line via elusiveness, force or a kick. Thereās off-sides and then thatās pretty much Rugby League.
Rugby however is not so āsetā in itās patterns. Backs and Forwards do not just follow their own set roles. Forwards can be in the backline, backs can go into Rucks. This means gaps are often made in some parts of the field which need to be filled with someone who is not the typical player for that role. There is a hierarchy of who should play in āthis roleā, while the player who usually does that is in the ruck. This is very complex and many times AI struggles to understand attack and defensive roles without making all players capable of all roles.
This has been a problem in the Rugby Challenge series also, with very little structure at times between the forwards and the backs. Itās got to be ridiculously hard to program for. Rugby World Cup 2011 got around the problem a bit, by looking back at the earlier games HB Studios made and more or less simplifying the roles of the forwards and backs. Those games Rugby 06 & 08 played much more like what real Rugby was up to the 1980ās ā maybe mid 90ās in structure. Forwards did their role and backs would get rucked into oblivion if they went into most rucks, so mostly stayed out in their roles. RWC 2011 is a much more structured game, but much less like what real modern rugby has become. It would have been a much easier programming proposition.
Big Ant have a very, very tough task on their hands with Rugby, having the AI understand the positioning roles, having it effectively and quickly swap players around to the best place they can be at speed is a real challenge. Add to that a worthwhile tactical kicking game for the AI and human players. Also a sensible fatigue system (still an issue). Itās a lot.
I think theyāve been struggling to represent the core game as best they can. I guess thatās why some of the presentation, like a decent goal kicking system with proper challenge, muddy jerseys and fields, lively stadiums, field and sponsor markings, weather are all sadly lacklustre at the moment.
Then you get into all of the other aspects, custom teams, competitions and refs, editing regular teams, changing players between teams, the rights for all of that. Iām sure Iām just scratching the surface. Rugby is possibly the most complex sports game outside of Cricket and the first versions of that, whilst good still lacked a lot.
When JNT has been on, heās obviously done his best to share what info he can and heās obviously listening. Whether I fully agree with it or not, he obviously listened to Lionmaul about 5 men rucks for just example. Prioritising forwards for rucks and lowering priority for the key structure play backs (9, 10, 15) is another which has helped. We need to be appreciative of the efforts of JNT, heās our best advocate on here and itās proven that he tries to do what he can if it sounds like it makes sense.
My overall point is that this game was always going to be hard work and maybe Big Ant could have acknowledged that earlier, but Iām sure they arenāt finished with it. Weāre hopefully going to still get good updates, but make no mistake, with all the complexity weāre bound to get one thing breaking another on occasion. I know itās frustrating, but Iām hopeful.
Now whereās that Man Of The Match in the next patch!
RLL is coming, brace yourselves
Yes I am hoping that RL25 or whatever they are calling it will have a smoother release and updates compared to Rugby 25.
I could have sworn I had posted on here regarding comments between the community and Ross?
Maybe I didnāt oh well nvm.
Clearly the patch didnāt go out last night, our time; it will go out later today.
Did you manage to convince Matt to focus first on gripsocks ? ![]()
Is this the consistentwalkthrough guy who thought he was messaging with the Real Ross for a bit?
They were some goodtimesā¦goodtimes
I think they are testing Nintendo switch 2 instead of workingā¦0r preparing a switch version of this game ![]()
If this truly is the reason that there is no patch this week then I applaued BA for doing the right thing by their employees!
I would love to be picking up my Switch 2 and playing Mario Kart right now, unfortunately, I am not.
People get sick it happens but this will likely mean we wonāt see many updates in a weeks time either. Looking at mid June now or end of June probably for something bigger
For users - my advice is vacation time
When Roadmap for RLL ?
Ooops I meant R25 sorry
Custom Teams:
- Would like to see us able to put names on shirts for custom teams
- Able to name and give custom competitions logos
- More logo slots for custom kits
- Logos to be able to go across the back of the shorts and not get cut off.
SOMETHING IāVE BEEN WANTING TO BE FIXED FOR A WHILE: Not being able to see past logos mad, only can see the name the image in manage logos and when adding to kits doesnāt appear and makes it hard to see what logo is what. PLEASE FIX ASAP
A few things that have been a while waiting for, would be nice to finally see them in the game.
Oh and also GRIP SOCKS!!!
Iām not a doctor but I think that BA employees which are ill donāt have a severe flu but probably more a Gripsockitis.
Description:
A highly specific inflammatory condition affecting Union game developers, characterized by obsessive gripsock rotation, turf toe exacerbation, and performance anxiety triggered by updates or patches surrounding Rugby 25.
Symptoms:
- Compulsive tightening of gripsocks
- Delirium when hearing āWhen Patch?ā
The most severe case at BA is our good Kelvin, who started to create some āBā logos in the Academy instead of āAā
Thankfully, it didnāt affect AFL26 and Cricket 24 Devs, who had the chance to release a patch this week
That said, When Patch ? ![]()
GotBy
Hello team.
Miss the last patch so now i now iām playinh it.
The game is a bit better, more āenjoyableā 'cause AI generally is stronger.
The fact that the game has a lot of bug keeps it from getting serious.
Forward pass or Knocks on called as Offside penalties.
Ball getting loose bouce forever.
There is no real tactics.
Opponent line out option given away by 9 moving.
Penalties basically never happens, aside offside.
Ai doesnāt have a kicking strategies.
Please add this to the costum champ:
Logos for the champ.
Costum Stadium for the finals.
Add option to do a round robin or tournament.
Increment slot for teams (as many as possible, wouldnāt mind to do all the nation in one tournament)
Please keep going with updates.





