I really don’t understand the scrums, even with perfect timing I’ve always conceded a penalty, not once when I’ve won the scrum have i been able to play the ball. The AI on kick off always seem to kick to the same spot (straight down the middle) which doesn’t seem realistic. User AI on defence still seems to step to the side to create a gap, 50/22s are ridiculous as others have said but seems to only be awarded something like 20% of the time. AI teleport kicking after being tackled is quite frustrating. Can see it’s getting better and more enjoyable but the above things are ruining the experience for me. On PS5
The update has broken the game again in a new way this time. Substitutions. Tried to make a bunch of subs at half-time and it crashed my game. I then tried to make a few subs in a different game to take place after a converted try. This time the subs came on, but instead of the opposition doing a kick restart after the conversion, it went straight to a scrum on the halfway line instead.
Box-kicks are improved somewhat on control, but you still can’t kick it right out of play if you want due to a very reduced range, and you can’t change it to a pass if you desire, which means you have to kick it to an opposition player and give them free rein.
Passes to the last man out wide still go out of play more often than not.
Ref calls for held up even when the ball is not in the try area.
Update: game has now crashed in the 80th minute as I’m about to kick out. This is refund worthy. Every game I’ve attempted to play today (hadn’t played since the patch) has crashed at some point or the other. Makes me very worried for the RL game, especially as there’s a lack of information on that and it’s expected to be released next month.
Hi Team,
I was reluctant to raise a ticket on this sole issue so thought I just post on here. PS5
Currently a Male Referee will only referee female competition games such as Womens custom competitions or Womens 6 Nations.
The female referee only appears in casual mode matches for any type of female teams.
Thanks
This is crazy! I was playing a match against AI opponents…wife called me away from my console…I didn’t bother to press the pause game button and left the game playing…I returned to find that my team had scored a converted try (yay) but the AI team had kicked a penalty goal (boo) while I was absent!!!![]()
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Played first game for around 3 weeks and it felt such an improvement compared to before
Not perfect at all, but it was actually fun. Please keep the improvements going
It seems that the AI dont kick for touch anymore when doing a box kick, especially when they should kick for touch when in defense. Also, whem they do kick for touch or for space, they should kick the ball far/deep, and when kicking a box for their teammates to try and get onto the ball, it should be closer/shallow and higher, so they can contest for the ball. Currently they dont do either and just kick it a sensless distance.
Also, with regards to kicking
- AI still cannot clear from their own tryline.
- When you put the kicker in the pocket, he still runs onto the ball when receiving, which means he gives up all the space he had by the time he kicks. When standing in the pocket, he should stand still to receive the ball. Also, the AI never uses the pocket, which relates to point 1 above
- There are now too many 50/22’s, because 1) the kickers are way too accurate, 2) the defense is never correcr, where your 2 wingers would stay someway back, and the fullback all the way back, to defend against such kicks, 3) the ball always bounces straight on. Not sure if you know, but a rugby ball can bounce in any direction, due to its shape
- Box kicks are now nice, but as said the AI dont use it right. They also dont use chip kicks and grubbers yet, which would be a great addition. When they kick for touch on a penalty, they kick quite poorly and dont gain enough distance as you might see IRL, depending on the angle they have to touch.
- The open field kicks have too low a trajectory and should be much higher, unless kicking for touch or doing a cross kick, where the trajectory tends to be lower. The penalty kicks for touch on the other hand, are far too high and should have a much lower trajectory. Also kicks for touch, whether off a penalty or from your own 22, should go directly into touch, making sure to get touch, without bouncing in field first, unless the kick is mishit. AI are struggling with that.
- AI kick the ball too perfectly in general
- Sometimes the AI make a break and have an open try line ahead, but then opt to kick for a 50/22 instead, when they should just run for the try
Current weekly updates seem too unstructured. Focus on one area of improvement, like kicking stuff mentioned above, get it done and tested before patching, then move onto the next area of improvement, like rules, penalties and knock ons, then positioning and dynamic running, then the next. This way the game would have been done already
Edit - Most of the open field or defensive kicks are also made by forwards, most of the time, rather than a backline player, particularly the 10 or 15. Please change this. If a forward receives the ball in defense, he needs to crash the ball up to try and make space for his 10 to kick the ball away, not kick it himself. Also then fix that the 10 is in the pocket, standing still, ready to receive the ball to clear the line. In addition, the forwards kick the ball way too good, when really most of them cant kick a ball more than 20 meters, and it comes out off the side of the boot, etc. Change the kick effectiveness to reflect the player’s kicking stats.
Most of my feedback relates to AI gameplay, but naturally some of it can apply to any user controlled player as well.
Is there the chance that BA can use AI to make commentary better as it’s no good atm and will give you guys freedom to add lines in when ever. And for stadiums can’t you guys use the generic BA advertisements for R25?
Played a few games again, can team maybe still look at the passing has the passing feel it doesn’t go anywhere and players just catch ball in stand position when doing normal passing and feels janky passes should be like when you do target passes not these where it almost seems that they just pop it up in the air
Good points all, and a valid suggestion for future patches, as the current ones are a little ‘scattergun’ in approach.
@JNT_BA are you able to provide any updates on the Top 14 playface and license being finalised completely? Still a shame to see lots of Fly Half, Inside Centre etc plus missing scans
I’m really hoping that there’s something in this weeks patch to improve the general play kicking.
The kicks don’t go far enough even with the best kickers in the game and the stupid bounce back at the end of the meter is also too hard to get right very often.
When you hold down the kick button the meter should just stay out at maximum, but perhaps if you keep it down too long the kick might skew infield.
I have a good sized group of friends and family that play this and almost noone uses the general play kicking for territory. It’s just too hard because…
1- Bounce back meter is too hard to get right.
2- Pocket players don’t always happen even when you press down on the d-pad.
3- Pocket players move forward to kick and get tackled.
4- The amount of territory gained is ridiculous and sometimes counterattack will get right back to where you kicked it within a single ruck anyway with fend and offload.
I understand 50-22’s are for some people a little easy (not as easy as for the AI!), but it would actually be harder if you gave the user more power as they would have more chance of putting it out on the full.
Please let us know if there are going to be some improvements in this area.
Hi Team,
I am hoping you fix the lack of High Tackles across the game in upcoming patches soon..
I am really reluctant to start any new “coach career” seasons or competitions with a specific team due to the lack of foul play in the game. As a YouTube content creator I am finding it hard to showcase your game with repetitive Ai or player behaviours. For me I couldn’t care less about how many subscribers I have but simply it’s not motivational for me to keep positing videos if all the matches we play are very similar and all the same.
This is what I am identifying with Rugby 25 with behaviours and gameplay. It’s not random enough things happening or different. Foul play 1 example.
Even the post today by someone discussing about Ai kicking behaviour. It’s spot on because we see the Ai playing the same with kicking in every rugby match now across all competitions with 50/22. You can’t kick to them because 90% of the time they kick a 50/22.
Also the Top 14 and French ProD2. It seems the wait for these players to be updated and have realistic appearances is quite unknown. I don’t bother playing these competitions for this reason.
Thanks
Yes, this has been happening to me a lot since the last update too, except that the game won’t let me score a try (PS5)
Big ant I hope that the defensive placement as well as the final races of L AI will be improved. It’s really too easy to score a try by taking a space and running without the AI catching up with us or running next to us and not catching us
The game is fun, but we need more penalties, chances to kick for posts etc
Also need to have knock ons in the game
When are more licensed stadiums coming?
AI 50/22 needs to be toned down
When can we edit players, players are wearing sleeves who don’t wear them irl etc
Agree with all of that with one exception.
Yeah we need knock-ons, but they need reasons, not just random occurrence.
We wouldn’t want people having constructed an awesome try to come back into a game only to throw the last pass and for no good reason the receiver drops the ball cold for a knock-on.
Reasons for knock-on could be:
Pushing a pass too early before receiving it properly.
A badly fatigued receiver and passer.
A good well timed tackle on a player who then gets an off-load away.
A very well timed diving tackle into a player in possession.
I don’t mind as long as there are good reasons for them.
Thanks for the previous patch, game is more enjoyable !
- I may be the only one, but I think the 50-22 of the AI is good and punishing.
Maybe some of them should be less precise, but I think It’s a good “cheat” to put pressure on the player. Maybe more up and unders ?
Some priorities to add fun and realism : - More knock ons, on heavy tackles (Y) (but the scrum must be fixed before)
- More penalties - On high tackles (Y) + when defense is first on the ruck (ball not released)
= less turnovers, more penalties. - More challenging conversion/ penalties and lineouts.
CARRER : - More fatigue and injuries in carreer
- Easier and faster substitutions ingame and in menus. (possibility to switch from bottom to top of the player list) - Maybe add the possibility to create 2 teams to easily switch.
- Add visibility to training effects.
Thanks to the team !
Dont forget rainy weather
I have to be honest, the thought of having random knock ons occur absolutely terrifies me. I think it would be so frustrating and unenjoyable
Would much prefer more penalties happening than knock ons and forward passes
Hello there
I’m hoping that the developers could change a few things in the game to make it slightly more realistic.
- Giving the option of a game plan (both on defence and attack). For example, defence, setting it to a rush defence or banana defence. On attack, choosing whether you wanna play a 1-3-3-1 system or 2-4-2 system or something like that.
- Having the AI make more realistic decisions. I have given away some penalties right in front of the post (where the AI was down with 2 points) and the AI decided to kick to touch.
- Also more realism with the game play. For example, there has to be more knock-ons from both my players and the AI and less successful offloads. With that the AI has to also commit more penalties. For example, I have played at least 25 games and probably only 2 games the AI committed a penalty.
- The kicking mechanics are also kind of bad. Why not slow the kick down like in “Challenge”. I sometimes try exiting and the player would catch the ball and take forever just to kick and when he kicks and weak and not where I was trying to aim. I would like to play the game as realistic as possible and running the ball out of your 22m is not that realistic.
- Then the fending off and bumping off is way over powered, on both the AI and my players. Why not lower the rate of successful bumps and fending.
- The kicking at posts are way to easy. Take the tragedy line away and bring back the Rugby 08 mechanics back. And have wind effect the ball path.
- When passing from a ruck, you need to choose our of 4 or 5 options and that sometimes slows my attack down after making a break and then the defense gets back into position. Instead of 4 or 5 options just have 2 options. Either to the pod to go close to the ruck (that would be part for selecting a game plan) or the a backline player out the back to make it easier to go wide. For example, R1 to the pod and R2 to the backline player at the back of the pod.
I have enjoyed the game and I thing the game has true potential. Some things still need to be sorted out and I understand that.
But when you play other sports game you are still looking for the realism of it and it’s slightly lacking in this part.
The things I have explained are in my head easy to fix, but I am not a programmer so I don’t really have a foot to stand on.
So please please could it be fixed.


