No movement on SteamDB today as yet. Hopefully patch still releasing today.
Yep will still be tonight. I just havenāt pushed the Steam button quite yet.
Im new to the game. Decided to buy it as i couldnt wait any more and really wanted an up to date rugby game.
Im really struggling though. Im playing on easiest difficulty and losing by 40 points and with only 10% possession. in my last game i had over 60 missed tackles and 8 50/22s against me. is there any way i can change this or account for these.
Also would love an option to be able to fully edit the licensed teams.
Have you tried the tutorials? I know the ruck contests are random at the moment, do not commit all your players at rucks, but try to contest each ruck by first binding a player and then pressing the steal button, if you understand the general controls, you should be smashing the AI on easiest difficulty.
@JNT_BA Can we assume you are happy with the patch? Will we get the patch notes along with the Steam release or only later when it releases on consoles.
Excited about the patch notes!
Regarding the new drive tackle feature, will that increase the possibility of that resulting in a high tackle and yellow cards as ma y suggested?
Canāt wait to try it once is out on ps5
When will they fix the scrums!
Lineouts, Mauls, please please provide a roadmap.
Just played my first game on new patch! And enjoyed it. AI still killed me with the 50/22ās but what was really great to witness, was 2 dropgoals by the AI!!! Still playing, will give feedback on the rest later.
Still nothing from the creative team except womenās uniforms?
@JNT_BA any chance you could explain that 4th point in the patch notes? Really donāt understand it
Basically means you should not see messed up balls and things when the leagues are the same. Also set up for me to easy add something later I have planned without needing to change everything again.
@JNT_BA ok thanks for clarifying. So does that include things like the correct trophies being displayed for finals?
There should be a way of intentionally performing a foul play e.g. pushing down analogue stick will perform a high tackle / killing the ball in a ruck / collapsing a maul etc. These should be punishable around 80% of the time leaving a bit of a risk / reward for the defensive side.
2nd game inā¦I find the AI defense around the ruck area to be very exposed⦠Easy to run into the gap and with the offloads being as excessive its easy to exploid and score. Quick lineouts still broken unfortunately. And had the AI kick the ball into touch after 80 min with the AI trailing 28-14. Still no true contest under the high ball. Positive, when making subs it doesnāt seem to break anything anymore. Also feels like the support runners are better. Kicking also feels a lot smoother, will keep updating as I go!
So can you kick a bit further easier? And does the kicker still move forward when kicking and get tackled?
3rd game inā¦Lost the game lol. Which is a good thing. To add to everything Iāve mentioned so far. The game is getting a lot more enjoyable as we all know judging by the comment this last week. Itās making great progress but itās the small things thatās still holding the game back⦠Iāll just add the positives and negatives as I keep playing and form a full feedback later. To answer @Nesreviac , kicking feels easier to do but still need a bit more distance(my personal feel) and yes the kicker still move forward when kicking and gets tackled, which sometimes is a bit anoying. but I think you can avoid that by rushing the kick more, which yes I know, isnāt really how it should be.
GotBy
A crash seems to accure whenever substitution is beeing made while sub cutscene is played.
Happend to me couples of time.
I see the cutscene of the opponent substitution, so i remember to do it my self.
While the cutscene is still on i pause and do mine sub. After i unpause the game, it crash.
Thanks very much for the answer and yep it sounds like weāre both on the same page with what needs to be fixed there, but good to hear that its improved a bit.
So 50/22ās are still really frequent? Sad to hear if thatās the case. Itās painfully unrealistic right now.
Have they fixed the issue where if you try to push the score try button right on the line that it doesnāt register unless youāre before the line (1-2m out) or over the line?
I had a lot of 50/22 in the first game, less so the more I played, had instances where they didnāt get 50/22ās after kicking but still very close to it, so I think itās still a ongoing issue. They also havenāt fixed the last issue, had one in my last game where I wanted to score but was held up due to just that reason that I couldnāt dive when I got to the line
What passing do people do in the game here bumper pass or more targeting passing I feel if you just use normal bumper to pass ball and players go no where as ball feels that it just goes to the player right behind you so makes gameplay clunky and frustrating
Yeah. Bumper to bumper feels clunky at times. Players almost receives ball from a stop start position. Target passing works a lot better once you get used to where the passing will go
5 games in and some more stuff to add from my previous listings.
Ai still CHEATS on attack. Way too much fending and sidestepping and offloads happening however Iād prefer them keeping it this way for now until they can make the AI attack smarter, which I think will still take a long time.
AI attack seems to drop a lot of passes close to my 22m line. They would pass from ruck and just wonāt find the receiver, happens quite a lot and thereās also a lot of passes getting intercepted from a AI pass. They donāt seem to know when to keep the ball and when not to offload. Maybe BA can work on that @JNT_BA