Rugby 25 Megathread

I had a lot of 50/22 in the first game, less so the more I played, had instances where they didn’t get 50/22’s after kicking but still very close to it, so I think it’s still a ongoing issue. They also haven’t fixed the last issue, had one in my last game where I wanted to score but was held up due to just that reason that I couldn’t dive when I got to the line

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What passing do people do in the game here bumper pass or more targeting passing I feel if you just use normal bumper to pass ball and players go no where as ball feels that it just goes to the player right behind you so makes gameplay clunky and frustrating

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Yeah. Bumper to bumper feels clunky at times. Players almost receives ball from a stop start position. Target passing works a lot better once you get used to where the passing will go

5 games in and some more stuff to add from my previous listings.
Ai still CHEATS on attack. Way too much fending and sidestepping and offloads happening however I’d prefer them keeping it this way for now until they can make the AI attack smarter, which I think will still take a long time.

AI attack seems to drop a lot of passes close to my 22m line. They would pass from ruck and just won’t find the receiver, happens quite a lot and there’s also a lot of passes getting intercepted from a AI pass. They don’t seem to know when to keep the ball and when not to offload. Maybe BA can work on that @JNT_BA

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Yes, currently when it rains, for some reason the camera lens gets wet, when the camera is actually sat under the pavilion roof, well protected from the rain. Instead, you hardly see the rain falling, nothing happens to the pitch, it stays in perfect condition, and so do the player jerseys, so lots to do on the weather front still. Would also be nice to be able to adjust the pitch drainage and turf quality, like when creating a stadium, as they have in the cricket games. So you can select very poor/dry turf quality, or even good turf quality, but with poor drainage, so throughout the match you will see grass come up and mud patches start to form, which invariably also has a greater impact on the player jerseys. Your tier 1 stadiums/pitches wont have much of a drainage/turf problem, but lower end stadiums will.

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There is this annoying lob pass from the AI, let me know if anyone else picks it up or whether it’s just me. I have also had a couple of penalties called against me for offside after a ruck was formed and I passed the ball already. Still getting penalty called for a forward pass.

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So let me guess the patch will not be out on consoles for quite a few hours as big ant will be wanting to check if there are any problems with the changes to the PC version, so they can then make changes if necessary and send out a revised patch like they did last week.

I can understand them doing that because in a lot of ways that makes sense.

Although I do wish they would tell us if that’s what they’re doing so those of us wanting to give it a test out before the end of our evenings can know and turn the console off for the night.

We can control Steam to the minute. That’s not how it works for the consoles. Im more than happy to delay Steam until the consoles.

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Don’t you dear do that!!!

Some more stuff incoming. The player switch still happens too random. I often find myself in defensive dissaray due to the switch not selecting the closets player. Instead it selects the less likeliest player which causes big gaps for the AI.

The AI maul from the kickoff still gets stuck like the rucks last week. becomes unplayable and gets blown for a scrum.

Oh by the way… Can you guys please fix the scrums!!! It’s so annoying losing every scrum even if I timed it perfectly.

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Definitely would not want that! :laughing:

Was just taking a guess, as last week what you and the team did with sending out the revised patch worked out well!

@Rugger - Giving some great feedback and patch info, thanks!

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You can only run the ball off a ruck in 1 half of a game. Ie, if you can do that in the 1st half, you can’t for the 2nd half and vice versa

Conversions dribbling off the tee

Bath just won the Prem but their stadium isn’t in the game

Hope the game comes through, because it could be great

Another positive, it seems like ball tracking improved, don’t get as many loose balls not picked up anymore

I mentioned the maul getting stucked by AI earlier. Had a game now where I played as a Major League team vs Leinster and didn’t have this issue, so could it be that it only happens when teams are more or less equal? Will have to play a bit to confirm this…

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Bonus points needed

Side step variations/ don’t seem to work- anyone getting much luck?

Absolutely nothing you are saying is making sense bro?

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I will wait another week hoping that AI is much better in defense, too easy to pierce, to run, and take the interval but with the big , the game has become boring for 3 weeks at this level there too bad too easy to score tries

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@JNT_BA Good stability patch Steam #3450. I hope that we can see some improvements soon on mauls, rucks, lineouts and scrums.

Mauls - Still does not work well, balls get stuck too often, it really is just useless at the moment.
Rucks - Still no logic behind it, need to be able to contest for the ball, then either get rewarded or get penalised.
Scrums - You mentioned it will be tweaked a bit, which is fine, just try to implement the following. Scrum should not collapse when you hit the yellow colour, rather let the scrum move back a bit. We need to be able to play the ball quicker, I cannot get it right to pass to the backline unless I finish the 6x shoves or whatever the amount is. When you hit the red then yes, the scrum can collapse and penalty gets awarded.

Hopefully, lineouts can get a tweak as well, give us the option to move the players with fake jump.

Punt kick is little better, but we need to get more distance when kicking with the flyhalf of Fullback or if the kicking stats are high.

The held-up over the try line also needs work, we need to have the option to get it down. Most cases it should be a try, but I guess it is programmed to just automatically give the held-up call.

Then lastly on my wishlist - Changing the “Running lines” (Tactics) whatever you want to call it, I see a huge opportunity when at scrums, rucks and mauls, to be able to set your “running lines” for the next phase play.

Thanks again, at least we did not go backwards with this one. What is the New Drive Tackles? I havent encountered it, or see any option in the controls, maybe @MaD_Dragon_Rugby video will show us more.

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Any chance of a update to be able to ajust if you can have the simple option to move the backs/wingers wide ? Every time i want to do a cross field kick the winger is stood at my side

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The game is improving incrementally most weeks but please…every week I get my hopes up for the Biggie; several GB with the big 3 in order;

Let us edit teams, would improve enjoyment no end
Give us more real stadiums
More real player faces

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Are you October 127th?

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Academy is basically where all the community created players, stadia, kits and clubs live (just a fancier way of saying ‘connected to the Big Ant servers’). All users see that popup when they boot, regardless of location.

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This is specifically for online:

The AI should do a better job of assisting you track players, when they pick up the ball and run sideways towards the touchline, since player switching can’t really be relied on.

The AI basically stands still when players run side ways and easily exploit the massive gap in defence that’s there or they go around the last player, that’s usually a slow forward for some reason. I’ve tried this with both balanced and rush defence and same situation always happens.

The AI should shift quicker or rush forward quicker or curve towards the side that the side ways runner is going to, in order to stop this exploit. This should encourage better, ie kicking, phases, box kicking etc

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