The game is finally starting to feel consistently playable, which is great progress. However, the AI’s kicking behavior is becoming a serious issue. No matter where I kick off, the AI consistently returns with a 50/22 and often even a 22/22- which completely breaks any fun the game has. In one recent match, this happened repeatedly throughout the first half. I only managed one ruck turnover and had just 14% possession, yet the AI can kick from their 22 deep into my 22. It’s frustrating because, otherwise, the game feels like it’s really starting to come together.
I’ve had the same thing, not from 22 to 22, but I’ve had it four time from about 5m out from their 22, so can quite believe it. It is ruining the game at the moment and doesn’t seem particularly scaled to difficulty level either!
Agree that a lot of the game is coming together in other ways.
On another note:
User general play kicking is still occasionally janky (meter almost judders going out to it’s limit at times) and not quite long range enough.
A pocket player will now quite often not be available! I’ve had this several times a game and sometimes you have to push the d-pad down again and again to get one to move into position. Finally they still haven’t been patched to stand still on reception of the ball from a pocket call.
I have noticed discussions regarding editing team stadiums for the Pro D2 since March, and it was mentioned that an update will resolve the auto reset once you edited teams. This issue is still happening on my side. Spend alot of time to create all the stadiums and then change all the stadiums on the game for the Pro D2 just to start playing the career mode and nothing is updated.
I also picked up that when the opposition kicks a 50/22 kick and it goes into touch, they keep the throw in to the lineout, but my players did not even touch the ball.
And lastly the scrums are impossible. Does not matter what I do I can’t seem to win any scrum.
Hope some of this can be resolved with another update.
This.
But in Step two you don’t need to tap LT and RT, just A or X in PS5.
Thanks, will give it a go again. I have followed the steps before, and I win the ball the camera changes to my side but before I can take the ball out of the scrum the scrum collapses.
Players always break the first tackle.
at the end of the game my tackle states look like:
Tackles:56
Missed Tackles:58
It’s a bit silly.
Also, can we get more penalties? Like 5-10 a game? at least? The ai conceed a penalty once ever 30 games and as a player its basically impossible to conceed a penalty.
Try tackling more with the Y button. Use LT so that your player can line up the attacking player easier to make the hit. @JNT_BA is it my imagination or is there ruck benefit when tackling using Y and the player is driven back?
Also like how the AI you’ll see now alters its pace for a split second, it pulls your line trying to make a cover tackle wrong, that’s pretty cool and nice way to make things harder without offloading and break tackles the whole time.
The break tackle thing happens but I find using Y its alot less as it’ll attempt to break the tackle, but then get tackled eitherway.
Please @JNT_BA can we just have the player names back on screen for both teams. Why is this not possible, it’s there at the start of a match until ball position are switched then it disappears.
Also must the graphics on the Xbox series X be so bad? I have a ROg Ally Z1 Extreme which is not a powerful device, the game looks alot better on there than by series x.
Hi Team,
Just on Ai Penalties as mentioned today in this forum.
I think it would be great to get the game updated to see more Ai penalties occurring for whatever reasons and for particularly High Tackles.
With The British and Irish Lions Tour about to start I am sure everyone would love to see more aggression, High Tackles from the Ai and our own players when we control them. Yellow Cards, Red Cards. Personally I want to see more Fire
and Brimstone out on the field and the Referee using his interpretation to Penalise, Sin Bin or Send Off if I play Lions Tour games.
Please try to make this happen for the game if it can be programmed, coded or with your patch update Sliders.
I can only say this morning I played 1 match and did 1 high tackle with my own player, It was a small positive to see from the latest patch.
Bump still works fine my side anyway
BUmp offs work fine for me. Agree with most of this.
RE: * tackling animation seems like 2 tacklers animation is not existing anymore way too much one on one tackles
That does exist, you will see you have to use Y, that is latch on tackle. If for example AI is already making the tackle, and you Y it’lll latch on. I see that often.
Reading our friend’s comments here feels like buffering in real life ![]()
Glad to see that Prym is back and safe

Why spend the limited time you have adding a dive tackle when you can’t even convert tries due to it just rolling off the tee, and every try is automatically given held up if tackled whilst scoring
Only stat that seems to mean anything is speed, doesn’t mean anything if you have people who are good in the scrum or breakdown, it’s just 7’s gameplay
Let’s pile this one up with hearts.
2 things that really need to be changed immediately and will greatly change the game play.
- User punting with skilled kicker needs to go like 30% further, does not have to be super accurate but difenitely needs more distance, if not no reason to punt the ball away, particularly if the opponent AI will return the punt with a 50/22 90% of the time, which leads me to number 2.
- Tone down AI expertise in punting 50/22’s
Just change those 2 things will greatly enhance the game.
Cheers
I’ve had many similar moments that have led me to do the same, most recently the ref calling “no advantage, scrum here” and everyone playing on regardless.
Is there any news about a major update that will improve several game mechanics? It’s appreciated that the game gets a little better every Wednesday, but it’s about time we had a proper product. I’m not asking for the best rugby video game ever, I just want a fun game.
Been away from this forum a few days, not sure what some of this chat is, is it severe confusion or poor trolling. Im ignoring regardless.
Had a few games today and actually had some fun with it. Some tightly contested games.
Most of my gripes have been pointed out by others. So i wont delve too deep.
Player stats need to play a bigger roll in my opinion. Only players with high kicking attributes should be able to preform 50/22s. I also think with bumps/fends/sidesteps, players should have increased success if their attributes suggest as much. You could add another level to this and have higher/lower success depending on the oposition players attributes, Could help punish mismatches. I also think with this you could add knockons/dropped balls if you attempt a move against the wrong player. For example, wingers side stepping front rowers should be easy, However a winger trying to bump a front rower should be punished with a dominant hit, or injury, or knockon.
I mentioned back in ea1 about momentum, and how good it was in rwc2011. Making meters, whether attack or defence increases momentum, increases chance of winning rucks in turn increases opposition chance of conceding penalties. 50/22s could give huge boosts to momentum. This leading to kicking when momentum is against you.
With the effort I have to put into coming here and comment after having a bad time playing this game, the fact that a bot is posting nonsense completely puts me off doing so.
Please fix the kicking, probably the only thing that worked on release and is now broken.
I would really like to see the list of priorities big ant have for upcoming updates. Drive tackle sounds like a good addition but 1) I see no difference in gameplay and 2) there are a thousand other things malfunctioning that need atention.