Rugby 25 Megathread

Well the good news is that in 3 weeks something could be done about it.

The bad news is that in 3 weeks something could be done about it
(poorly or for only one view or something).

And then you’ll have 3 weeks to wait and see if something could be done about it.

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Agreed!!!
We need this ASAP. I am wanting to add the new persons chosen in the springbok team but because of the feature that prevents you from updating teams, I CAN’T!!! Furthermore, the Springboks, the world champions have now got a new kit, and we can’t even add it to the game.

It sucks because I also want to play as the British & Irish Lions as well as the BarBars but can’t as I can’t add the players of the teams.

This really does not do well for the game, makes me not want to play the game at all. Its such a shame as I really do like this game and think there is so much potential.

A small feature like this will do wonders for the game, I mean just look at cricket 24 and how we can add new players to teams, download from the community, update kits, refs etc…

We haven’t even gotten feedback as to when or if this feature is coming to Rugby 25, I would be surprised even we even get a reply to this.

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At the moment, we don’t have the ability to fully customise, edit, or change rosters and players to reflect a more realistic experience. This is a core feature that games like Cricket 24 already offer, and it’s something that should really be considered the bare minimum for a title aiming for realism and immersion.

In Career Mode, player transfers are currently very unrealistic. For example, seeing Carlos Brathwaite and Finn Russell joining teams in Poland and Bangladesh, respectively, simply doesn’t make sense. These kinds of moves break immersion and take away from the credibility of the gameplay experience.

I won’t be continuing with the game until this is addressed. I hope this can be prioritised in an upcoming update.

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Hey @JNT_BA, another vote here for a hotfix to sort out the kicking. This really can’t wait 3 weeks as it’s currently a game breaking issue. The general play punting use to be a real weapon however the change that was made about a month ago has really wrecked the ability to punt properly and consistently.

I’d also argue that the AI kicking has been nerfed with this latest update. I don’t think there was as big a problem with the amount the AI kicked more that they were super human with their distance and accuracy and only ever tried to do 50/22. On the small occasion they do kick now there is definitely better variety in the where the ball bounces and how it then rolls which is good however I just want to see the AI kick more regularly and with a variety of kicks. Now it feels like they are going back to hit ups and passing instead of kicking when they should. Can you also code the AI to drop the 10 to the pocket and kick when they are in their 22.

If we do get a hotfix this week please can you look at the bug where knock ons are not registering as a stop in play even when the ref blows his whistle

Thanks

Playing on PS5, hard and hardest difficulty and on end-on camera

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The knock-on thing (and the so-called “injury stoppage”) are extremely frustrating!

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What i still don’t understand is how you can edit all international teams in Career mode, but you cannot outside of this. That still does not make sense to me…

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Is there any plan to add player photos to the pre match lineup and also when you hover over them in team management in career mode

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With the steals from rucks, it would be great to have more risk/reward and by trying to steal too much, you give away hands in the ruck penalties

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I think I’m the only one here, but I sort of like the level in the rucks in R25. Not the visual part, that I agree with everyone that should be fix. And backs should get in the ruck without waiting for the forwards. If you isolate an opponent and get first in the ruck you should be able to steal that ball or get awarded with penalty for holding the ball.

But I played a Palestine v South Africa (playing with Palestine) and I managed to win 5 rucks being the first to get to it. Of course I struggled all the match, but this is what you expected.

I like the possibility of long possesions for building an attack. It would be better though if player’s position on the field were correct, attacking lines accurate, kicking was actually fixed and all the other things that other people are claiming here.

Playing in PS5, hardest, side camera.

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As R25 is more a League game, maybe RLL26 will be the union one :wink:

@JNT_BA, when video of you playing against Kelvin in R25 ?

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This game needs.

Setplays
Rugby championship
Player career mode
Lions Tour
Edit license teams
Attack opstions make forwrds stand in pods ,backs is running pods in the game and is not real. Cool if can change pods in diffrnet shapes

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Hello Guys,
Just played a game and I noticed :

  • Players size on the field and in replays does’nt match reality. In fact they seem all to have the same size. It’s quite annoying for rugby union !
  • One of the reasons why teams and players don’t differ enough from each other comes from the players’ grades. They are not adapted to the characteristics of the positions. A prop should rarely reach 60 of speed, for example, even in the best championships. Same for stamina.
    When you give realistic points to your players, Game seems more realistic (I tried with a full custom team).
    Thanks for your patches (but please increase the power of the punts) ^^
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Will we ever actually be able to play the world cup? Think it’s kinda poor we still don’t have it in the game

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Good morning team,

Everyone on here is raising different topics in depth with good feedback on issues such as kicking /kick power as one example which are important on improving the game. At the moment I am still very passionate on this issue of Foul play High tackles.

I did a High Tackle experiment last night based on the individual player attributes for Discipline skills. Please see 5 screenshots below. PS5. Hardest Difficulty. Play now. I played a game controlling Western Force vs British and Irish Lions (The Ai) The players below I adjusted their Discipline skills ratings and put them very low.

Henry Pollock - 0
Joe McCarthy - 15
Mosese Tuipulotu - 0
Pierre Schoeman - 2
Nick Champion De Crespigny - 33

So during the match I played not one of these players did any High Tackle or foul play. Also no penalties conceded by any of them either.

I have to ask the question. Does the Discipline skills bar include the chance of a player commiting a High Tackle as either controlled by the user or as Ai ? Or is this simply only for giving away penalties ? Offside, holding ball in the ruck ? Also we should note that all players have an “Aggressive “ temperament. Wouldn’t this also elevate the chance of a High Tackle Occurring?

In Rugby Challenge 4 the discipline skills attribute would cover high tackles and if it was lowered to less than 50 you would see the player perhaps commit 2 high tackles in that game, the lower you set skills score the higher the chance they would commit multiple high tackles. Now I think this is a good thing and it’s part of player customisation to whatever a user wants to set for players.

In Rugby 25 this does not seem to work and the game very rarely has any high tackles occurring, especially by the Ai , almost zero since the last 2 months in my opinion. Has the weekly updates set an unknown slider to stop high tackles occurring in the game ? Coach career - I hardly ever have any player go to the Judiciary as almost no high tackles ever occur and this is hardest difficulty.

I hope this can be improved/Fixed ? High tackles are part of Rugby Union. Right now we are not seeing any High tackles occurring especially by the Ai , no Yellow or Red Cards. The discipline players skill currently does not work for high tackles to even occur on the field. Ticket also lodged on this #32087 with a link to my video of the match.
Thanks for taking on my feedback

Also the latest patch update fixed my Wallaroos Team which was “broken” before because it was customised with players and this somehow affected the team lineups making it unplayable. It’s great the patch fixed it. Thanks for all your hard work to resolve this.

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Good stuff, most importantly, I am now reaching to play the game because it is fun and challenging.

Would be nice if the rucks pushover attempt could be separated from the steal, either two different button (x) steal and maybe (y) pushover with both having different advantages depending on the ruck situation, or tap x for steal, hold down x for pushover attempt. Each with there own advantage. It seems tapping on the x when you have the graph advantage does help to steal in the ruck , not sure if most people playing the game are paying attention to this. I for one like to have graph for guidance, to when to attempt the steal, other then the obvious of arriving to the ruck first.

Would be good to have the player names on the player you are selecting, this gives the game a little more tactics because you know which player you are controlling better, and it gives it more individual attention.

More rewards for playing scrums to perfection, either by gaining more meters, or causing your opponent to infringe. Have the AI be penalized in scrums as well.

Sidestep has gotten better, but still needs a quicker animation to get it off,

I am one to use different tactics, offense and defense, you should be able to change these before scrums, during lineouts, and between penalties, so that it makes it easier to use them,
Tactics help turn the game into more of cerebral game along with action, gives the game a whole different element and level.

On the latest improvements I really have to applaud the developement team, I really try to play the game like rugby should be played , not an arcade version of rugby, players are wondering why they are getting turned over at the ruck when they are swinging the ball wide , without rucking support, my point on why tactics play a big part, you have much better chance at retaining the ball out wide if you the tactics are set for your forwards to support out wide, and like that , so many other tactics.

Keep up the good work, I know there is a long way to go but I feel there is a really good rugby game in there. At least the game now really feels like it is flowing, I have been able to implement many types of techniques for scoring tries, from grubbers, to up and under, to smashing down the middle, to going out wide.

Players with good kicking skill, should be able to get the kicks off quicker, and further even if it is at the cost of some accuracy.

Would it be possible to remove players from a maul? And then add them back in for a rolling maul. Maybe a way to add a little more depth to the mauls, they have improved but need more work.

I am now going to point out the great stuff in this game.

The pushover ruck animation (when implemented at the right time, like the offense taking to long to remove the ball) Would be nice if the steal and pushover were two different button functions.
The offensive moves (finding myself using a mix now, dummy passes, to shoulder barges, to fends, Fend should be toned down some, and sidestep increased.

The kicking game, while not perfect is getting better and better. The AI reaction to the grubber is great, there is no pattern, it seems different every time, which is a good thing, because in many rugby games, this becomes an (cheat, exploit). Same goes for the up and under (has really been improved through different updates) good stuff.

The offloads are almost to perfection, the amount of success to amount of ball going to ground or intercepted. Seems to be at a pretty good balance.

Thanks again and looking forward to more updates, starting to really enjoy the game.

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:grimacing: :grimacing:

The game is slow enough already. Give us sliders including player, game, and ball speed to adjust to our liking.

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I’ve been hoping since the update (that didn’t actually update kicking at all for side cam users), that a hot fix might be on the way, but I’m starting to lose hope that it will happen this weekend before my Saturday evening games with some of my friends.

It’s nice to know that it’s being looked at though.

What makes it extra frustrating is that what we (my group) had been waiting for more than anything else was some improvements to the general play kicking and punting.

An announced update comes out and says “punt kicking better reflects player skill level” and then you have to find out that yeah it’s been fixed but only for the people who play on the other camera view than you do. :worried:

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Played a few games and the AI never have a bad off load needs to look at because when we do offloads when getting tackled ball 90% just drop to the ground or goes to the AI

@JNT_BA can we also look into something R22 had in we being able to set how we want our backline to set up for attacks and stuff thing R22 gave you like 3-5 options made it nice when trying to set up plays and the same with defence

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Does anybody know if the roadmap has been published yet (I think they said it would be today, didn’t they?)

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