I’m not a doctor but I think that BA employees which are ill don’t have a severe flu but probably more a Gripsockitis.
Description:
A highly specific inflammatory condition affecting Union game developers, characterized by obsessive gripsock rotation, turf toe exacerbation, and performance anxiety triggered by updates or patches surrounding Rugby 25.
Symptoms:
Compulsive tightening of gripsocks
Delirium when hearing “When Patch?”
The most severe case at BA is our good Kelvin, who started to create some “B” logos in the Academy instead of “A”
Thankfully, it didn’t affect AFL26 and Cricket 24 Devs, who had the chance to release a patch this week
Hello team.
Miss the last patch so now i now i’m playinh it.
The game is a bit better, more “enjoyable” 'cause AI generally is stronger.
The fact that the game has a lot of bug keeps it from getting serious.
Forward pass or Knocks on called as Offside penalties.
Ball getting loose bouce forever.
There is no real tactics.
Opponent line out option given away by 9 moving.
Penalties basically never happens, aside offside.
Ai doesn’t have a kicking strategies.
Please add this to the costum champ:
Logos for the champ.
Costum Stadium for the finals.
Add option to do a round robin or tournament.
Increment slot for teams (as many as possible, wouldn’t mind to do all the nation in one tournament)
An excellent summary of the main issues remaining, to which I would add the 45-degree forward passes that occasionally fly into touch when the passer is tackled.
The game is quite weak, but the tiebreak at the same level was just as bad or worse and I would say that since April or so it started to be a game that I could enjoy 8 months later, it should have been a good game at release, but it is not the first one that comes out broken and ends up improving a lot months later, or at least I hope it improves like the tiebreak that was broken when it came out of early access improved (sorry if I have mistakes, English is not my native language)
Maybe if you share in advance some hint about the content of next patches, we might have something to talk about related to R25. I’m sure your Patch Note was ready to go yesterday
Improved Stability doesn’t count
First action:
Reception from AI
Maul
Laser pass from the AI to a guy in the back,
The guy joins the maul
Ball disappears
A new guy from the back joins the maul with the ball
Just a quick one in AI v AI I am noticing far too many interceptions and turnovers for my liking.
Yes you get them in the game from time to time. But surely not every few plays?
Also I am noticing too many times now, when there is a penalty which should result in a scrum, for some reason the game just continues as though there wasn’t a penalty? This seems to be occurring every time.
Still waiting to see a mark in AI v AI. However, I get the feeling I could be waiting a very long time. I am still waiting to see a card of any kind too. Infact there are not many penalties at all tbh.
Also is there any chance that when the clock is in the red at either half time or full time, depending on who has the lead, the ball etc that said team can get the ball into touch?
I’m seeing far too many games going way over time, such as a 60+ minute first half and well over 100 minute games.
Hi I was wondering why top nation teams are getting drawn to low nation teams in career in international friendlies. And there are some players i cannot pick on my Irish rugby squad during career such as Joey Carbery and Shayne Bolton.
Could you guys please tweak the AI’s ability to beat the first defender every single time, or if you insist, at least make the defending team better at defending. At the moment, when AI beats the first defender, the rest of my team is standing around flabbergasted at these magnificent beasts breaking tackles.
The defender closest to the attacking player should be willing to do anything to stop the attacker. And the rest of the defence line should mark the next likely attacker, not drift the opposite way to create the gap that we now see after every second phase of attack.