Rugby 25 Megathread

Nope no update on xbox series s.

@JNT_BA have you heard anything about when the update will be available on ps5?

There. Is an option within game settings where you can turn cutscenes on and off.

Check to see if you have unknowingly turned them off. I did that and then wondered why they weren’t occurring in the match. :+1:

Edit: No patch on PS5 as of yet.

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What is an approximate timeline for actual new mechanics? Ruck/maul/lineout/set plays etc…just generally. Nothing at all specific. Closer to 1-2 months or closer to 6 months? I think at this point this is all people are waiting for. Just some depth added to the game, more options, more ways to play. I am happy with improvements but they are coming slowly.

Thanks, but that was the first thing I checked. All cutscenes are set to show. But for some reason it has disappeared with the new patch.

I think for the update delay even though its not big ants fault we should get another update tomorrow for the other try option and cutscenes come on JNT can we pls get other try option :joy:

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Noticed the same. Along with Replay’s after tries not showing either. Aswell as whistle sound effects when scoring.
Most likely a switch has accidentally been flicked somewhere on BigAnt side that can hopefully be flicked back the other way, and return them all.

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Is there any news on when the update will be on ps5 @JNT_BA

@Rowan it’s 4am in Australia I’m sure he’ll see your posts when he wakes up. Clearly something has happened to stop the console patches going through

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Has the console update landed yet?

No not yet unfortunately

Why is the Xbox series X/S update not out for Rugby 25?

The update on ps5 is here

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Xbox Series patch is now OUT. 3.12 GB

Playing a game on ps5. New update

First thought are the graphics during the game feel a bit juddery? Not as smooth as before

Not noticing huge differences apart from maybe feels a bit less frantic? Maybe that’s just me

With regards to updating teams and adding players to licensed teams: could an option be to just whack everyone onto the community as a download, as we can add downloaded players to licensed teams?

Hey everyone,

Has anyone figured out what the techniques is for winning a high ball? there is no tutorial…?

Thanks in advanced :rugby_football:

Tonight was my first match for a few weeks. I know they’re being fixed next update, but I found the attacking lines and positioning of the players just so frustrating. It wasn’t enjoyable

This isn’t unique to this patch, but i really hate it when the AI are close to the try line and do all they can to not score/get tackled by me. Feels scripted

I was 3 points up. Conceded a penalty, about 30m out, in front of the posts, 56 mins in. Opposition kicked to corner. In a tight test match, they would kick for goal all day

The positive was that I really liked the aerial contests

I really, really want to start enjoying this more and play lots as it looks lovely (lighting a bit dark in the dead ball area?) and has such deep licenses. Would love it to have greater playability by the NH club season/women’s world cup

Right, wanted to do some proper FAQ feedback on this one, video went up today playing my first match on the new update, and faced all sorts of problems. Every chance that 1 game was just worst case scenario, and not an accurate representation of the update, so played some more games, and unfortunately, the issues are very consistent.

Missing Cutscenes and Graphics

  • In every game ive played since the update, noticed a huge lack of cutscenes, after scoring or interactions with the referee. During penalties the graphics for who converts the kick not appearing on screen. Replays after tries also vanishing is very odd. Im guessing something has broken that activates all those mini cutscenes inbetween plays in the update.

Aerial Contests

  • Enjoying players are now jumping in the air to collect the ball, and contests are available. But from playing the last few matches, im left with a lot of questions about what the game actually wants me to do.
  • Button prompts not correct - The onscreen option say to use Y as a tap, and A to collect. But cannot find these controls to be correct. Fully respect the notion im using them coincidentally in an instance where I couldnt win the ball so they didnt work, but its further than that. In the first match in the video neither A or Y resulted in any success. But using B seemed to work to tap the ball, and X enabled me to catch the ball. But then on other instances they just didnt. Since playing more games, A and Y can work, but they seem to be the wrong way around. Y is resulting in a catch, and A is resulting in a slap. Ive not had the thumbstick work at all in multipls games.
    I would also question the button choice for these options. To me “A” shouldnt be one, as you position a player under the high ball, press “A” to catch the ball, but then I swap player (because thats the same button) then my guy doesnt jump, and ive been swapped somewhere else.
    Also having issues with Y, that while the ball is coming down, one of my own team mates runs in to my waiting player and knocks them out of the way, either costing me the contest, or actually catch ing the ball themselves, even though Ive got the assisted catch turned off.

    Graphic for catching issues
    I have all sorts of questions about the graphic used. The graphic is 2 arch segments, that fill up with blue and eventually it goes in to a yellow section, then a green section. with big white arrows pointing to sections on the arch.
  1. What is the blue bar filling up? It seems to just fill up on its own. Is it meant to be distance my player is from the catch? is the fuller the bar the larger success? is it just a random bar that fills up in order for you to do some sort of QTE for the yellow and green section?
    Why does the blue bar never stop filling even after you have done your input?

  2. What do yellow and green sections mean? Logic would suggest a success change, yellow being medium, green is good. But the blue bar never stops filling so I have no idea when me or the AI used our inputs. Do the colours actually apply anything, as with scrums hitting green 100% of the time still results in collapse penalties.

  3. What do the white arrows mean? when you look at the below image:


    You would forgive me for thinking the arrow was showing me where I had entered my input along the power bar. But after playiong more, the arrows never move, so is the arrow a suggestion of where is best for you to add your input for the QTE?
    If so. Why do other catches have the arrows, absolutely nowhere near the green and yellow sections, such as below?

    Am i meant to use my input on the arrows, or the green sections? Because each contradicts the other. Or are the arrows something completely else.
    |||||||||||||||||||||||||| (have a look at very bottom of post for edit, and my own reply to this post further down, going over new experience others may not have found) ||||||||||||||||||

  4. Colour Selection - both teams have this grey/blue colour to fill the bar, I think it would be much better to have the colours be different, such as when playing multiplayer. Making it easier to focus on which bar is yours and who has won.

  5. Biggest thing, why do none of the above seem to have any consistent impact. Doesnt matter if I tap an input, hold the button down, hit th input in green, yellow, or an arrow no where niether, all the catches feel random. Nothing wrong with randomness, but the graphic suggests it shouldnt be random.

Some kicks dont impact contest

  • Havnt seen any incidents of contest jumps on kick off, even when just 1 player collecting, rather than a pod lift. Have also seen AI perform crossfield kicks (which is fun) but on those kicks, havnt had a single instance of that catch being contestable, even with plenty of time, me and the AI just stand waiting and they catch 100% of them.

Players becoming invicible afer collecting

  • Had it a few times, after catching a ball while holding X, player can become invincible and just run the length of the pitch. And as shown in the video, after a try, the AI can just pick up the ball and play on.

Side Camera zoom

  • Camera zoom when using Up and Unders on side cameras is WAY to harsh. Very jolting experience, looks bad on screen, and I think makes it actually hard to play.
  • Camera zoom when inopponents 22 feels very drastic, makes drop goals impossible, because the camera moves so fast, but also moves back towards the halfway line, its incredibly hard to line up.
  • On the flip side, the camera zoom during box kicks is GREAT. didnt show it int he video. But playing more since. Its controlled, smooth and allows you to see more of the pitch. I would recommend swapping the Up and Under camera zoom to be a copy paste of the speed of the box kicks.

Handling issues

  • Numerous loose passes to ground even with player available. Bullet passes, and also passes thrown 50m in to touch and dead ball line.

Rucks

  • Honestly believe something broke in the AI capability for rucks in this update. Ive played a couple of games now with less than 30% posession, even with drastrically higher rated teams. Can even have the AI win a ruck, swap teams, then the AI win an immediate turn over from me on the same ruck after swapping teams. Loads of 5 v1 ruck blowouts even by much lower rated teams.
    Players also get trapped in place around rucks making ball unplayable.
    stuck

incorrect rules

  • Knock on advantages seem to be resulting in penalties, even with the ref saying “scrum”
  • Slapping th eball forwards in a contested catch doesnt award a knock on. It also somehow makes offside players onside again. So theres probably an exploit in there to cheat the ball to an offside player after akick and run for a try.

Punt kicks

  • Punt kicks are unchanged, still jittery/jumpy on build up, not smooth at all, not sure what was meant to be changed, but looking at old footage and comparing, no difference at all.

Audio changes

  • cant say i noticed any balancing from what existed. Did notice lots of instances of ref not blowing whistle at appropriate time. Crowd very quiet and dont seem to react to a try being scored. Not sure what the adjustement was meant to be, but things feel worse.

New Refs

  • Great, always good to have anything thats adds a difference when playing match after match. (big ask) but would be great if different refs would ref in different ways. Maybe they have different lengths of time you can use the “hold on to ball” funtion for before playing a penalty, maybe some refs give yellow cards more easily. Maybe refs award penalties at scrums more. That way when you saw the ref at the start of a match, it would give you something to think about how you wanted to play the game, knowing if you have an easy going ref, or a stickler for the rules.
    New Refs do also stand in Scrums

Probably a few more things, i might edit in a bit if I can find more, just wanted to throw out initial thoughts.

1st EDIT To do with contested catches.
The Graphic may actually be BROKEN. Playing a game now as France vs Chaatak, and noticed that the white arrows, move around the blue arches. Which you then time the input in green and perform the action absolutely correctly with the right button prompts.
I have checked through previous footage, and this is the first instance ive had of that happenning. All other times the arrows are just stationary, and the blue bar fills.
Interestingly, now the arrows are working, the red circle that symbolises which player you are controlling, is freaking out like crazy, and jumping between all 15 players, when contestable ball is available.
Game needed are hard close reset, but function seems to be working now. No idea if the restart fixed something, if here was a little patch. Or if it is team specifc, and works for some teams and not others,

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What on Earth is going on with this game? 3 weeks and 3 GB later, it seems to have got worse if anything. Devastated.

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I’m starting to think there’s a conspiracy happening here because the way the development of this game has gone seems almost impossible

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