Rugby 25 Megathread

Shep agrees with you.

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Is there the chance that BA can use AI to make commentary better as it’s no good atm and will give you guys freedom to add lines in when ever. And for stadiums can’t you guys use the generic BA advertisements for R25?

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@JNT_BA can you guys please try and fix the fact that when players are not on the line yet, its not in touch.

Also when ball does go into touch, why does it it switch over so quickly to a lineout? We want the ability to run our player over the touch line to catch the ball outside and then having the option to play a quick lineout, we currently sometimes have to wait for the ball to roll out and then pick it up.

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Played a few games again, can team maybe still look at the passing has the passing feel it doesn’t go anywhere and players just catch ball in stand position when doing normal passing and feels janky passes should be like when you do target passes not these where it almost seems that they just pop it up in the air

@JNT_BA
Please look at the offside rules as well, where players advance or they are infront of the ball.

Look at the above, AI kicked, the wing were like 2 meters infront, got to the ball before my wing and fullback and ended up scoring. Thats a penalty. And when a player is over the offside line and makes a tackle, let there be advantage instead of the referee giving a penalty immediately when the tackle happens.

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Good points all, and a valid suggestion for future patches, as the current ones are a little ‘scattergun’ in approach.

@JNT_BA are you able to provide any updates on the Top 14 playface and license being finalised completely? Still a shame to see lots of Fly Half, Inside Centre etc plus missing scans

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Yeah…right !!! Where is Maa Nonu ? Suaalii?Biggar?Fekitoa?

I’m really hoping that there’s something in this weeks patch to improve the general play kicking.

The kicks don’t go far enough even with the best kickers in the game and the stupid bounce back at the end of the meter is also too hard to get right very often.

When you hold down the kick button the meter should just stay out at maximum, but perhaps if you keep it down too long the kick might skew infield.

I have a good sized group of friends and family that play this and almost noone uses the general play kicking for territory. It’s just too hard because…

1- Bounce back meter is too hard to get right.

2- Pocket players don’t always happen even when you press down on the d-pad.

3- Pocket players move forward to kick and get tackled.

4- The amount of territory gained is ridiculous and sometimes counterattack will get right back to where you kicked it within a single ruck anyway with fend and offload.

I understand 50-22’s are for some people a little easy (not as easy as for the AI!), but it would actually be harder if you gave the user more power as they would have more chance of putting it out on the full.

Please let us know if there are going to be some improvements in this area.

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Hi Team,

I am hoping you fix the lack of High Tackles across the game in upcoming patches soon..

I am really reluctant to start any new “coach career” seasons or competitions with a specific team due to the lack of foul play in the game. As a YouTube content creator I am finding it hard to showcase your game with repetitive Ai or player behaviours. For me I couldn’t care less about how many subscribers I have but simply it’s not motivational for me to keep positing videos if all the matches we play are very similar and all the same.
This is what I am identifying with Rugby 25 with behaviours and gameplay. It’s not random enough things happening or different. Foul play 1 example.

Even the post today by someone discussing about Ai kicking behaviour. It’s spot on because we see the Ai playing the same with kicking in every rugby match now across all competitions with 50/22. You can’t kick to them because 90% of the time they kick a 50/22.

Also the Top 14 and French ProD2. It seems the wait for these players to be updated and have realistic appearances is quite unknown. I don’t bother playing these competitions for this reason.

Thanks

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Yes, this has been happening to me a lot since the last update too, except that the game won’t let me score a try (PS5)

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Big ant I hope that the defensive placement as well as the final races of L AI will be improved. It’s really too easy to score a try by taking a space and running without the AI catching up with us or running next to us and not catching us

The game is fun, but we need more penalties, chances to kick for posts etc

Also need to have knock ons in the game

When are more licensed stadiums coming?

AI 50/22 needs to be toned down

When can we edit players, players are wearing sleeves who don’t wear them irl etc

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Agree with all of that with one exception.

Yeah we need knock-ons, but they need reasons, not just random occurrence.

We wouldn’t want people having constructed an awesome try to come back into a game only to throw the last pass and for no good reason the receiver drops the ball cold for a knock-on.

Reasons for knock-on could be:

Pushing a pass too early before receiving it properly.

A badly fatigued receiver and passer.

A good well timed tackle on a player who then gets an off-load away.

A very well timed diving tackle into a player in possession.

I don’t mind as long as there are good reasons for them.

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Thanks for the previous patch, game is more enjoyable !

  • I may be the only one, but I think the 50-22 of the AI is good and punishing.
    Maybe some of them should be less precise, but I think It’s a good “cheat” to put pressure on the player. Maybe more up and unders ?
    Some priorities to add fun and realism :
  • More knock ons, on heavy tackles (Y) (but the scrum must be fixed before)
  • More penalties - On high tackles (Y) + when defense is first on the ruck (ball not released)
    = less turnovers, more penalties.
  • More challenging conversion/ penalties and lineouts.
    CARRER :
  • More fatigue and injuries in carreer
  • Easier and faster substitutions ingame and in menus. (possibility to switch from bottom to top of the player list) - Maybe add the possibility to create 2 teams to easily switch.
  • Add visibility to training effects.

Thanks to the team !

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Defence on kicking doesnt solve the problem when kick is perfect executed but give wingers an advantage to gather the ball if is not rolling outside ( so wingers need to drop more on “kicking defence”)

@Nesreviac a “big hit” tackle option can open some scenarios regarding knock-ons ,like you said ,and also some high-tackle penalties! :+1:

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Dont forget rainy weather

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Yep, agree on the knock ons. More of those and more penalties as a whole.

But I don’t mean go from 0 to 100 in one go either (As tends to happen with changes)

Something needs to change from the offload try fest it is now though.

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I have to be honest, the thought of having random knock ons occur absolutely terrifies me. I think it would be so frustrating and unenjoyable

Would much prefer more penalties happening than knock ons and forward passes

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@JNT_BA

Please look at dirt on players jersey’s as well, we play the game but all the players are still clean after the match.

Ball spills should then also occur especially with rainy weather etc, currently we cant even see the rain properly.

Also look at the touch judges, i saw last night, when I have a lineout on the one side of the field, the touch judge on the other side also has his flag and arm up

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