Are you holding down the pass button and selecting the player to pass to?
I really don’t find it that bad
When creating a team, i cant add players. List shows up empty. PS5 user
I still dont get the point of early acess. All these things was raised multiple times. Passing , rucks , can’t contest line outs. Would really love someone from BA to explain why.
Some guys on here took the time to write up some really good feedback. It’s an insult to them.
Have a feeling EA had nothing to do with providing feedback. Just a quick cash injection.
Nah I hold down the kick button . Mate not that bad in comparison with what. Is throwing the ball directly out everytime there’s a basic overlap considered “not bad”?
I only have that happen if I press a button that’s not on the screen, skill issue maybe
You are right the selective passing does work the best out of all passing atm.
It does eliminate the final pass out of play too.
I still think it needs work with quick short passes left and right, if you’ve played rugby 08 the quick passes from that game work great.
The games biggest current issue is gameplay. The core issues with gameplay is the following :
Passing - you cannot do a quick left or right down the line passing movement due to weird pass options. Now what would a good short pass be ? By just pressing pass the player would pass to the player closest that is also slightly behind him. Current system feel like a lottery if you don’t select the pass by holding.
Rucks - the current 3 man system is not rugby union. That entire thing where you push over the ruck and win the ball is weird and does not belong in union. More players must be able to join the ruck and the entire ruck animation and system must be redone. Nothing fancy keep it simple. Here is also an idea for a system :
Player get tackled. If the next player at the ruck is from the defending team you have the chance to make a steal should you spam the button you gp off your feet and concede a penalty how senstive this is can be detemined by attributes. Then should the defending team have more players at the ruck the player can press a button to counter ruck and turn the ball over once again if to much spam they go off feet and concede or the ball might just leave the ruck and play continue.
The AI - all teams play the same. All teams feel the same nothing unique about a team. Now this is mostly part due to there is nothing to make them unique other than the players attributes. The AI make a single pass and then make contact. Example Leinster need to feel and look like a free flowing team with a lot of short passes. Bulls must do a lot of pick and go and pods with a kicking game.
There is plenty of other issues but for me those 3 are the core issues.
I would even be open to come onboard and help with design. I am a developer and have worked on a few rugby titles ( all manager games ) and for free. Main focus is C# and unity but overall design concepts work the same.
We all know Gameplay is most vital improvement required for this game to success. But I would honestly just love to see more colour in the menus and UI.
For example, in career mode there should be background colours or imagery that align
to whichever team you pick and what league you’re playing in. As an example, I’m playing as Brive in the ProD2, I would love to see my home stadium, team aesthetic and colours and the ProD2 logos and aesthetic in the background to the career menu.
I also really think career mode and even just playing through a tournament needs more details showing up on your menu, such as: “Top Try Scorers”, “Top Point Scorer”, “Top Goal Kicker”
Also choosing teams should either have their colours in the background or their logo or stadium, something along those lines to add a unique look to selecting each team. When showing the team lineup I would love to see little face icons next to their name in the match warm up.
A glitch I’ve been experiencing is seeing my own player name in the bottom corner showing what player I’ve selected, but I only occasionally see the oppositions player name. Would love for it to be there permanently.
All hands on deck working on gameplay only moving forward. Rucking/passing/lineouts/player positioning… No set plays is also brutal… but still so many basics to get right first.
I sincerely hope there is some integrity shown here. We all understand it was not ready, but standing by your work and what you honestly plan to do going forward would be a great post from the guys at the studio right now.
Yes its like that for evey
Ha anyone found player stats to affect anything?
It doesn’t feel like much changes between players to me
If your prop goes in at 9 he can still box kick just as well and when the game glitches and a back rower is taking your penalty it feels the same
Along with in open space it feels like I make the biggest breaks with props/second rows and they aren’t often caught by players that should be way faster
Scrum halves and small wingers etc can fend off back rowers and props with ease
No and it hasn’t since the very beginning of EA. You can take the worst ranked team and players and it will not feel in any way different from any other team.
good day team i still have issues my forwards is the goal kickers and kicker can you guys please check that out
They posted on twitter (only on the Big Ant page but not the actual rugby25 page!?) yesterday that an update was live but didnt mention what had been updated
They did not create rugby 22. Not the same developers. And all those real logos, kits and faces cost a ton of money to secure.
I was told the following about women teams in a support ticket:
The women’s teams will be launched alongside the Women’s 6 Nations tournament! So not too far away now as the team continues roll out a few patches to respond to community feedback.
Kind regards,
Support team.
I hear your frustration; I think it’s important to be mindful of how long it might take for the team to collate and prioritise all the feedback they have received and determine how best to make modifications. I’ve no idea what their working schedules are, and they deserve as much leeway with that as any other working individual would. I imagine there’s been a large influx of new voices since Thursday/Friday, myself included.
I do agree that there could be more obvious transparency as to what’s actually been done in each update, though, and I get that you want to see some action on the big stuff ASAP, but there might be small fixes that can be handled and rolled out quickly while the fundamentals are worked on in the background.
I’m coming at this from the point of view of someone that wasn’t giving feedback throughout EA so maybe my patience is a little less tested than some. I also only paid £34.99 for the game.
What we can do to help is ensure that our feedback is constructive, preferably not repetitive unless absolutely necessary as we’re only adding more noise to the conversation, and continue to push for understanding of actions taken.
Yeah if you’ve not been following the early access i can see how youd be less frustrated. The points that new players have mentioned have been brought up continuatlly throughout with very little to no change to the problem mentioned. None of these points are new and seem to be being ignored, that is the frustration.
I see. Thanks for clarifying.
Version 1.000.007 I’ve just installed so sounds like another update again since? Would love to know what to look out for following the updates