Good stuff, most importantly, I am now reaching to play the game because it is fun and challenging.
Would be nice if the rucks pushover attempt could be separated from the steal, either two different button (x) steal and maybe (y) pushover with both having different advantages depending on the ruck situation, or tap x for steal, hold down x for pushover attempt. Each with there own advantage. It seems tapping on the x when you have the graph advantage does help to steal in the ruck , not sure if most people playing the game are paying attention to this. I for one like to have graph for guidance, to when to attempt the steal, other then the obvious of arriving to the ruck first.
Would be good to have the player names on the player you are selecting, this gives the game a little more tactics because you know which player you are controlling better, and it gives it more individual attention.
More rewards for playing scrums to perfection, either by gaining more meters, or causing your opponent to infringe. Have the AI be penalized in scrums as well.
Sidestep has gotten better, but still needs a quicker animation to get it off,
I am one to use different tactics, offense and defense, you should be able to change these before scrums, during lineouts, and between penalties, so that it makes it easier to use them,
Tactics help turn the game into more of cerebral game along with action, gives the game a whole different element and level.
On the latest improvements I really have to applaud the developement team, I really try to play the game like rugby should be played , not an arcade version of rugby, players are wondering why they are getting turned over at the ruck when they are swinging the ball wide , without rucking support, my point on why tactics play a big part, you have much better chance at retaining the ball out wide if you the tactics are set for your forwards to support out wide, and like that , so many other tactics.
Keep up the good work, I know there is a long way to go but I feel there is a really good rugby game in there. At least the game now really feels like it is flowing, I have been able to implement many types of techniques for scoring tries, from grubbers, to up and under, to smashing down the middle, to going out wide.
Players with good kicking skill, should be able to get the kicks off quicker, and further even if it is at the cost of some accuracy.
Would it be possible to remove players from a maul? And then add them back in for a rolling maul. Maybe a way to add a little more depth to the mauls, they have improved but need more work.
I am now going to point out the great stuff in this game.
The pushover ruck animation (when implemented at the right time, like the offense taking to long to remove the ball) Would be nice if the steal and pushover were two different button functions.
The offensive moves (finding myself using a mix now, dummy passes, to shoulder barges, to fends, Fend should be toned down some, and sidestep increased.
The kicking game, while not perfect is getting better and better. The AI reaction to the grubber is great, there is no pattern, it seems different every time, which is a good thing, because in many rugby games, this becomes an (cheat, exploit). Same goes for the up and under (has really been improved through different updates) good stuff.
The offloads are almost to perfection, the amount of success to amount of ball going to ground or intercepted. Seems to be at a pretty good balance.
Thanks again and looking forward to more updates, starting to really enjoy the game.
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