Rugby 25 Megathread

Mmmmh still a long road ahead to have a finished game, but since yesterday I actually have some fun again. Even if there are still a lot of pants things, there are some cool bits in this game.

Telea scoring a try at 78’. 20 - 21 fçr the ABs. Late win for Argentina thanks to a drop of Santi Carreras at the 83’.

2 Likes

34 missed tackles vs 0 hahah

3 Likes

The rucking animations of Rugby challenge series not good, except for the isolated tackle, stand and Jackle, that was done almost to perfection, but the mechanics of it were pretty good, when I would go out wide and get isolated I would quick bind follow up by heavy bind to help retain the ball, not to mention you could hold on until help arrived risking a holding the ball call,

Bapean: I like that Argentina 23 vs New Zealand 21 score line for Saturday. Looks like its going to be the last Rugby Championship in that format. Not happy about that. Lets go Pumas!!

1 Like

Aight, talk to me about your experience with fend-offs, AI and player-controlled ones.

Not side steps… that’s a whole other thing. Just fend-offs. Please don’t just say “doesn’t work” lol.

Ideally in the current state of the game.

2 Likes

Well that’s already done in my version, and I can’t just hold down and have it work every time without question.

5 Likes

Gladly, when I get this closer to where I want it haha.

3 Likes

What’s happening to the Rugby Championship mate?

Cheers mate, that’s a shame though. Maybe Australia & Argentina could play a home-and-away mini series instead.

1 Like

No loss really we know Australia can’t play rugby and we definitely know they prefer league.

I’m fishing who is biting :wink:

2 Likes

Yes, Australia need to stay competitive, it’s a shame to see how they’ve fallen away in recent years, though they still showed their mettle in the 3rd Lions test.

2 Likes

Rebuilding they will be back. Think they will give us (South Africa) a good go this weekend.

2 Likes

Oops! As an Englishman, I’ll remain strictly neutral here! :joy:

2 Likes

Fends at first tackles are cheat codes - for lack of a better expression. Guaranteed to work whether you are in control or facing the AI.

I’m not sure if that goes hand in hand with the fact no matter what the AI always seem to not go down at first tackle.

As much as I’m saying fends are cheat codes, I would like to see a point in the game where you can combine multiple fends or other right stick movements - similar to what we see in RL26. This would need to be balanced of course but it’s certainly something you see happening in the real world where guys will break multiple tackles with moves.

Whilst not in the original question @JNT_BA - are there plans to sort the sidestep out? I find my success with said move to be really low in comparison to AI but perhaps (and more likely) its user error so if you could even shed a light on when I should be doing it, that would be appreciated

3 Likes

Hey @JNT_BA appreciate you asking our opinion of this. To me there is a better balance on the human side to do all the different manoeuvres. On the AI side however it feels like I’m playing against 30 players as they are invincible, able to break the first tackle 95% of the time no matter what I do and then offload from the most unlikely situations. Seeing a prop throw a back of the hand offload perfectly is so unrealistic.

I ultimately believe the whole contact area needs a re-work. Rugby is all about getting up the field and over the gain-line. On the attacking side I feel like it is better now with the intro of the drive tackle and for exploiting gaps however there is still a real lack of momentum carrying drives and riding the tackle to make ground. Forwards look to use their strength and a low body position to drive through a tackle while backs look to get on the outside shoulder of a defender and go through space. Think there needs to be better logic to the contact area. Basically all players should look to make ground with their basic size, strength, speed and agility skills to either ride a tackle or get through space. Then the break tackle skill should influence whether they get out of a tackle. Finally evasion (side step) and fending should play a role in giving only highly skilled players the chance to use them as weapons to break/avoid tackles. Not every player should be able to fend and side step especially if you are playing against a high rated/stronger opposition.

On the defensive side needs to be more 2-3 man tackles that stop the fend and offloads from happening. Hate to say it but RL26 has this right. You can tackle with multiple players and depending on the outcome either the attacker uses momentum to drive forward a bit or the defenders drive the ball carrier back

Finally I’d love to see a Rugby Union style big hit with the R stick like in RL26. Would be great to get a big bone crunching tackle. Get it right and you hit the ball carrier with a low wrapped tackle that stops them in their tracks or get the timing wrong and it’s high or illegal

3 Likes

Jy praat mos nou biltong man. Aussies kan julle wen. But needless to say the pressure is all on the bokke as its a home game and aus last beat them there in 1964. So ja go Wallabies

Hi @JNT_BA … Played yesterday a few rugby 25 games and to be honest I can see the game is getting there it needs work yeah but its getting there..I like the offloads and the players being atleast wide enough now and so even the kicking feels better … I would just like some more skills like side steps never works and then fends always works first time and so. And then the AI always breaks threw the first tackle beating like 2 players and offloading is hectic. Also the AI kicking the ball out at the end of the match but they can still win the match ? … And then o man o man the frustrating moment is the “Held up” TMO I mean I scored like 8 Tries that was a try but the referee said Held up no try but clearly it must be a try sooo The TMO is broken and also the replay does not even show the try its just a goal line drop out everytime so please just take a look at this. Thanks @JNT_BA

1 Like

I don’t understand how the right stick moves aren’t linked to a players attributes. Why is everyone Sonny Bill?

@hurricanes I think it is to a degree. The issue I think is how they work out the player ratings especially with top teams. For a prop to be 85 rated skills like evasion (side step) and speed have to be in the high 70s/low 80s, which is just unrealistic and means players don’t behave like the position they play

I made two teams with custom players and realistic skills and noticed a clear decrease in fends, broken tackles and offloads

Small detail and I don’t know if it has already been mentioned:

When the AI is doing a box kick, there is always a small “zoom in/out” of the camera, so we know like 1-2 sec before the kick that the AI will do this.

Playing End Balanced

3 Likes

Quote from Rugby pass
“In 2026, the first All Blacks tour of will commence instead of the Rugby Championship, with the Springboks returning the favour in 2030, touring New Zealand. Australia and Argentina have been left to figure something else out.”

In short politics and most likely money. Sad to see, maybe Argentina started winning to many of the games:) Same thing happened when the Jaguares interred Super Rugby, there is money inolved but definitely some politics as well. Sorry for off topics, I think first time.

1 Like