Rugby 25 Megathread

Since @JNT_BA said they doing overhauls lets give him the chance to fix stuff so far at least he has not been all talk ross. Overhauls take time and lets see what magic they do in the next update. Im sure they know pressure is on them to deliver this time

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Haha just saw your post about it. They hate union

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Pretty interesting to see JNT posting that maybe mad dragons issues relate to him having to reset his system.

What does that mean in relation to the possibly faulty new goalkicking system? Is there some implication there that we may need to reset our systems somehow for that to actually work? Who knows as JNT isn’t talking about it, despite it being mentioned several times.

When a new feature comes out and it is one of very few significant changes in many months I think the consumer has a reasonable expectation that it should work without having to reset your system or reset any of the in-game settings or anything else.

The fact is that the base game of rugby league 26 has been built on the back of work done years ago with earlier versions. Therefore there is an inherent stability and basic template for the gameplay that changes can be built on top of. I’m sure the programmers for rugby league 26 are having a significantly easier time implementing new features and improvements than the rugby 25 team.

Even taking that massive advantage into account the team bringing out updates for rugby league 26 are delivering such significant improvements that it would be ridiculous to expect the Rugby 25 consumer to be anywhere near content with what we are putting up with.

How about every try that we score that an opposition player touches us becomes a held up situation?

That should be hot fixed out tomorrow, no several yesterday’s ago! We should have a fully functional try scoring and TMO system… at launch!!! There are things going wrong with rugby 25 that are just flat out poor and we are not getting the communication that reassures us that it will be fixed and soon.

I don’t think between Bapean, Valhalla, myself and many others that we are sitting around wanting to criticize. We want a game to praise, but there are such fundamental downsides to this game that take you out of the experience that unfortunately the only reality you are going to see is complaint for a while.

At the moment most rugby 25 consumers feel like the poor relation to rugby league 26, and why wouldn’t they?

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Could well be Valhalla, but if that’s the case your explanation which I might add is not from a big ant representative is the only faint hint of an explanation that has been forthcoming.

I really don’t think it is the situation as I have tried a variety of power levels and aiming from right in front of the sticks and its skews quite wildly however I attempt it.

But thank you for trying to offer some form of idea.

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I agree 100% … I hope @JNT_BA see this and fix the ā€œHeld upā€ situation I have been asking for a while … I wish that will be hot fixed tomorrow but dont think so … a TMO system with a screen or so that a try must be a try and a no try must not will be epic really need this … I hope this can be fixed .. I really love this game and think @JNT_BA can do this :folded_hands:

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Anyway gameplay can go in the bin, who cares about gameplay in a game?

The only true suspense is: will we see gripsocks ?

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Bro, dont say this out loud, they might just take it serious​:sob::rofl: but Grip socks definitely

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Firstly @Valhalla_Vagabond: Totally agree mate, but the biggest problem is that it hasn’t even been acknowledged as a problem yet!!!

@Wimpie - I would love try scoring collisions, groundings & TMO sorted or brought up to a release day standard, but it’s a bit unlikely when it’s not been spoken of as a priority yet. Fingers crossed something changes soon.

Chuck the ridiculously clunky scrums on the scrapheap too. No one enjoys them. League doesn’t have contestable ones like real life, but I love the viewing angle and the simplicity. That’s how scrums should be viewed in game!!!

Then add a bit of timing, pushing and wheeling with sticks, hooking and number 8 & 9 options. That’s all it needs to be. A fairly quickly played timing and pushing contest mostly with a view point related to the rest of the game! Currently too much mucking about and a crazy viewing angle.

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Same here bud I would love to have that in the game but yeah fingers crossed :crossed_fingers: that this will be fixed … I will probably have to make a post everyday to let @JNT_BA fix the TMO "Held Up " NO try everytime hopefully he will see it and respond and just to get feedback or just to say Team is working on it … I hope we will see changes :folded_hands:

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Yeah, I’m with you on this

A mini-game for scrums just isn’t that fun. I’d rather it work more like RL26: quick, simple, and keeps the match flowing. Maybe just have the ball put in, and then let the scrum play out through animations influenced by team stats like strength, scrum, mentality, and match momentum. That way you could still get different outcomes: stable scrums, collapses, or ones getting driven back several metres, without having to mess around with clunky controls.

Could you share the idea again, there are too many dooferies in this thread to find it haha

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And don’t forget to add the RL26 Broadcast camera. :slight_smile:

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When realistic diving rugby union try animations, Kolisi diving over the try line with ball in one hand and half his body changing direction doesnt do it for me, when putting ball down for try animation? When weather play a role, when wind play a role, when dirt on jersey? When Rugby Union play a role @JNT_BA :skull:

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Some of y’all really need to learn to take a joke. You also need to understand that just because it doesn’t work the way you want doesnt mean it’s not working. If all you’re going to come here is do is attack me for things that I haven’t done yet. Then you’re really in the wrong place. I’ll remove it/you as I have always done.

There is a list of things that I have talked very openly about and they are done on my schedule.

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Tbh, I don’t think there are personal attacks agains’t you, but maybe I didn’t read or understood well some messages though lol.

I think the majority here is pretty glad and thankful that you are the producer on the game now, as you are probably the one at BA who understands the more what we would like/hope to see.

I guess we just start to find the time long, even though you already indicated what is on-going work by your team

We are union fans, doing always the same (bad) jokes, we never said we had brains and were smarts :stuck_out_tongue:

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Thanks @JNT_BA we will just have to be patient and wait for the next patch … We just want a good rugby game to play as we all love rugby and hope for the best that it will get there… I just have been asking alot that your team can look at the ā€œHeld upā€ TMO situation that every try is a no try maybe for a screen or so and and add that for your next patch if you guys can … But Thanks @JNT_BA for your work and not giving up on Rugby25 :folded_hands:

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Ngl I kinda like not responding to it to see how many times you will bring it up. But maybe thats just mean.

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Ramos is not a good kicker :stuck_out_tongue:

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I have had no issue with it. The qa team has had no issue with it. I will never say anything is 100% but after all the hours last week we arent getting what you guys are seeming to get. The only major thing I have on it is cleaning up the speed at which you power up. Needing to wait until the full movement of the animation to change positions is kind of annoying.

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Mmmh to be fair, I also really struggle to do the conversions with the new system on R25, whereas on RL26 I managed them pretty well, but yeah this is maybe something relates to the speed.
Or I just have skill issues

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Spent about 20 minutes on the new kicking system on the tutorial and although tricky it’s definitely workable