Oh yeah, forgot about that. Stop keeping me accountable to my promises, I don’t like it. 
So AI plays are a little weird. So I know some of you have noticed that some things will happen quite regularly, and I’ve seen some videos where the CC will literally be like, “Oh, they then will pass it back inside”
While yeah, it is intended, it’s not “intended”. So the field is broken up into about 16 quadrants, from try zone to try zone. Then, several plays in each quadrant can be used by the AI. Some are shared, some are unique.
Say the AI is on your 20, then you enter a formation, ruck, scrum, maul, etc. The AI will then filter down to the plays that have been assigned to that area then will choose one it thinks will be best, or sometimes random.
Now, a while ago, when going through the plays, a whole bunch of them were just… weird. These were the ones where they would do one pass and then be like, I’ll run forward cause stage two can’t be played cause of an incorrect allocation. So we threw all the ones that didn’t play out or were pretty much identical. This was also the patch where some people were like “oh, the performance was better” cause the plays were filtering really inefficiently, so some frame drops were because the AI couldn’t decide which of the 300 to 70 to 10 to 1 plays they wanted to do.
Around June, we started increasing what could be done, as when I reviewed, some zones had barely any options, which led to the same thing over and over. So we increased them, and we also removed a bunch of plays that were designed by someone who was a little more of a league fan than a union fan. This is also why the AI wouldn’t really try to make 50:22’s. We sat down and went ok, let’s make some Rugby plays to fill some in. Then we started working on more and more, so more have been made this month as well. Some of them play quite nicely. So some more unusual ones may be removed, some updates and new ones will be added.