Rugby 25 Megathread

Nothing today. As mentioned a few days ago this week with most likely be some hot fixes. Not gameplay.

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@JNT_BA thanks for the update on what to expect. In terms of gameplay will it be 3 weeks before the next update or may we get something sooner?

Also Ross mentioned on X that WRWC mode would still release. Is there any timeline on when this might be?

Cheers

Next week will be the next planned update. Not saying it wont be sooner for the WC stuff if it gets finalised. In the last stage now for approvals on everything. Unfortunately theres not many specifics I can provide but some additional unexpected art changes needed to go in.

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Great that the WRWC is nearly ready to go, I’m sure you’ll be glad when that is released.

Sounds good re the next planned gameplay update. As it won’t be till then I’ve some feedback but I’ll share it on the open ticket I have

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@JNT_BA deffo need more slots for logos for kits tbh 4/4 not quite enough Jordan

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Hi there, forgive my ignorance but what exactly does a hotfix entail? Does it involve things being changed without an actual local download?

@IanOM a hotfix is normally a second small update/patch released shortly after an update to fix something that might have broken in the update. You’ll still need to download it to get it. As JNT has said this is still to come so expect it tomorrow or Friday.

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Thanks for that mate.

I can certainly share some things that are happening with scrums since they will have atleast a visual UI change. But rucks just arent done to where I would show them. At this rate they may come even after the Maul clean up.

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@Consistentwalkthroug sorry but on the rucks I mostly disagree. In the last few weeks I think they have improved and I’ve seen a lot more variety with a few different situations. I’ve had moments on attack where I’ve only had to commit 2 players and won quick ball and others where I’ve had to add 3-4 as my players have been slow to the ruck and I risk a turnover while on defence I’ve had one man jackals and the push over turnover that’s needed more players. I’ve found that if I pay close attention to the tackle and choose my moments the rucks play out better. I do think there is an issue where the AI over commit and add 3-5 players to every ruck so maybe that’s sort of what you mean. I think the fact the rucks don’t play out in the proper order as they do in real life and the lack of any ruck penalty doesn’t help with the immersion that rucks have improved

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@JNT_BA just out of curiosity how much change can we expect from mauls? I know they feel a basic concept in theory but they can be really effective in providing front foot ball and multiple options to attack. Currently they don’t provide that threat

Firstly to me the attacking team should be able to drive the maul in any direction. Switching drive from R2 to R stick would give much more control over the direction the maul was going. The amount they can drive should be dependent on the maul meter. If the attacking team have more of the meter they are dominant and can keep driving forward. They can increase this by binding more players to the maul. If dominate and moving forward they can cause the defensive team to collapse and concede a ā€˜collapsing’ penalty

Finally in terms of options the scrum-half can pass by pressing L1/R1, run themselves with L stick or box kick with triangle. Alternatively the by pressing square the forward in possession at the back of the maul can pick n go run left or right with L stick

Look forward to seeing what happens with them

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Very true. Three months on from when marks were introduced, I still haven’t had the opportunity to take one!

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Good morning JNT_BA

Does this mean your also in last stage for approvals for URC and PREM (Premiership Rugby) updates ?

Thanks

Most certainly agree with you , you do not have to add five to the ruck, you have to read the defense or offense and act accordingly, it mostly, plays out correctly. With 80% of the time only adding 1-3 players in the ruck on both sides of the pill. Yes infractions and penalties must be added and the isolated tackle stand and jackal have to be implemented for the rucks to feel more complete, but over all they have improved. Would like to have a separate function of jackle and the counter ruck pushover, whether it be two different button inputs or maybe tap for the jackle/steal and maybe hold down for the attempted counter ruck pushover. The action of getting an attempted steal and the opponent not letting go and gets penalized, is a huge part of rugby, the players sometimes even celebrate this rare occasions as much as a try:) thats how important it is for this action to be in the game. It is extremely satisfying if you have ever played rugby to force a turnover and your opponent being penalized for not letting go.

What does need improvement is the sidestep, it is still needs lots of work and more variations depending on what player is attempting it. Most forwards should not be able to sidestep as well as most backs. There are the few rare forwards though that are good at it.

Edit. If you mean the AI committing to many, that could possibly be correct, will pay closer attention, next time I play, but yes, I imagine the AI will need constant updates to how they enter the ruck and ruck decision making.

Rucks and Mauls need more power.

They barely move anywhere and are not useful. The power needs to be relative to how many are on each side and pack weights. If I get 5 v 2 I should be able to quickly move with momentum. 5 on 5 should be a stalemate and force ref to say ā€œThats onceā€.

I should be able to wheel and direct the scrum or maul.

Hope sliders are on the table too.

Almost wish I was in one of your countries now. The USA is crazy. ā€œCheers matesā€

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Do you think the academy will be more diverse in terms of creation or not?

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Hi @JNT_BA

If I may request an update from you regarding the expansion of the Custom Tournament option please. I believe you were still going to confirm with the guys who work the formats into the game. It’s great that the Women’s World Cup is being released, but I would much rather be able to play a Men’s World Cup, even if it is a custom tournament.

Also, would it be possible to increase the number of teams you can add to a tournament please? As I mentioned before, I would love to have ā€œChampion’s Leagueā€ style tournament with the clubs from The URC, Top 14, English Premiership, and Super Rugby.

Thank you

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@Lionmaul I think you and I share fairly similar views on the rucks. There needs to be a proper jackal, more penalties and separate buttons for jackal and counter ruck. To me the rucks should be re-build so they work like this

When a tackle occurs the defending team should have the option to attempt a jackal before the ruck is formed. This should either be with the tackler getting to their feet and attempting the jackal (currently called the tackle contest button) or a supporting defender binding to the ruck and attempting the jackal (bind button then tackle contest button). Both should be the jackal animation (I’d suggest renaming tackle contest to jackal). A penalty for ā€˜off feet’ should be awarded if you press the contest/tackle contest button before the tackler is back on their feet or the supporting defender is bound. If a jackal is attempted after the attacking team has formed a ruck any press of the tackle contest/jackal button should risk a penalty being awarded to the attacking team for ā€˜hands in the ruck’. This would stop button bashing and make you concentrate on timing. Additionally the steal button should be renamed counter ruck as its role should be for the defending team to drive the team in possession off the ball

At the same time the attacking team need to secure the ball. A big part of this is timing when to release the ball after being tackled and making sure you have players binding to the ruck to support and secure the ball quickly. Instead of pressing and holding onto the ball it should be press to release the ball. Get the timing right, as your support arrives and binds to the ruck, you provide the scrum-half quick easy ball. Release the ball too quickly or slowly could result in a jackal (for releasing too quickly) or a holding on penalty (releasing too slowly). An additional button would be added as a counter steal option. This would be used to counter jackals and counter rucks. This would be done by binding players and then pressing the counter steal button to stop a jackal or counter ruck. Press the counter steal button before the players have bound and you risk a penalty for ā€˜illegal clear-out’ or ā€˜side entry’

Once the ruck is formed numbers committed and a combination of each player’s skills should impact whether the attacking team secure possession or the defending team steal the ball through a pushover.

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GotBy

Offloads should be ā€œnerfedā€.
Right now youncan always offload basically.
As long as you hold RB/LB you can offload even shortly before a ruck…
So i would suggest to increase the number of time it is impossible to offload, Also relegating the possibility to offload when on the ground only with in some occassion ( i would say only on scrappy tackle, or despatate tackle that don’t block ball carrier hands)… Right now is just an offload festival… sometimes seems a joke…

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Would be great to be able to use a loaded logo for custom comps too

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