Please modify the difficulty to play a match on easy, I’ve felt no difference between easy and medium. We want to learn to play this game and have fun, that’s why i bought this game. Thank You!
No I delete comments not about the game. It has been made very clear.
My comments were about the game, its quality and its price.
Hi, I have been unable to play online since Friday’s update. Please help?
Check in with the support team. They’ll assist as best they can. support.bigant.com
Find it hard to get turnovers like this.
Hoping you maybe can fix the rucks.
There is no one support players at ruck players arrive like a half second to get to the ruck,that should be a turnover or a penalty for holding on
Hopefully you can get that fixed and animations.
In custom mode please can you add a rugby world cup mode or add the ablity to add more teams when creating a custom competition like not only 8 teams but 16 or 32 in next update i will really appreciate it
So to state the obvious i guess, is it the intention to improve the game incrementally akin to AFL23 progressing towards a more simulation experience? Will added commentary lines be added, more colour so to speak, very monotonic at present.
Like to see attacking off ball players running to holes in defence for pass selection of ball player receiving ball at advantage line. Howevr fatigue and stats affect players ability to run the hole /break the half tackle etc…
Like to see AI have better spacial awareness as well as target fatigue/lower stat players on opposite side.
Dont mind speed of play but an ability to create momentum and generate faster ruck forward momentum.
Why is Hardest setting easier than Easiest? That’s just wrong… Although not surprising giving this games glaringly obvious faults.
Why is Angus Bell default kicker for reds? Luke Jacobson full back and kicker for chiefs??
What is the point of star players? My lowest rated props are far more damaging than the star players
Why is there no such thing as a good support line that leads to a beautiful draw and pass? One of the most beautiful and rewarding things in rugby?
Has anyone one ever seen the AI make a second pass?? The unicorn.
Why can I not even contest a lineout?
I’d love to see the day that creating an overlap actually presents an opportunity.
I’d love to see the day where my locks and props aren’t the biggest meter gainers.
Crazy concept… but the fullback is actually a big part of the attacking backline. Contrary to popular belief, the full back does not just stand at the back watching every play. This should probably go for the wingers too. Crazy concept.
You can see why people arent happy BIGANT? all these things are so blatantly obvious. Any rugby fan knows they’re wrong. You’ve got to wonder how a lot of these things even came close to been acceptable. For the love of rugby, please hire someone who knows rugby.
Is anyone else having a issue where you adjust the team line ups and ut doesnt save it just gies back to default? This game is so frustrating.
Same here. The first 23 resets when I exit the game. The squad order resets when I exit the lineup manager
Ideally I want to save the 23 lineup permanently and secondly I want to order my remainder of my squad by position. It is logical when I need to replace a prop that I do not have to scroll through the remaining 25+ players to see the ones available.
Bonjour quand est prévu la mise a jour de gameplay svp?
Vous aviez annoncé pour mardi et depuis pas de nouvelles rien ne se passe.
Cela devient urgent de communiquer pour rassurer les joueurs svp
Hi there,
Yes It’s currently a major Bug since the patch over the weekend. The players you add will disappear if you play any kind of casual match or any coach career even if the teams you play with are not related to the teams you added players into the squads.
- Also if the game is switched off and then turned on again at a later time, all the teams and squads you added additional players into will remove them and go back to default squads.
I raised a Ticket on this over the weekend. I hope it gets fixed very soon as it’s quite annoying. Ticket #27999
I have created about 200 players and it’s frustrating I can’t save my additional players into a team and squad changes into those teams for different competitions. It always resets to default after you switch the game off.
Are there any plans to vastly expand any of the core gameplay? Or can we just expect tweaks?
Currently line outs, mauls, scrums, are currently absolutely basic. Combine this with a lack of realistic attacking shape, ability to edit line depth, width etc and you are left with an incredibly shallow gameplay experience
I’m not sure what sort of dev resources are intended for the title going forward, but given that there is such a good base in terms of licenses and visual, I’m hoping thee resources are there to continue developing the gameplay.
As it stands the game does not resemble the union code enough. Many of the things I’ll note have already been mentioned in the thread, but I’ll reiterate in my own words.
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Player acceleration and lateral movements seem too evenly scaled across the board. Controlling front rowers feels far too “loose” and absent of momentum. Certain types of players should feel slower and have a lower top speed. If there is some way to make the scaling more extreme between movement ratings that seems like it would be a good start and would probably provide some good differentiation between classes of players–making front rowers feel more like front rowers vs loose forwards, and even a big crash centre vs. a more dynamic centre. As it is now, it feels like everyone on the pitch is quite fast and agile. I would like to see much periods of more slower, but tough running sucking in multiple tacklers and requiring more defensive commitment, and more offensive ruck commitment. This could lead to more opportunities to attack outside, but also lead to situations with too much commitment of the offensive team making a clearance kick an optimal choice when their attack stalls out in an unfavourable territorial area.
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The current representation of open play feels more like league rather than union as, among other things, there seems to be little distinction between the ways forwards feel and play off the ruck. This partly relates to speed and agility scaling noted in point 1. However, I would like to see more dominant carries and the ability for other forwards/players to bind to a ball carrier to continue forward progress. Not necessarily a maul but to drive forward before the tackle is completed. More dominant carries out of the breakdowns would require more defensive commitment around and in the breakdowns than is currently the case, and if a team is over-matched physically this style of play could open up opportunities outside.
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Rating scaling. As it currently stands I’m not sure what impact the ratings have as play between all teams feels relatively even. It feels like some sort of modifier is needed where, if a team is rates higher than another team by a certain number of points overall then some kind attribute modifier would be applied.
For instance, perhaps the nerf effects of stamina could be increased. Then, if a dominant team plays a lesser team an additional modifier to stamina could be applied so it lowers more extremely based on the overall ratings difference between the teams.
Take New Zealand vs Tonga for example. It’s not uncommon to see Tonga have a bright and well-fought start against NZ, but the sheer gulf in skill and talent quickly overcomes any early match evenness between the teams.
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Need to have an option to set up the kicker in the pocket. See Rugby Challenge’s mechanic for this. It could be hit and miss at atimes, but it mostly worked and worked well.
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It’s been said about rucks already, but this should be another point where some scaling needs to take place. Better teams need to have more dominance in the ruck and require more commitment from inferior defending teams.
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Urgency to re-organize in attack. I am not sure what’s going on, and if this is bugged, but it feels like players are moving in slow motion to get into position at the breakdown.
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Lineouts are obviously under-baked at this time. There doesn’t need to be a revolution here, but something that functions similar to Rugby Challenge’s system would be acceptable. Mauls need to works, we need to be able to move the lines back and forth, and obviously need to be able to contest.
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Visually I think it’s really key to add some sort of grass and dirt stains to players. Dirty kits is a core visual aspect of the sport of rugby full stop. Pitch degradation would be a “nice to have” but not as fundamental as dirty kits.
Would like to see some additional weather types too like fog and snow. I’m not sure if there is any sort of temperature in the game, but a temperature slider would be nice too. Below a certain temperature and we could see player’s breath, and even those steamy scrums we see all the time in winter tests.
Agree, but still think rucks need just as much attention, the ruck flow is what makes it feel like Rugby and not Rugby league. You need to be able to Add up to 5 in the ruck and have the several options available currently in the game work properly. The flexibility of being able to do that, allows for the game to feel more like Rugby and not Rugby league.
An added bug that was not there before: when given the option to Kick for touch, the game will only allow you to kick to the worst side (furthest side), will not let you kick to the side that makes sense the closer side, to kick for touch on a penalty.
Definitely that area needs to be improved and as you say the ability to add more players is a must. But just having ai literally pass once then tackled on a continuous loop is absolutely game breaking and immersion breaking and even rll4 which clearly this game takes huge code from has far superior passing and running lines etc . Get some flow in to the passing and the game will be more enjoyable to play and then definitely work inwards, lineouts and Rucks etc …
This is well said. Further to the point about RLLs passing and running lines, if more varied attacking/running lines can be implemented, it should lead to a greater variety of attacking scenarios like recycling the ball without a ruck, and varied defensive scenarios and turnovers if rucking can be improved to properly account for proximity to support, and types of players (forwards vs backs) available to for ruck etc…
Yes agree, but there is a sense of there is going to be improvements in the passing eventually because their rugby league games have decent passing. There is just no way, they are planning on leaving the passing the way it is particularly the AI passing to a single pass. The hope is they are just working on different platforms stability at the moment. The rucking is somthing that we hope for improvements, but it is not guaranteed, passing will be improved no doubt. And again, the reason I continue to support the game, is I know Big Ant has made some big changes to the games after release. Now in saying this, eventually I hope they add many sliders, because this helps the community fine tune the game. Someone made some sliders for Rugby League 3 game play, and it works incredible, (My favorite game to date), was able to fine tune , sidesteps, fends, and in tackling was able fine tune the game the way it was meant to be played were high and low tackles really had there different impacts. In the regular game of Rugby league 3, most players would use low tackle, with these sliders, you can allow the high tackle to have a big impact in the game, you had the choice to do the tackle how you wanted, both with different advantages and disadvantages. That is why sliders are so important, player can really fine tune the game to their liking. Whether it be more arcadey or more simulation style. There is a saying you can’t make everyone happy, with sliders you can come closer to that goal.