Rugby 25 Megathread

I am not seeing any noticeable improvements from the recent patches. The only mechanic that seems to be working consistently for me is the pocket kicker. Everything else feels pretty much the same as before, there might even be more issues with the passing honestly.

It’s frustrating that I have to stay glued to threads every day, hoping for fixes. I’m starting to feel like I have a second job as a QA tester for an unreleased game, instead of just enjoying it.

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It looks like once they have the core game figured out. There will have to be sliders, because there are quite a few contradicting statements. Meaning, Users/players like different things. I like a real simulation like play, others more arcade, but that is ok, with sliders you can achieve this. Some like more quick set scrums, others like me like Scrums that have some importance and have a deep system that make a difference in game like real rugby. Honestly the Rucks which I have hammered the Big Ant team on, on and on, I believe has improved considerably, there is still a way to go but I can tell they are listening, must be difficult to satisfy everyone. I try to specialize in analyzing rucks, the rucks are starting to make sense, they have a long way to go , but I can see the system working. Once they have it fine-tuned, and if they can add up to 5 in the ruck, I can see it turning into a very good engaging system that is different from past games. Here is what we need from the rucks:

Allow up to 0-5 in the ruck : this allows for quick ball or slowing the play down so you have time to set up a play. The ability to add 0-5 players determines how quickly the ref will say use it. If you want more time, then add more to the ruck. But take in mind you are risking a push over if you do. Risk vs Reward system.

The timing of when steals happen on the 3/4/25 steam patch seems to be working good on hard with 2 evenly matched teams , the amount of turnovers is good, if you like simulation like play. Again, take into consideration AI is still playing very conservative mostly keeping the ball tight, which should allow for less ruck turn overs because they have lots of forward support, with no passing out wide, once the AI starts passing out wide, turnovers will be more often,(and most don’t want ping pong rucks)so it is good if ruck turnovers are low with the way the AI is playing now. In saying this if you spin the ball out wide with no support, you should get turned over. So what happens in ruck depends a lot on what players do. That is why it can vary so much and we need sliders. For me , if I play realistic type rugby, it feels the outcome of the rucks are fairly accurate now. Still need tuning but it is fairly accurate.

Contest Y tackle stand up and steal, is not working, and I am sure will be implemented at some point. This should be counter balanced by offense ability to hold on with chance of being penalized, Rugby Challenge 3 nailed this. Check it out. Also hands in the ruck, should be implemented. Also nailed down in Rugby Challenge 3.

Many say, why can you only add 3 every time, I hope people realize you can add anywhere from 0-3 (should be 0-5) but you can add 0-3 , I often just add 1-2 on offense and on defense only 0-1 when I know, I have no chance in the ruck. Rucking is a game of patience and striking at the right time. The game is starting to reflect that , just needs more variations in animations and implementation of penalties, and ability to add up to 5.

Scrums need a better reward system when you execute well. The system is good, the outcome is not. The AI needs to get penalized a swell in the scrums. But you should be able to gain ground or cause the other team to be penalized by collapsing the scrum, or other scrum infringement, there is no other way to do a good simulation scrum, without a mini game , because scrums are essentially a mini game, even in real life, just makes it more exciting when you are rewarded when executed well. If the scrums would be meaningful, then, I thinks more player would not mind the time it takes to play them. So I am all for turning them into a deep miny game, and for those that don’t like scrums a simple system of which graph goes higher is fine, option of simplified scrums vs deep scrums, hey they have done that with lineouts, in Rugby 08. 2 systems, one more sim one more arcade. But either way players want to see some good results come scrum time.

As mentioned by many, passing needs tuning , but I think this will be fixed, no doubt. Big Ant has lots of experience with this, so its only a matter of time.

Up and Under: have been playing many other Rugby games, the up and under is better in all of them. The ball needs a higher arch trajectory so that a good kicker has, at times, the possibility to chase his own kick, or time for his own team mates to get under the ball without being offside. It feels like a prop is doing the UP and Under every time.

So thank you Big Ant, (for listing to some things)
Look forward to more updates, and yes I think it is moving in the right direction, just wish it would be with greater leaps. Keeping the faith, while playing this and other Rugby games while this one continues to improve.

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Hi BigAnt,

Just wondering when field markings and advertising will be coming to the game? At the moment it feels pretty bare playing Super Rugby on Career or Competition mode and there are no logos on the fields, no Super Rugby ball and the refs are wearing the basic BigAnt uniform

Is there plans to add these elements to the game along with the advertising in the stadium, on the filed and on the goal posts?

It would also be great if we had the option of changing the field markings and refs uniforms in custom games just like the we can change the ball type

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Any news about any patch update today?

Unfortunately I have to say another update another disappointed took one game to know exactly where the second pass goes for AI very predictable unfortunately this game is just going backwards. Sad to say game played way better during EA. Think this is me can’t be bother with this game anymore

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Whomp whomp. Disappointing but not unexpected. 2 day turn around isn’t much to work with.

Would be interesting to see what they had worked on though.

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This is today’s patch? What console you using please bud? How’s the bugs? Passes made better?

No mention of a patch today yet. Mmm wonder if we will be getting one. Would be nice if someone from BA confirm if we will be getting one today. Because as of now that game is gathering dust.

It’s already out on pc, nothing to get excited about

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In the UK usually comes through around 2pm on the ps5

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Would be good to get build numbers…what’s the latest for ps5?

I have the PC version and Ps5 version and if my memory is correct they don’t play 100% the same on latest patches. Maybe that has changed now but a few weeks back it was not the same.

V1.0.2710 for the PS5
Hope this helps

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Might get deleted but hopefully not, @MattW is there a chance you can tell us or give JNT the info on what’s happening with game at the moment? Yes it’s great game gets updated but defeats the purpose if we get updates but the game doesn’t feel like it’s moving forward but actually just taking steps backwards,

For example: rucks yes it’s been changed but feels like it was just updated for the sake of it with no thought to it as now you don’t even know if did a turnover or not. Rather doing an updated for the sake off it make sure it works and players will understand what is happening.

Same goes with AI passing games I played I see them only doing to passes and it’s the same 2 passes everytime so why I add it when it does nothing so once again it feels the update was just made for the sake off it.

Might be just better to update the game when feature or gameplay has been properly worked on rather than this Tuesday and Thursday updates we getting that atm makes the game just feel worst each time

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Question for you, in the new patch does the AI still always choose scrums at penalty time?

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Can we edit teams yet? Lol asking every week! Which is supposed to be a basic in each game. Oh well.

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I get the feeling they had to release the game because the licenses were expiring. The game was suppose to release in 2023. The licenses won’t be perpetual.

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I think the bigger issues is more with the 3 person per ruck and the passing and support play, overall formations of the back line. Just needs more fluidity.

One thing I would just like to defend the game with is the new ruck turnovers, I’m finding them fairly consistent, at one point I was getting a turn over pretty much every ruck, but now seems more challenging, so that’s good.

As far as the animation, ppl were complaining about the ridiculous push over animation (which is fair, on every turnover looked ridiculous) now people are complaining they don’t know when they’ve won a turnover, ruck turnovers in actual rugby are pretty subtle, and on the game, you will see your back line change formation from defence to offence, letting you know you now have the ball, a star will also appear on ure players and usually the ref says something, so if you’re just paying attention you shouldn’t have any problems

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Just playing my first game since today’s update on the ps5, passing seems a bit better on this patch, some small floating passes when they the team go short but I’ll leave full feedback on this patch shortly.
Still some bugs like the scrum half throwing the ball in the air when winning a ruck.

Patch Notes have been released if anyone wants to read them:
Dear players,

The second patch of the week is there!
You can have a look at the changes here:

Improved AI Penalty Decisions
The AI will make improved decisions with regard to penalties, reducing the chance of choosing a scrum.

Resolved Half Time Substitutions
Half time substitutions will correctly take effect at the beginning of the second half.

Improved Stability
Resolutions to stability issues reported to our support team have been included in this patch.

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The AI needs to kick more.

The AI will run the ball 50 phases without gaining and it is so boring considering it’s hard to turn steal the ball at the ruck.

Please fix this let the AI kick if they don’t gain after a certain amount of phases.

Also the ball floats and glitches every now and then when passing of the 9

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