Rugby 25 Megathread

Bump off and hands off not working for me. I play with side camera. Have you got the same problem ?

1 Like

Very, very rare that they work on side cam. End on, no problem.

1 Like

Yes, same.
I tend to get one half where hand off works.
BUT the directions of the right stick push shifts to the equivalent of the direction you’re playing.
So when end on, down on the R stick is fend. When playing left to right, LEFT on the R stick is fend. There is some logic (?) aligned to the direction to are running / playing, fend seems to be pushing R stick away from the end you’re attacking. But only in one half on side cam.

I see the dodgy quirks as poor refereeing - just like the real thing for an England fan! :rofl:

So much to discover :man_shrugging:

1 Like

Just had a pretty infuriating three games back to back. Started an 8 team custom competition. Playing side cam on easy as the Highlanders against some of the other super rugby sides.

Could barely win any rucks and on the few occasions where I did they almost always won them straight back.

I had occasions of players locked in for a targeted pass, and then the ball just going whizzing past them into touch.

I had players standing completely still when they could’ve been creating an overlap.

I had wingers beginning to maneuver outside my centre and then just stop directly behind him.

I had one of my opposition players knock the ball on, pick it back up and then turn 90 degrees and run directly for the sideline to bring up the end of a half!

I couldn’t really do anything to break the line, the whole “on side cam none of the skills work” thing was at its best.

On top of all that the opposition in each game could hold on to the ball for phase after phase after phase after phase. You’d think the game might give me some sort of chance at a turnover after 25 phases, but no the game wanted a try and it would not let up until the opposition scored a try! There needs to be some kind of programming that reflects the situations in real life where sides can hang on to the ball for 10 -15 phases yeah, but as it goes on past 6-7 phases the chance of a turnover increases!

It was maddening and the worst experience I’ve had with the game yet. I really hope somebody from big ant can come on to the forum here and let us know that side cam is being looked at and balanced better for timing of skills (including correct direction of use), height and depth of camera angle and seemingly having its own bugs!

I have experienced the “AI is going to score and nothing you can do about it” too. I had it with an endless scrum cycle and just had to let them score and love on. Very frustrating.
Hopefully BA can get this sorted.

Have experienced this in other sports games in the past. Rugby Challenge used to do this from time to time. And I remember in an early version of Pro Evo soccer this could happen too. If any of you are old enough to remember Sensible World of Soccer (the mightiest football game of f all time), the computer (it wasn’t called AI in the 90s) would do a weird little wiggle with their player then belt the ball in from pretty much anywhere. Nothing you could do about it, just a sense of impending doom as you watched your keeper flail in vain as the 40 yard screamer flew into the top corner. Good times :joy:

1 Like

The ruck system needs to change because in rugby, counter rucks doesn’t happen often but in the game there is a counter ruck at every second ruck and I feel like there is no animation or implementation for stealing a ball or a penalty for holding on.

The game speed is too fast as well we need to feel the collisions and player stats should also feel like it has an impact. Certain players should make metres with carries not just get tackled back.

The running animation is also not looking good it feels like every players legs get shortened.

2 Likes

After the latest patch update i had 2 crashes again when playing Fiji vs Wales made to make Quick Sub
Uninstalled the game and downlaod again will see later how it goes.

Positive from latest Patch
The Kick Pocket works very good,great to see that improvement.
Gameplay

PASSING

Passes is smooth and support runs but only the bugs and glitches.

The passes once again floaters and bullets like 40 meters or 20 meters pass.But hoping that is in fixes mode.

Support runners target passes sometimes misses or the ball hit the players who i don’t pass to.

The pass glitches needs to be fixed the passes that goes like 20 meters behind or float in the air.

The last pass always goes to touch line when i pass to wing hope that can be fixes

OFFSIDE BUGS and GLITCHES

I really do not know how the game register me for an offside from a box kick or an offload is that a bug or glitch.Even i offload to a support player the refs say is offside,maybe it should be forward pass or i do not know that bugs needs to be fixed.

GENERAL KICKING AND GOAL KICKNG

Alot improvement,maybe the kicking tracetory needs a upgrade because it moves to fast acctually

Goal Kicking tracetory does not make sense if you can just take that away maybe.

Players again all kicking with they left when kick for touch

Box kicking tracetory needs to be worked on like to make high box kick make it more contestable and also up and under kicks

RUCKING SYSTEM

It’s a timing thing,able to win rucks in critical moments but the problem is the stealing/jackal animation needs and upgrade looks unrealistic 1 players push over 3 players…maybe we if can have more 2-5 players at the ruck when maybe example your team is underpressure or a counter ruck.But the ruck is timing thing Bind/Mash and then Steal/Jackal but its all timing.Tackle Contest it all depends how u tackle the attacking player and how quick your defence can pull it off.
For example 1v1 press tackle contest and press steal button,if timing is correct turnover/penalty
Timing wrong hands in the ruck penalty.

SUPPORT LINES AND ATTACKING SKILLS

Its getting there slowly,just the bump off is not working.But great job on that old draw and pass nice work BIG ANT.

FORMATION PODS

Left pass/Right pass button like you do a back pass to your pocket could be nice in the 1/3/3/1 Pod setup.For example when confirm fomation 3 forwards and Flyhalf behind 3 Forwards in Diamond Shape,if press left pass/right pass button at the same time to pass to pocket or hold target pass to options short pass or inside pass on forwards pod.

STABILITY IMPROVMENT

It much smooter the passing fluid getting there slowly.

The injury cutscenes bug/Glitches,had an injury wiht Rameka Pohipi and seeing him lying on the ground commentary spoked about Medics and never seen any Medics on the field hopefulle that bug or glitch can be fixed even AI injury subs and cutscenes is there it seems like bugs that can be fixed.Hope all bugs can be fixed on this stuff…

This game has the potentional to have it All keep it up Big Ants

2 Likes

Yes, just sidestepping works for me on side cam!

4 Likes

CPU teams Always take a Scrum on Penalties now that deffo needs changing , itend not to compete when its their put in just to balance it out, but loving the improvements in the game So fair play to big Ant on the Updates

7 Likes

Is there going to be any more official stadiums added?

1 Like

Some pass animations are still a bit floaty or incredibly fast but im really liking the tweaks to the quick pass options and support runners, you actually draw the man and put someone into space now, credit where its due it has made the game much more enjoyable for me. Ive also found that sometimes forwards go on a predetermined run off 9 to hit the line at pace, not sure what triggers it but it looks and feels awesome

3 Likes

Yes, this, to a certain extent. The last two Ruby games do have a fairly good systems in place for both rucks, mauls, and scrums. The key is not to neglect these aspects of gameplay to cater to the casual gamer, if you want to do this do an arcade mode. Were rucks, scrums, and lineouts are simplified or automated. For hardcore rugby fans we want a deep ruck, scrum, and lineout system.
The Jackal on Rugby Challenge 3/4 is almost perfect, it has the perfect mix of the Jackal/steal and the offensive player being able to hold on with chance of holding on penalty, and the defense could be called for hands in the ruck, a simple yet deep system could be, for binding there could be two buttons one for forwards and one for backs, and depending on each individual ruck, you either bind , forward, forward, or maybe if it is out wide and will take to long for the forward to support you press a button for the back to bind because he is closer followed up by bind forward or back depending on situation. So any given ruck the button presses can be different depending of the proximity of forwards and backs. The current system is working ok, although I think the last patch made them a little too easy to turn over, acceptable but not as good as steam version V1.02588 and xbox V1.02491, the amount of turnovers on those versions it seemed they were more simulation, (maybe a tad more then real life rugby turnovers, but ok to translate into a video game) ,
So key points now

  1. Add ability to add up to 5 to the ruck
  2. Fix the Y contest one on one tackle isolation where you can standup or stay standing and jackal the ball, like RC3/4 Jackle system, and like the tutorial instructs.
  3. Add ruck penalties for the offense holding on in the ruck, and defense for hands in ruck.
  4. Add more animation to the rucking system, 1 player stealing the ball should not continue into bulldozen 2-3 offensive rucking players animation. The timing of when it can happen and end result is good at the moment, but the correct animation should be in place. Which is either pick up the ball and steal, or attempt to pick up the ball and the opponent holds on for a penalty. Causing a turnover in any case.
  5. Increase the smoothness of a back being able to chase his own UP and Under, for the better rated players the trajectory should be higher, so it gives you the opportunity to chase your own kick.
  6. Add set plays
  7. have b as regular low waist tackle and Y as higher tackle with each having their own risk/reward. Having the ability to choose high or low tackle gives the defense better choices, which in turn makes it more fun to play defense.
  8. Reward the well-played scrums, mauls, with more meters being able to be gained, particularly Mauls. This makes mauls and scrums more engaging and fun to play when the possible outcome of a perfect scrum or maul, has some advantages, could be in form of the opponent being called for a penalty in the scrum or maul, giving your team an advantage or allow for more meters to be gain for the perfect maul.
  9. Sliders, Sliders, Sliders, so we can customize the game to play, how we like to play. Arcade vs Simulation
    Look forward to more and more improvements
2 Likes

Adding more to the ruck is sensible in so many ways as it will create more space for gaps and better attacking rugby

I still think all the players run way too fast, and it makes the game feel frenetic rather than fun and tactically interesting. I’d slow it down at least 20-30%, they run nearly as fast as the ball.

BUT, I genuinely think the game is becoming a lot more fun to play and has improved loads in the last week or two

2 Likes

I have not been able to play too much but have really seen great improvements. The passing still needs some work of course but the game is really starting to be fun. The next step should for sure be passing and decision making on the AI side, and still fine tuning passing on our side. I have seen as you go up in difficulty the AI for sure seems to run al little bit better however it is still crash ball after crash ball.

They also always kick for touch when the kick off is deep even in the 78th minute when they are down points they would still kick rather than run. The scrums are also very frustrating. I get the timing right but then at some point the ref says use it and the scrum collapses.

I also really like the drop in the pocket option, and I saw the 50/22s has been corrected so that is great. I’m sure BA will come with more tweaks and improvements in the coming weeks.

I know everyone has been frustrated and negative and rightly so I guess but it is what it is. We can now just support the BA team and provide constant feedback and hope that they get us at a level that meets the expectations, which is massively high :grinning:

I feel like the gameplay is slowly but surely getting there, that along with my own playing improving is making it more enjoyable, however still a bit worried about aspects outside the gameplay as they don’t seem to be being addressed and aren’t even being mentioned from what I can see with regards to patch notes or plans for future patches.

-custom competitions, is this getting tweaked or is it only ever gonna be 8 teams max 2 format style?

-squad editing, again is this something that is not changing? It is a HUGE Julia Robert’s level of mistake if not and I would like to know early if it’s not gonna ever be a choice to add players to squads and edit lineups.

-would be nice for some extra cut scenes for things like war dances and deffo for things like subsitiutions.

As well as these a couple of changes I feel could be made to the game play and very quickly.

-don’t have the scrum half move at a line out, essentially telling me exactly where the ball is going, make it a challenge!

-get the linesman out of my hookers face! Doesn’t need to happen!

-remove what the commentator thinks of my kick to touch at a penalty!

Also out of curiosity, do we all have the same commentary team? Or do the guys in the southern henmisphere have have Grant and Tony?

2 Likes

Hello Big Aunty,

Build V1.0.2664

some improvements there and there:
-passing is fun at times, almost accurate when not sprinting, still skipping closest player at times on single tap which is still frustrating.
-Pace of kick offs and scrums has improved a bit it seems, still could gain some extra seconds (player bouncing ball only once on kickoffs, not systemic cut scenes before scrums).
-During the cut scene before the scrum, i usually see my scrum half holding the ball, but then the scrum is for the opposite team, i guess it should be the other nine holding the ball.
-Before the lineout, when you get to choose how many players you want in the touchline, the A and Y are inverted. The order should be Y X A. During the lineout the buttons shown are in the right order.
-About camera switches. I play end balanced, fixed camera. Which means that i look at the play behind my players, always facing opposing posts. But on scrums, when it’s the opponent’s ball, the camera is on the other side, and when the scrum half picks it up, the camera switches back to its good point of view, usually the defender i was controlling changes direction as the camera switches. If once the ball is won the camera went directly behind my players it would be great thanks.
-mauls are still a work in progress i guess. Would love to be able to use some.
-pocket kicker at last is nice, still some adjustments left of course
-rucks… work in progress i guess. Some turnovers of course but very random and mostly inaccurate (1 vs 3 stealing, 3 vs 0 not stealing…)
-penalties and transformation, wish for the kicker to get in place faster or be able to skip his set up. Skipping would run the clock down of the time avoided waiting (from 20 to 12 for example)
-about the clock: it is part of rugby, so the clock should run during penalties and conversions. I would love it to be shown all the time, even during kicks, and still add the countdown for the kick. Same for scrums i guess, even though it being so slow right now it could ruin the clock game… scrums should be ended faster by the way
-a bit of wind could be nice to add some fun to the kicks

  • when the ball is on the ground, players don’t behave as they should, often not picking it up, both ai and user controlled
  • had some ugly offloads. Tried to pass just before contact but got tackled anyway, but my player still offloads anyway almost a second later, which seemed impossible cause the tackle was completed. This was new for me, so i’m hoping tha’ts a bug you will correct. A good tackle should just cancel the pass, player should then retry the pass for the offload.
  • defense close to the endzone: that’s an issue right now. You can’t defend the dive at all, and scrum halves diving on the line don’t score. TMO is always wrong, if you get tackled in the endzone the try is never awarded even when the ball is obviously grounded. A button seems to always dive like crazy… lots of stuff to do around the endzone
  • line outs: for now just leave it that way and work on the rest, but we will need to be able to do some stuff prior to the launch. Like maybe control the 9 to fake opposition. Move a jumper, have lineout combinations… one day maybe
  • online is kinda fun right now that attacking is a bit more enjoyable; but some spammers have showcased the struggle in defense. A fast player can just run around all the defense line, eventually fend the only defender and score. Also it seems you cant tackle from behind with B, i guess Y only works but not always, chasing tackles are hard to pull off.
  • as of now, we only have 2 attack move, the fend and step. They both need work, more variaty in animations and results. We also need the shoulder charge for bigs. My feelings kinda get hurt when Sterkol or Atonio get flattened like they do when they should almost never lose ground on attack.
  • pods after rucks somtime form, but they dont behave like it. Support runners dont follow the ball receiver close enough. They should, as in life, almost go to the ruck as the ball receiver gets tackled so the ball gets out fast. The ball receiver of the pod should also be able to not run, and just either pass to the bakcline or to the scrum half coming from the ruck in a circle towards the backs, the big only playing as a pivot passer
  • after the ruck, passing buttons pop up to late sometimes
  • in defense, My line doesnt slide when i try to defend running sideways, so i get easily outwinged by a single runner online (but don’t try me on that, i found a way to defend but still, my AI partners should glide too when i do).
    -I’m having some fun online, cause AI is so dumb games are boring against the computer. Online is nice in attack but clearly shows the lack of AI in defense. But all the fun is ruined by unfair decisions and calls (offsides …)
  • But hey, once gameplay is better and referring correct, online will need lots of work too. We need ranked leagues, with promotion and relegations, penalties for rage quits, bonus points… and that will be the beginning of Rugby 25 !

Havent had any crashes in a while, except online but i suspect rage quits from opposition :wink:

Lots of progress to be honest, but still so much left missing, the amount is crazy. Career is useless as of now because the mode isn’t finished at all.
Where is the World Cup ? The Haka ?..

Oh boy, this is easily longest Early Access I have ever seen !

Cheers !

4 Likes

Hate it when they license teams that have the haka but don’t put it in the game.

Apologies, I do know other nations have something similar to a haka but idk what it’s called.

2 Likes

Still no fix for the MLR grand final crash; anyone else experiencing this?

Believe the official term for hakas etc is Cultural Challenge if we’re going full World Rugby lawbook here, each team has the option to lay down a 90 second challenge to their opposition, these are the ones I remember off the top of my head:

NZ- Haka (All Blacks and Black Ferns have separate versions)
Fiji - Cibi
Samoa - Siva Tau
Tonga - Sipi Tau

For the cutscene makers, this is straight from WR’s own matchday guide for the people who run these things: “Where only one team is performing a challenge, no player from the team performing the challenge may cross their own 10m line and no player from the team receiving the challenge may cross the halfway line. It is not mandatory for the team receiving the challenge to face it”.

3 Likes

Yeh I mean the cibi (Fiji) is actually my favorite, but the Haka is iconic and everyone knows it, even outside of rugby so feel it should deffo be in the game!

Surely gotta be an option for a lions tour and eventually World Cup settings, surely!

IF, and only the if coz it’s all pointless if not, if big ant can sort out the issue and let us edit squads and line ups, I think it would be amazing if they could take a look at a “legends” option or something for a few classics teams

1 Like