Rugby 25 Megathread

I scored a perfectly valid try, but the match continued as if nothing had happened. This happens to me about three or four times per match, it’s awful to score four tries per match and not have them count. I specified this a few days ago and asked to fix the problem quickly if possible. Thank you!

1 Like

Can’t perform quick lineout when opposition goes into touch after a restart. All players remain on one spot except for the one I have selected.

Rugby 25 Quick Lineout Bug

Update: I moved the assistant ref on the pitch so they could discuss how to fix this situation :sweat_smile:

I know it’s not accurate to real life but I would love to have all competitions have the teams logo next to their score(like the photo above). Like the Super Rugby UI Design, the Top14 and ProD2 don’t have the logos and it feels like it would just fill the gap and improve aesthetics.

1 Like

Another very quick one from me tonight before I play this again :slight_smile:

It’s one looking for advice fwiw :stuck_out_tongue:

I discovered that the best defence option is to go with “rush defence” so what is the best attacking option and what are the options available?

I’m a side cam player myself and what Ross is saying about more players playing end on is true and it goes back a long time now.

I was an admin on The Rugby Forum for several years and we conducted surveys with nearly every game that came out and after a LOT of feedback we discovered that the End On cams would have something like a 55-45% advantage on average. This increased a lot more when side cam was poorly implemented and depended on how poorly implemented it was. Some games where it was terribly implemented it got massively higher percentages.

There are certainly people playing End On on Rugby 25 right now through lack of choice and better end on implementation.

This said, given historical data for other games the percentage of users who use side cam cannot be so insignificant that it’s worth stalling those customers and ignoring what are flat out bugs?

Ross’s answer explains the poorly implemented angle (lack of height and angling down towards the players more), it’s simply they’re catering to the bulk of their customers. Understandable, but surely an approach of “for now we’re stalling a decent subset of our customers with actual buggy issues” is not the way to go?

Some of the issues they are currently exploring and fixing are issues which will only matter to a subset of their customer base and not so much others, this is always going to be the case. So I’m hoping they will help out us side cam users at some stage?

One last thing, side cam is so much better for local or couch multiplayer, as the whole screen doesn’t spin around for every change of possession. It’s much better for both players having a similar and tv broadcast like angle to play the game from.

Big Ant are generally doing a great job with fixes so far, piece by piece this game is getting better. I really hope they can help out us side view players.

7 Likes

This is so stupid isnt it, if you cant be assed to implement it properly then dont have the option in the game :joy:

1 Like

Good idea that, remove side camera completely :smirk:

1 Like

But…broadcast camera… :sob:

4 Likes

Broadcast camera :heart_eyes: is where real sports games belong.

As for older games Rugby 95 was not side view tbf and there were some super nintendo rugby games end on. But yeah, a bunch were. Roblox rugby lol.

7 Likes

I looked at some videos and it is always on angle, bit sharper than a broadcast and a little too close in for me. If it was like that but a wider view like they have the end on that would be great.

I think for side on to really work the camera would have to be higher looking down. Not sure if that would solve any of the problems they have with making mechs work or not though.

I never understand how people can see space side on ha ha.

#Broadcastcamerasarelife

2 Likes

Hi Big Ant,

Just a quick UI suggestion. After all the effort with photogrammetry you have done (Which looks AAA by the way) it would be great to showcase it a bit more. In the line up screen having the player bust next to their name and rating on the right (As below) would not only showcase it again but can help players make their selections if they prefer licensed players to generic ones (Like I do).

Would be awesome if the player busts were also featured in the transfer market for the same reasons.

Cheers!

17 Likes

Anyone know who’s the guy getting face scanned players and releasing them on the Fanhub/Community?

I know you have to be on PC to do it.

know nothing

3 Likes

Would be nice if we could also pick either a default UI or real UI from other comps when creating a custom comp. And have different custom comp UIs to select, such as centre bottom of screen with the team’s full name displayed

3 Likes

It’s you lol?? Or am I wrong

I find you can spot space on side cam, but you have to move the defence around attacking different sides with forwards and then try and move out wider with quick ball. It tends to work better as the opposition tire (this feels like a legit thing - and would be improved when the AI can make subs I guess).
If you select a runner aligned to a slightly wider gap in the defensive line you can get through - esp if they have pace and you can get the hand off working.
Keep at it - it’s well worth it when you get a break and some passes together.

Broadcast camera means they the E-SPORT players can do their thing. It’s a non negotiable in modern sports gaming, look at how EAFC’s competitive scene has gone. Tap into that market and the sport of rugby gets in front of new eyes.

Rucks turnovers happening at the proper time now. You do have to manage your rucks. When to send 3 players when to send 0 on defense and when to send 1 or 3 on offense. (Would open up the gameplay if we could send in up to 5 on rare occasion) Just have to have better animations for the end result. 1 defensive rucking player should be able to Jackle or Steal the ball, he should NOT be able to plow over 3 offensive rucking players in the process. The only way to steal in the ruck is by plowing over the other team, this is unrealistic, again the end result is good, you gain possession, and the timing is good but the animation for it is not good. I have 1 or 2 times as the AI has stolen the ball in the ruck without plowing through other players, but that was because there was no opposing rucking player in front. Fix the Y to function like it should and like the tutorial states which is contest the tackle, stand up and steal, (“WITHOUT” the plowing animation) don’t get me wrong, I like the plowing animation when it’s under the correct circumstances.

Good thing is, we are headed in the right direction. Have been playing lots of Rugby 22 and Rugby Challenge 3 to compare.

There are many things Rugby 25 is doing better. The control of players and animation is better at times when the players hit the gap, they really hit it with good, exciting pace, better than Rugby 22 and Rugby Challenge 3. The animations for sidesteps and fends and bump offs are better, when they work. The multiplayer tackles in Rugby 25 are nice, just need more variations. The different animation for getting up from the tackle is also nice, just have to implement it correctly so that when you do a standing tackle you have a better chance of a Jackle if isolating your opponent (and I mean jackle/steal not a plowing through the other player animation) so there are a lot of good things, but things like, mauls, scrums, and lineouts need to be given more importance, and deeper systems are needed, if you want to make a great “Rugby Union” game.

5 Likes

The passing is starting to feel like rll3 which is a good thing, it’s so much more enjoyable. If we can now smoothen out the animations and bugs and ai attack we are onto a winner here

1 Like

AI need to have better options when they get a penalty instead of opting for a scrum ALL the time

8 Likes