No they kick for touch now so that’s better, it’s included in the patch notes👍
Doesn’t seem like it for me, every time AI has a penalty they still go for the scrum no matter where on the pitch it is
Need to add a mechanic where you can hold the attacking player up and create some new animations for scoring tries and tackling etc also we need the ability to strip the ball in a tackle also i want to be able to trigger dummy runners etc
Dude, agree with you 1000% , ruck turnovers must be hard to achieve. And it matters so much. If you play on end on view, you know when you steal the ruck, the new animation of no push over is great, it is realistic. Maybe some meter or light can come on when it happens for those that need a signal, but the turnover ratio on hard with two evenly ranked teams on Feb 4 steam patch, worked very well. Do not bind 3 every time people. Rucking is a timed skill, not just smashing bind buttons. You can add 0-3 players depending on the ruck. If you are adding 3 every ruck you are missing the point and fun of Rucks. You can’t complain if you go out wide without support and then you get turned over. Big Ant I applaud you, you are starting to improve the rucks, at least on the ruck, they are functioning as they should, just need more options and animations and ability to add up to 5, the rate of turnovers when playing Rugby 25 the way it should be played is fairly good. You must time your rucking steals and pushovers, and amount of player sent into the ruck. Not just smash buttons. For those that add three every time to the ruck I suggest Big Ant make an arcade mode for, because that is what it is, to each there own, but that is not a Rugby simulation. Or maybe I suggest to those players to welcome a Rugby league game into their lives, there is a newer one coming this year by Big Ant I believe. (I love those as well) Rugby League where there are no rucks, mauls, or scrums. All those aspects of Rugby, rucks, maul, and scrums play are a huge part on how the game plays out so there should be a deep system for each, even lineouts. Again sliders, and arcade settings are needed for this reason, I know there are many that like the arcade style, but to give the game of Rugby the proper justice, Rugby Simulation play should be available as well. Sliders, Sliders, Sliders, that way everyone will be happy. P.S. please add ability to add up to 5 in the ruck, this will really open up Rugby 25 gameplay when the AI starts to pass and offload more, 0-5 in a ruck allows for quick ball and slowing down the ball for a more planned attack. This is Rugby. Don’t rush through rucks, mauls, and scrums, this enjoyable part of the game if it is implemented correctly. It gets boring over time to just pass, pass, pass, pass, side step, pass, fend, pass score, you need other elements to make the game of Rugby complete.
May have to upload some gameplay on hard setting so people can see what I am talking about. On 3/04/ steam patch, Rucks are playing as they should in relation to when turnovers should happen and the amount of turnovers, the isolated tackling player steal is still missing though(although because the AI doesn’t pass out wide much, it is hard to get this scenario) , but I am sure it will be added as the button to do this is in there with Y contest tackle and it is in the tutorial, so hoping it will be added in a future patch, just need the added features and animations and penalties and ability to add up to 5 in the ruck and it will positively change the game dynamics completely.
Anyone on xbox not able to open up the game after updating? Keeps saying there’s an update needed, try again later.
Just played a few online games of the new patch on PS5 and feel it has regressed a lot. Offside penalties when I get a turnover, pressing Y to tackle seems to turn the player the opposite direction. I beg that they include some sort of soft tackle if you are controlling the player and the opponent phases through you, it’s not my fault I spam Y and then the player dives backwards, I really don’t understand how you’re meant to defend. Player positioning still not updated.
Some small tweaks that are maybe easy fixes:
- when in pocket, 10 should not run onto the ball.
- can we have subs online from the pause menu?
- Can we see the opponents team and kit choice before entering the game?
- We don’t need the same cut scenes every scrum and lineout, speed it up.
Really does feel like tackling, at least with Y is broken in the latest update. I don’t bother playing against the AI because it’s so easy and it still isn’t improved.
Lol, has this update pushed us back a few?
I have props taking kick offs. I thought that had been sorted?
Playing online, try awarded to the opponent…
Paid ref or broken update ?
Is it still Early Access ?

Feedback for today’s patch:
Console: PS5 Base
Game Version: **
Played a few games and here’s my feedback:
Firstly it seems like the team read my feedback and have done quite a bit of good work here imo.
Positives: I think it’s only fair that I give feedback on what’s good as well as negative.
- Passing: The passing seems a lot better to me, There’s more fluidity to the passing and the ball can be passed across the “backline” a bit more than before as you can see here:

- Support Runners: The support runners are finally able to receive the ball when a player makes a break and also breaks into after receiving the ball.
Negatives / Need Fixing:
- Ball thrown in the air: After I win a ruck, the scrum half instead of passing it out to the backline sometimes passes it in the air?

- Winning a ruck and offside: After winning a ruck when the scrum half starts to pass it’s one of those overhead passes and the ref blows up saying it’s a forward pass or offside, if you look it’s not even a forward pass.

- AI Still Choosing Scrums at Penalties
I’ve read on social media and a couple of comments saying AI isn’t just choosing scrums from penalties now, every game I’ve played on today’s patch AI is still choosing scrums 99% of the time.


May be this needs looking at again to make sure it’s platform specific and mostly noticeable when if you collapse the scrum and the opposition get another penalty they’ll choose a scrum like here:

- Player Positioning / Bunching
Players are still bunched up instead of getting into position.
Like here for example:

As you can see I won the lineout and instead of passing to the 10 the scrum half passes directly to the winger who gets tackled, you can really do anything when you win a lineout apart from pass it to the closest person. In this instance you could potentially hold L1 but by the time you get the pass away you would be tackled.
Another example of the bunching/players code together is here:
And here:
Notice I’ve won the ruck and now my backs should be deep in a line ready to receive the ball but they aren’t they are all stood close to the ruck and this is where the floating passes become more clear as the scrum half will pass the ball to the closest person and when he does he does one of those floating passes.
Bugs
- Still some passing into touch:
As you can see here:

My scrum half passes the ball to the winger (by right he should be passing to the 10 but I’ve explained that in point 4 above) and when I press L1 to pass to the left the winger passes to the right and straight into touch.
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Stamina: I think this needs looking at as if someone can correct me if I’m wrong but the way I see it is when a player is low on stamina you have to take them out of the match day 23 for at least 2-3 games to get their stamina back up to full?
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Commentary: This needs looking at in that the commentators get a lot wrong in when you kick to touch they say you missed touch when in fact your kick to touch was successful.
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Long Passes: Sometimes when you do a long pass (Hold L1/R1 and press Square/Circle/Triangle) the scrum half will pick the ball up and run a few meters and pass and the ball just goes anywhere.

Conclusion of this patch
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Rating: I’m quite pleased with this particular patch, gameplay seems to improved, you’ve done what I asked which was fix the substitutions as well so I’d give this patch a 7/10
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Things to work on:
Passing:
I think now the core basis is there and just work on find tuning the passing and getting rid of the above bugs.
Scrums: Make it a bit easier to win scrums.
Explain how we get our players stamina back to full as quickly as possible.
AI still not passing the ball for me unless it’s from a ruck and that’s a maximum of 1 pass.
I know it’s already been asked but maybe a roadmap of what’s up and coming for the game, I know this is hard due to unforeseen bugs popping up so it’s hard to concentrate on a few things when you need to fix bugs that are reported but maybe a little idea of what’s to be included in the game?
Keep working hard @Lachie_BA and the rest of you as your work is greatly appreciated.
Even on your positive example, what is the player that threw the inital pass doing!
I’m on PC and have the March 6 patch installed
Passing - Still lots of issues. If a long pass is chosen from ruck, regularly ball flies into air very slowly as the player runs forward to catch, instead of passing to them even if behind like other passes.
Passing into touch still happens if trying to pass to a winger, seems to regularly act like no winger is there.
Stamina - Still seems strange, some players after literally 10 minutes will have almost zero stamina left, despite not being involved at all (particularly when using international teams) and have full stamina pre game.
Commentary - Still lots of bugs, e.g kicking into touch says you haven’t
AI attack - almost always just spamming one pass then tackle, ocassionally they will kick to touch if in their own half, but never kick chase etc. Makes defence very boring even on hardest difficulty.
Positions - Still have FH no matter the formation in almost every ruck and wingers too, wouldn’t mind now and then but is almost every one.
AI penalty - Still always pick scrum, even if near their own posts or in perfect kicking position, every single time pick scrum.
Scrums - In general aren’t great, seem to almost punish agressive play and be too difficult
Career mode - Development (training) improving stats doesn’t show in lineup/training screens, only shows when playing game you can see the increases in speed etc. Surely an easy fix?
I also feel career mode needs team sheets or even just scrolling to bottom of lineup brings you to top, as takes far too long to rotate squad at the moment.
Various visual bugs when winning championships (WC, Premiership etc) but these are not pressing I feel.
Rucks - Still seem totally random. Please add 5 players if we want, would add new dimension and risk/reward and again should be too hard to add.
Stability - Still a problem, particularly if in a maul and move then try to pass out of the mall, game regularly crashes despite patches.
Lineout/scrum - remove cutscenes, rugby is about action and these can make it pretty frustrating, maybe like other BA games press a button to skip animation?
Sliders - Most issues we have could be at least improved with sliders to control everything, that way we aren’t asking for things that others would hate etc, allows each player to change speed/difficulty/AI attacks etc.
The more communication the better, I think the game with tweaks has potential, hence I am trying to give detailed suggestions as someone who’s putting a lot of hours in even with the above bugs/issues.
Ver: 0.2746 PC Feedback.
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I had a ruck on the left side of the pitch close to the touch line. Two of my player run the left side of the ruck and are standing in touch. I press RB to pass the ball right and my scrum half passes it left to the guys in touch.
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After scoring a try close to the posts the closest I can take a conversion is just inside the 22 meter line. When the AI scores a try under the posts they can take the conversion from about 10 meters away from the try line. It makes no sense why I can’t do the same. Even in real life you see how close they take conversions from.
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I find that my players leave gaps in the defensive line a lot more than the AI does.
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I saw the AI pass a tiny bit more but not so much. One time they did an offload pass while being tackled.
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Passing from the ruck is still too slow. My players arrive join the ruck with my scrum half and I am pressing LB/RB nothing happens, I wait 5 seconds then I can pass. My scrum half has already been standing there for 10 seconds.
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Having my player in the pocket and when I pass to them they run onto the ball defeats the entire purpose. I want them stationary so they have time to load up for a full distance kick.
They update is fine but not enough for me to be hooked onto the game. I play 2 or 3 matches then put the game down until the next update. I remember AI doing more offloads during EA. I don’t know where Big Ant goes from here, bi-weekly updates don’t really bring enough changes but the monthly updates in EA were hit and miss as well. And if it missed then it was a lot of waiting and hoping the next monthly update would fix it. I hope it all comes good.
You mean when the player who passed and the same player ran through the gap?
If so then I’m guessing he fancied a sprinting contest with the winger out wide?
, I bet if I didn’t pass though I would have got tackled by the player on the left lol.
Playing V1.0.2750 on Xbox Series X. Followed the thread for some time but wanted to add my thoughts. Firstly, this game was nowhere near ready for release, but I’m actually enjoying jumping on and trying the new updates when they are available. The game is still some way off the product I’d hoped for but it’s passable. Main issues for me are the continuous offside penalties for no reason, players frozen out of position, the passes into touch, AI not offering any real challenge and most annoyingly the long rugby league whistle blow. Great to see us getting 2 weekly updates, I just hope these continue until a time where the game is worthy of its price tag. Lastly, anyone else experienced the random green haze??
Feedback on Yellow Card Sin Bin
I thought this was programmed well to make it quite realistic. Good work Team.
In 2nd half , Replacement Hooker No16 Vernon Paulo Yellow Carded for high tackle. The scrum had to pack so a benched prop Laurence Victor No1 came into the field. Fullback Michael Annies removed from the field and put on bench so Cheetahs still only had 14 players on the field. This was realistic and well done. I can only think the No2 Hooker Fourie was not put back on the field as he had low stamina which to me is ok. Yellow card timer also great to see
Sometimes I still think a yellow card should be issued for every high tackle. This is what happens in Rugby matches unless it’s deemed a penalty. Not sure if we will have sliders to control these aspects in the future ? For instance a slider for Yellow Cards for every tackle or slider for a Yellow card issued once 3 high tackles occur ? Just my thoughts. But well done on this aspect of the scrum needing to be packed with correct players. Lastly I like the menu stamina bar appearing next to players names. Thanks Team
Just spend a whole half defending, even pushing AI back to their 22 and they didn’t kick. When I get the ball the passes float away to touch
Have you had a bad day or something bud? Do you wanna talk about it?
I agree with some of what your saying but who are you aiming these comments at because I think most of us here apart from a select few are providing feedback which is what the development team wants, I’ve spoken to @Lachie_BA privately and they have thanked me for the detailed feedback with GIFs as it helps them find the bugs in question.
If this isn’t aimed at the ones providing feedback, then accept my apologies but if it’s aimed at people providing feedback then that’s what the forums for.
Not new to the most recent patch, but I don’t think I’ve ever seen a tackle over the try line that hasn’t just been held up. IRL, it’d go to TMO with a decision on grounding, any other infringements etc. In Rugby 25, your man just makes the TMO hand sign and then… dropout.
Would be interested to hear if anyone’s seen anything different. Ideally, we want the direction/movement/grounding of the ball to be something the AI can understand in every context throughout a match.
Nah, every time I’ve been tackled/tackled an opposing player over the line it’s 100% been “held up” for me too, be great if they went to the tmo and the AI judged it a try or not, I’m sure @Lachie_BA can feed that back to the development team for us?
AI still just pick scrums and when their in your 22 they go for 3 points same it’s been since last update. So once again update with patch notes but only one thing was worked on and that’s the half time subs






