Thats very interesting. So it has been a thing in rugby games in the past that end on is just overall an advantagous method the game. Having no research of my own, ive always just thought of it in a similar way but purely off gut feeling with nothing to back it up.
My own experience from playing with End On cameras has always been that I felt it was too easy to punish the opposition (which has always historically been AI because online has been rough in basically every rugby game ever). The ability to see all of the back field and position of the oppositions back 3, meant kicking to find space was always far too easy and felt personally like I was cheating vs AI. Whereas side camera you have to pay attention to the oppoistion players in the ruck and defensive line, and you can completely misjudge kicks when looking for grass and felt more realistic, drop goals are also trickier because you might not be directly infront of the posts, along with representing what a game looks like when watching on TV.
As you mentioned, side camera is much bettter for local multiplayer, always been the camera choice when Ive played with mates for multiplayer matches at home.
Fully agree, I think there is a legitimate concern for the idea of prioritising one set of players over another. If I didnt have the YouTube channel, I would never swap the camera angle, and always play side camera, and as such my opinion of the game would be loads of stuff just doesnt work or is broken. And my belief would be people online were able to use mechanics that I dont have access to for some reason (which is technically true, but wouldnt be able to work out the camera angle was why).
I also feel like its a self-fulfilling prophecy right? Lets say 60% play end on and 40% play side camera. If you cater for the 60% by awarding mechanics that currently make the game easier, meanwhile the 40% have a glitchy mess. Some of those 40% will stop playing, and some of the 40% will just swap to End on camera to gain the same advantage of the 60% to make matches equal.
And in doing so, the balance switches to 80% end on vs 20% side camera, because people dont want to be disadvantaged when playing the same game. And in doing so, BigAnt’s data would show 80% of people use End on camera, and thus targetting those 80% makes sense.
But if you swapped it around and hand offs and other mechanics exclusively ONLY worked on Side camera. I wonder how many people would swap to that camera to make the game fair again, and in doing so would switch the bulk of the player base to the opposite BigAnt are targetting.
All very interesting, Im sure fixes will come to balance it out, personally I think it would be better to keep the game level for all, rather than target a specific set of players. But im not a game dev, and im sure theres a bunch of different complications I have no idea about, and it needs to be split in some way.
I just find it a shame that there is finally a rugby game with an Online multiplayer I can actually play, but basically get forced to use a camera position I personally dont like, OR have to face an enormous disadvantage for the full 80 minutes. Im sure other players will abandon online without even knowing the camera angle situation, just because they dont find it fun not being able to compete.