Rugby 25 Megathread

Yeah I REGRET buying this game on my PS5, and the sad thing is I CAN’T refund

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Yes, have been saying this all along game plays better when you control your sprinting, and if you think about most of the time players are running in real life, top speed sprinting happens when hitting gaps and on break aways, I think this is reflective of the fatigue system. So yes don’t sprint all the time and the game plays much better. Most passing mistakes happen when sprinting.

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Hello Big Aunty,

Online needs to be able to see the opponent, or at least know in what championship his team is, cause an international team againt pro d2 could be unfair. Also i have had a France vs France with the same jersey, i guess either we can see eachothers teams and jerseys before launch or the game has to impose a jersey color change.

Passing allows a bit more of gameflow, but some offloads are too perfect like bullet passes 30 meters away. Needs more work but it’s on the right path.
Attack needs more variety and adaptation. Sure, we only have the fend now to power through a defender but the mechanic right now is very poor. When a player has the ball, he can always fend one player and then fend wont apply and you’ll get tackled. There should be more complex game mechanic for contact plays, because the fend shouldnt always work, even if its just once. Same thing, some players are able to fend off several defenders. So i’m guessing attributes should come in consideration for this and speed, running angle and position too of course. Like it’s easy to fend a player tackling from sideways, but almost impossible if you are running straight into a defender facing you. In this situation the shoulder charge would have more chances of breaking the line. I’m hoping this is a work in progress (i can only hope, we have yet to see the announced roadmap) as playing is kinda fun if you pass the ball down but fends feel like a glitch considering how effective they are on one on one.
Attack is lacking depth right now, but defense is far worse. No tackle can beat the fend, can’t defend the diving try scores close to line. When an attacker runs around the defense, the defense line doesnt slide so gets outpaced on the outside wing…

When selecting a competition, i would like to select one team before jumping to the first game. It would be a lot immersive to have a team selection screen prior to a competition, on which you can select the teams you want to be able to control during the season. If you dont select any, you can still play any game during the season as it is now. If i select one team, i can only play its games, making the calendar less of a pain. The team selection screen could show all teams of the selected competition on the left, and on the right of the 2/3 right the team comp and some stats would be awesome, so you know who you will play with before jumping into the competition. Like i would lke to play a super 12 competetion but dont really know the teams, i want to select a team depending on some of the players on its roster, so a nice presentation during the selection screen would be great.

I would love that, in the billboard showing the team comps just as the players enter the field, the players faces would show with there name. Same during game, right now the bottom bug only show the players position (sometimes its name…), it would be cool to have its face too. Very small, not to eat too much screen surface but it would be cool, especially considering the time taken for the photogrametry.

Scrums take too much time. You could easily gain a second and half by directly starting a second prior to the referee commands.
Same on kicks, i would like to be able to skip the part where my player steps in place before the kick. I just want to kick. Same on kick off, i’m not found of the ball drops, the camera movement on every score. On kickoff of every half sure, it’s the start of the game. But on every score feels boring when you try to just play. Consider Fifa, which i play a lot even though i dont watch soccer at all. Online matches are awesome because you can skip all the crap and just play. Goal, kick offs, subs, you can skip every cut scene and just go from one play to another and that is the pupose of e-sport. Just enjoy the game, but dont waste time with the boring stuff. The animations cut scenes are great for immersion when you discover the game, but once you’ve played a few, you just want to be able to play without waiting so much, i hope you understand my point.

Well can’t wait to see the evolution of this game in the next months… but when i see all that is still missing and considering that the few things already there are still not all working, pheww that’s gonna take a while. Would love to see a roadmap to see where you’re heading.

Cheers

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An easy win would be regular refreshes of rosters - we are in the middle of the 6Ns atm and neither of the 6 teams have yet to receive an up to date roster in game.

Concur with the quick line out epic fail, no tries that should be tries, ping pong counter ruck, and still a lack of attacking creativity. Give us a broadcast view please!

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Can we have an option to filter our player list by position? This makes it easier to rotate team lineups

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Pls can someone help me. Trying to make a B&I lions squad but I can’t add anyone in? Anyone know if there is a way around this or if it is just that u aren’t allowed real players in custom clubs?

If so then thats rubbish

Ty

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Hi BA Team,

I think there is an other “bug” I didn’t notice before, maybe it has already been shared.

The opponent is penalized, I’m on my own ground, approx 70m to the try line and I chose the 3 points.

I’ve been able to move the position of the penalty to the middle line, so much easier to kick.

It happens both in offline and online.

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Can’t lie, online is good fun but it’s hard to find any games

BIGANT team. Can we address the issue with the ai…

  • Only choosing scrums
  • not passing feather thatn one pass
    The AI should be able to also take advantage of mistakes on our sides as players. Like run into gaps and pass at the right time.
    The ai runs a gap, runs towards the fulback with a 2 on 1 advantage and just don’t pass.
    Whyyyy???
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There is no way around it. I know it’s very frustrating. So much restrictions with teams. We just want to enjoy the game and edit any teams with adding or removing players. This is what makes a sports game fun and keeps up the longevity and replay-ability.

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The people worried about the online leaderboard are the same people who consistently pick and go with the 9 knowing player switching is too buggy or kick it short on every restart cause they know the scrums are bugged. I even played someone who was taking advantage of the game not having an offside on kicks, Id kick to him and hed kick to his player up the field who would pick it up and score. I think we have bigger issues then the leaderboard being off.

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some things that needs attention:
Career Mode:

Can someone explain to me what is the points system and what to do with it. you accumulate the points for doing objectives but no idea what to do with them.
the budget needs to be looked at. you must have a budget to sign players every season. for example, my existing players i cant resign and now half of my squad transferred to other teams, really frustrating. then there is the training sessions, does this actually contribute to anything or did i just miss the contributions? also the fatigue element needs to be addressed. every game I’m actually playing with a new squad because half of my players are dead.

then on the game play:
AI needs to do more then one pass. really annoying because you just target the first runner the entire time. the laws of the game needs to be stricter applied. for example, when the AI kicks the ball and i receive it, i kick it back and my player then basically stands next to their fullback and grab it and score a try. AI must also do substitutions because they play an entire game with a guy that has a broken arm.

i really enjoy the game and think in a few months time this will be the best rugby game ever.

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Important that difficulty is tuned. Playing on hardest - essentially because of AI incompetence in attack, I rarely concede any tries that aren’t a result of glitches at this stage, and only conced pens from the pretty broken scrum mechanic or random offsides when I box kick.

Hopefully as the ai attack improves it will get better

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This is driving me nuts I have paid and downloaded for full version $100 aud
As soon as it loads goes straight to France v Australia can’t choose teams can’t quit it can’t quit the game ive triple checked if it’s fully downloaded
I also played the France Aussie game to see what happens as soon as game finishes goes back to France wallabies game again
I’ve deleted and re downloaded still not working any help much appreciated

Let the game install fully (don’t open the game until it is 100% downloaded and installed). France v Australia is the DEMO.

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You haven’t let the game download fully.

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Just want to discuss rucks in depth for a bit.

The situation with rucks and there being instances of turnover after turnover seems to be very related to the early stages of the game when sides are fresher and their stamina is still very high.

Later in the game turnovers become harder and harder to get causing really long periods of phase after phase of relentless AI attack.

On another note, the more I’ve played this game the more the ruck situation has appeared to be fairly random in who’s going to win at times. That random factor is likely not random at all, but who has gone into the ruck and how much stamina they have to be able to access the full power of whatever rucking stat they have.

Even if those are the factors in play or something similar, it’s still quite random in outcome and not really a game we play or contest, because:

You don’t control who’s coming into the ruck.
You’re not able to pull in the main forwards who will win ball.
You’re limited to 3 men only coming in.
There is no game played from our point of view to win the ball.

Other games have had different ways to handle things.

Rugby Challenge allowed you to either pull in nearest players or to bind the nearest forwards, which had mixed success, because speed was of the essence at times and forwards were often too far away, meaning backs got pulled in and the whole structure of back play often became a mess.

Rugby World Cup 2011 had a button to bind forwards and forwards came into the ruck pretty much exclusively. After all forwards that could be bound were bound, you could quickly use the same button to intensify the defensive forwards effort to turnover the ball and likewise for the attacking forwards to keep it. This worked generally well, but people didn’t always want to bind the maximum number of forwards to have access to attempt a turnover. There was a meter and this was helpful to show how close you were pushing the ref to a penalty, but also on the other hand this was also a slightly button bashy kind of method. This system did allow for better back structure as backs were not expected to commit to rucks and could find their formations a lot better.

Rugby 2025 would work better with a hybrid of the two systems.

These are the changes I would make.

Being able to bring in upto five players would be the ideal maximum number to the ruck.
Allowing only 1 to 2 at most nearby backs to join a ruck at one time (okay not realistic, but in real life you’d not often get more and it’s not ideal for good game structure otherwise.

Not allowing the 10 (or possibly even the 9) to join those rucks.

Add the function for the Triangle (PS) button to also work for the tackler standing immediately after making a tackle and attempting to get hands on the ball (this is how the tackler would “Steal”. Pushing this for too long would result in a penalty.

Having the tackler supported by upto 4 bound players with the same Circle (PS) button we have now (this makes 5 maximum). These players are attempting to blow over the ball as currently.

Once player number chosen are bound and until the ball comes out, then Square (PS) which is currently “Steal”, becomes like the intensify forward effort button from Rugby World Cup 2011. If you do this swiftly enough you could blow the opposition off the ball, if you continue it past a refs warning or too long in general, then there could be a penalty.

The Square (PS) intensify effort button could be accompanied by a meter with a red-line area similar to RWC 2011, but if people don’t like it they could switch it off in options.

I’d also add the ability to click in or hold the right thumbstick to hold onto the ball when in fear of steal or turnover. This would have a small amount of tolerance before the ref would blow a penalty.

We also need to have a change where upon winning a ball from a turnover that you cannot immediately lose it before having used it. It looks very silly with turnover following turnover at the same ruck!

I believe these changes would help facilitate some actual structure to the game and turn rucks into a legitimate contest. There is nothing wrong with using similar ideas to other developers as those ideas were not unique in video game usage.

At the moment we don’t know why people are winning the ball most of the time and an optional meter like (RWC 2011) would help clarify that for people. Once they understand it enough they could always switch it off.

These are some ideas, be keen to know what others think?

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They also have Michael Currys face as Sama Malolo in this picture hahahah. Must be a glitch because they have Samas face too.

Hi everyone!

Just thought I’d jump in and thank you all for your continued feedback with each update. You’ve all been a big help to the team, and it’s nice to see so many new members joining the community to share their insights.

Myself and the rest of the Support team have been trying to remain as nimble as possible, to ensure the feedback following each patch is reviewed by the team, and is taken into account ahead of each update. So I do apologise for any questions here that have remained unanswered here.

I’m happy to say that I have some Extended Patch Notes that I can share with you! We look forward to hearing your feedback, and as always - if you run into any issues, the best way to report this is through our Support Site.

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Looking forward to this update, especially with the news of AI passing more.

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