Couple of quality of life things that may or may not have been mentioned before:
When editing a lineup, could we have it so you’re given a list of suitable positional replacements, rather than having to scroll through the whole squad? Obviously you should still be allowed to put in players out of position due to injuries/if you’re Warren Gatland, for example, but I feel like the UI could be much improved so it doesn’t take so long to make changes.
In Career mode, is there some way it can be indicated how the training one has been selecting has benefitted the players/team over time? You’re currently informed of the stats that each selected training option benefits when you select, but no more than that. Does the effectiveness diminish by player age/potential?
Sad to see we going to seem like spend another update with brain dead AI while the AI is brain dead no matter how much other things change this game will be boring as it will keep just being a one sided game AI needs the most focus because atleast we don’t keep having scores like 40+ and AI 0 or only score 3 points because the game thinks when I offload the ball I’m offside
Played as italy v Ireland on hardest and will still beat the ai comfortably 30/40/50/60 - 0.
Game feels better, and the AI defence ok on hardest, but still scoring far too easily. Part of the comes from dominant defence, and the AI scoring more will bring that number down I assume.
Ai attack is being worked on I’m sure, but it still just doesn’t really do it. Plays so deep and will get caught behind the line constantly.
Offiside lines being fixed would help. At ruck time, the game seems to treat what should be the opposition back foot (and their offside line as a result), as my offside line, meaning I can basically sit 3 metres closer to the attack, which makes defence much easier. In the same vein, when you make a break and the oppisition is retreating, they also get this same advantage where they don’t need to retreat to their offisde line if I play quickly.
Another one is the positioning of the AI wingers on defence. If I can get it wide, I will almost always be able to kick for a 50/22 with my winger, as the AI 15 is generally quite shallow in the middle of the pitch.
Yea the ai passing needs to be continuous improvement and a tactical kicking game also needs to be introduced. Nice to see some risk reward at the ruck tho with the potential for holding penalties…
Good day Big Ant.
When can we expect ALL players to have their face scans? What is the use of the licenses if we play with players that don’t look like themselves??
For example, at the stormers Seabelo senatla is a white bald dude?
And Joshua Tuasova is a ginger white guy
And there is many more i can name
A very interesting Patch we had today.
Thanks for the update, and especially to keep adding new idea to the game.
The “Hold the ball” or “Not releasing” new function is really cool as an idea.
I immagine has to be polish, but for now i found this problems.
Pressing A to keep the ball always results in penalty regardless if defensive player actually tried or was in a good position to jackal or not the ball.
Seems that the CPU never uses this new function. I stolen a lot of ball with X (Jackal) and cpu never gave a penalty.
(Also the cpu choosing Scrum bug is still there)
My suggestion to give this feature a sense is to let jackal to be easier and more often, so a way to retain more easily the ball is to press A, but if the support team or the jackal is made in the right moment the penalty is called.
Thanks for the 20 team competition.
Hopefull this section is going to be expanded more!
P.S.: Please add to the Random Team selection in costum competition an option to let select at least “Clubs” or/and “Nationals” and what not.
Never really find a need to hold on to the ball in this patch. Game is looking up though with these updates, excited to see what’s next on Thursday. A couple of issues I’ve found is that you can’t change goal kicker mid-game. Just reverts back to the default after making that change. I also struggle passing and kicking with the winger after making a break. I think we need to add more than 3 players to the ruck at once. Maybe a maximum of 5. Also, Bielle-Biarrey needs his scrum cap haha. It’s a bit odd seeing him without it. This game is heading in a positive direction though. Nameplates still need fixing, and fends are still overpowered. No reason to sidestep or bumpoff if you can just fend everyone.
Yes 5 in the ruck is a must, will change the dynamics of the game
This will also allow you more use it time at times to set up a play or formation.
Y contested tackle needs to be implemented. The person doing the tackling
should be able to stand up or remain standing and attempt the steel, this would complement the new holding on feature to defend this.
The scrum system is a good system, but needs to be implemented better, there is no reward for playing the perfect scrum. You should be able to keep gaining ground if you keep timing the mini graphs perfect or cause the opponent to be penalized. AI needs to be penalized sometimes in the scrum like the user.
AI passing and offloading need to improve, (have confidence in this), all Big Ants other Rugby league games, have a fairly intelligent AI.
Up and under kick are terrible at the moment, trajectory by players with good kicking stats should be much higher so offensive players have time to get under the ball, and the animation for need to sped up, so you don’t get tackled every time.
Dummy pass was only working to one side. Fix so works to both sides.
Have the hi/low tackle with each having its benefits, low tackle more chance of offloads from opponent, high tackle more chance of getting stepped. This was in RLL3, but was not implemented good, low tackle was to overpowering vs high tackle, A slider that came out for RLL3 fixed it though to play as intended. So it is possible. To balance the high and low tackle.
Sliders are needed so people can fine tune the game to play how they like. (arcade vs simulation)
Big hits to dislodge the ball with risk of penalty is needed.
Line outs are too simple, (not fun at all at the moment) see any previous rugby game system it is better.
*****Pick and go from tackled player is missing, this a big part of Rugby that is not in the game, it would bring exciting rugby quick ball play if implemented correctly, currently there must be at least 1 player in the ruck to play crash ball. You should be able to pick and go, if no challenge has arrived to the ruck.
AI needs to be more effective in rolling Mauls and Advancing Scrums if you play them bad. The AI is not effective in any of those situations.
Overall, the game is progressing, but still many things to be implemented, I think the visuals are there, and there some really good running and passing rugby some of the best I have seen in a Rugby game, there are some creative systems in place for rucking and scrums, they just need to be tuned much better. Happy to see the rucking is progressing considerably but still has a way to go to be on par with other rugby games, if implemented correctly could be one of the best interactive systems yet. Looking forward to next patches.
Hi big ant games amazing so far just wanted to point out that when a ball is won in a scrum it’s very hard to then play the ball as I click pass buttons or 8 pick and go and nothing then happens. Also finding online once a line break is made it’s almost impossible to tackle the player making the break despite having my player run almost directly behind the player on break.
Many thanks RG
Noticed a couple of things, tackler contest takes way too long. The opponent 9 is able to get to the ruck and distribute the ball before the tackler is even on their feet. I’ve had a couple of offloads go skyhigh for some reason too. When my offloads are successful, they are given as offside for some reason. I assume its due to the ruck rules starting to apply when the player goes to ground and when the passed to player catches the offload, they are infront of the “Back foot” of the ruck, resulting in an offside
I dont understand how AI vs AI in EA were great games with lots of scoring on both sides, that were representative of the difference in team ratings, and since launch the games have turned into 0-0 snooze fests. Please fix this. Either weaken their defense or preferably, significantly sharpen their attacks in purposeful passes, purposeful running/support lines, purposeful tactical kicking and also far less scrums on penalties. There should be nearly NO scrums on penalties and either 1) kick for points if the penalty is in a place where the kicker could reasonably expect to make the kick, or 2) kick for touch in all other situations. Glad there are now 20 spots in custom comp, but the next world cup will have 24 spots, so you still wont be able to do your own version of the next world cup. Also no infringements by AI in the ruck, like holding onto the ball etc