I’ve noticed the sprint stamina has been nerfed on this update. Especially forwards have a lot less sprint available. Think this is a step in the right direction and adds some jeopardy when you make a break.
Just want to call out the tackle animations. They are really great (I know they haven’t changed but wanted to call out a positive!). If there is some way to make the hits feel more powerful (player voices / grunts, knock ons, more vibration, pushing players back in the hits) this would be even better. I like the suggestion of a big hit that could result in a high shot or a card (I still haven’t seen a card issued!).
Today’s patch is a significant improvement which is great and it feels like we are getting back on track (for the most bizarre journey).
AI is playing better now, that said I can’t play my back like they do. They seem to get a formation we don’t.
While the AI is doing the right things it’s still near impossible for them to score since player tackling rarely if ever fails. I don’t
Passing off a lineout is still broken and the backline just descends into the lineout for some reason. This was never like this in the old EAs so have a look back at this.
I like the new stamina but a lot of players deplete their stamina way too quickly.
I feel like with the new stamina system it forces you to kick.
The rucks are still a mess though as I’m so confused as to what I should be doing.
Please show player names when players are selected.
Really disappointed that the patch notes state:
" Adjusted Evasion Controls
The controls for evasion moves on offense have been adjusted. With the right stick, Up is Bump Off, Left and Right are a Sidestep and Down will Fend. These controls are camera relative as per the movement of the left stick."
First of all just played a game on easiest to test it on Side Cam and you STILL can’t fend going right to left! I tried about 10 times and no it just doesn’t work. Why when Big Ant actually looked at evasion controls and the camera relative functionality did they not see this!???
Tried bump off a couple of times and that didn’t work either with either direction of play. Maybe it requires much better timing than Fend?
A new update but a big problem remains unsolved, when a player is put on the ground, nothing happens anymore, he remains stuck with the ball on the ground while the other players look at him without being able to do anything, it is a very big problem because from that moment all you have to do is exit the match and play the match again.
This situation happened to me recently. 78th minute of a game that I was winning. AI player stole the ball a metre from his own tryline…and this ‘player lies on pitch’ issue occurred. No amount of button pressing or stick movement could rectify it.
I think in relation to player face scans and players created on licensed teams not looking at all realistic, we should be allowed to edit the teams and put in our own player creations that will look more realistic. I would like to have the freedom to do this.
I have seen many, many players across all competitions and teams that look absolutely nothing like how they do in real life.
As some people have pointed out , why have licensed teams with no editing allowed if some of the players don’t look realistic.
Plus I would like the freedom to remove the players that do not look like the real life players.
As others said, loving the updates keep them coming!
One request that should be easy fix, career mode the stats from training/player growth aren’t showing on the lineup/contracts/international squad pick screen.
The stats do show in game when making subs, e.g speed or kicking improvements, can this please be fixed? Makes squad/lineup picking much more difficult as isn’t showing any player growth or decline, but is showing it during the games.
I feel you guys need to focus on one thing till it’s pretty much completed rather than every update we get a feature or game mechanic that’s more broken as atm it feels we just getting half as updates, and btw making players just running out off stamina just after 5m doesn’t improve difficulty just make the game worst maybe fix AI and make them better than you wont have to nerf stamina if you guys actually knew how to work on AI stamina wouldn’t be an issue
Hi Andy, I think your point about stamina is very well made and I think MaD Dragon Rugby covered it in his video post-patch. It seems the team doesn’t always manage to make subtle changes.
Perhaps Stamina needed a slight change, but it has to be carefully managed. Let’s say they decided that the front rowers were too fast on attack and that needed alteration. If they lower their stamina, then they’ll slow down after a making a break, but then it could also mean that they are too slow to make most of the breakdowns in the game and as users we’re wanting structured Rugby for the most part, not backs in the rucks and forwards seagulling out wide because they’re too tired to get to the ruck.
If the game could somehow know how to limit stamina of certain player types (Tight Five unless highly statted) after they make a 30m break, but not limit their speed when running to a ruck (more their actual role), then that’d be great.
And yes, despite Stamina needing refining. I think they’d have been better to have focused a bit more on AI attacking logic for the higher difficulties for now instead.
I am finding this new patch, v1.0.2793, 11 March 2025 update better yes, passing is a little easier finally but still hard but I put a few phases together, the ball hold on I like a lot.
Scrums, yes I think getting there yes, sliders would be great for help too, I am still on easiest and losing but last game it was 17 - 7 loss so not as bad as before.
The penalties I am giving away are mostly offsides, has anyone worked out how to do a high tackle button.
This game is just getting worst played a game I’m not even sprinting no one has any stamina, did a scrum everything saying good just collapses, great work team keep up these great updates.
And also no every offload is a penalty please test the game before releasing subpar updates please
Will repost because all these points still apply after the latest patch on xbox-s, One note I like the holding on feature, but the AI needs to be penalized for this every once in a while. And the point of implementing holding on is somewhat lost when the Y contest tackling player (stay standing, tackle and steal or tackle, stand and steal ) does not work. If it did, would give more significance to the new holding on feature. AI passing has improved but still needs more, and AI needs to us offloads and sidesteps/fends to improve the challenge they give to the user. AI does seem to be selecting kicking to touch more but still selects scrum at wrong moments, the rest is the repeating list of needed improvements.
The ongoing list of things to be implemented in gameplay.
Up to 5 in the ruck is a must, will change the dynamics of the game
This will also allow you more use it time at times to set up a play or formation.
Y contested tackle needs to be implemented. The person doing the tackling
should be able to stand up or remain standing and attempt the steal, this would complement the new holding on feature to defend this.
The scrum system is a good system, but needs to be implemented better, there is no reward for playing the perfect scrum. You should be able to keep gaining ground if you keep timing the mini graphs perfect or cause the opponent to be penalized. AI needs to be penalized sometimes in the scrum like the user.
AI passing and offloading need to continue to improve, (have confidence in this), all Big Ants other Rugby league games, have a fairly intelligent AI.
Up and under kick are bad at the moment, trajectory by players with good kicking stats should be much higher so offensive players have time to get under the ball, and the animation for need to sped up, so you don’t get tackled every time.(latest patch seem to get a little higher trajectory but not enough)
Dummy pass is still only working to one side. Fix so works to both sides.
Have the hi/low tackle with each having its benefits, low tackle more chance of offloads from opponent, high tackle more chances of player getting stepped. This was in RLL3, but was not implemented great , low tackle was to overpowering vs high tackle, A slider that came out for RLL3 fixed it though to play as intended. So it is possible. To balance the high and low tackle.
Sliders are needed so people can fine tune the game to play how they like. (arcade vs simulation)
Big hits to dislodge the ball with risk of penalty is needed.
Line outs are too simple, (not fun at all at the moment) see any previous rugby game system it is better.
*****Pick and go from tackled player is missing, this a big part of Rugby that is not in the game, it would bring exciting rugby quick ball play if implemented correctly, currently there must be at least 1 player in the ruck to play crash ball. You should be able to pick and go, if no challenge has arrived to the ruck.
AI needs to be more effective in rolling Mauls and Advancing Scrums if you play bad against the AI. The AI is not effective in any of those situations.
Overall, the game is progressing, but still many things to be implemented, I think the visuals are there, and there some really good running and passing rugby some of the best I have seen in a Rugby game, offloads for the User are almost perfect, there are some creative systems in place for rucking and scrums, they just need to be tuned much better. Happy to see the rucking is progressing considerably but still has a way to go to be on par with other rugby games, if implemented correctly could be one of the best interactive systems yet. Looking forward to next patches.
I was in the same situation for many times, this is a very big problem. I say before but nothing happened, i hope this situation to be resolved very quickly.
Still no adding real players to cutom teams. I find it extremly weird this is not in the game. Please let this be in the next update. It’s in games like cricket 24 and I’m not sure why its not in this game.
The fact that we cannot modify licensed players does not bother me because they are for the most part very well made, on the other hand being able to transfer players is for me essential for the lifespan of the game, and if it is possible to modify the kits of licensed teams that would also be good since some creators make very nice kits.