Does anyone know if all the new updates have been applied to the PS5 version? It seems from posts some platforms are carrying different versions, just weighing up whether to purchase it.
I agree and the problem with this is most players want to pss the ball to through the back line but due to the player chaning the running angle it creates a huge gap between the player recieving the ball and the next player then once passed to the next player the player is to far away or too deep then that player needs to sprint much ground to recieve the baal and runs towards the ball
Hi Team,
Latest Patch Feedback
I thought it definitely had improved the Ai to add more variation to their attack and passing with long passes and some multiple passes. I thought they gained more ground and territory but still lacked strategy to score Trys. The game was more enjoyable and more challenging. It was positive.
What I can see is that sometimes the Ai is passing to players very deep behind the Scrumhalf and itâs sometimes easy to quickly tackle the player receiving the ball and they lose ground. I think as long as there is more coded variations on passing to ai players deep or not deep in their lines it will create some more attacking or line break opportunities.
The offloads are needed from Ai and break tackle. Seems as though break tackle/ Bump off is not working as a tactic for Ai or for when you control a team. I only can do Fends.
Ai lacked attacking behaviour to kick 50/20 or kick the ball to try and set up some kind of opportunities for its players to break the line or confuse my defence. On Rugby League Live 4 I found it quite challenging previously playing Ai on some difficultyâs because of their kicking and passing attack.
Also no one seems to drop the ball for a knock on on my team or Ai. Again kicking bombs or high balls could set up field position opportunities if a tired player makes a mistake dropping the ball.
More penalties needed please and perhaps more high tackles from Ai or my own players.
The injuries to Ai with no substitutions and no substitutions for low stamina players might also be affecting Ai attack and defence.
I do like the random injuries on Hardest difficulty. You really canât predict in some matches how many injuries you might get or when in the match early, mid or late so this to me is quite good and realistic.
Animations of players talking to referee I think are good and the referee talking to offending players for high tackles and penalties is excellent and adds immersion.
A good step in the right direction with the patch and I appreciate Ross listening to the community feedback last week along with you all and getting the special patch out before last weekend.
Coach career - Bug. Conflicting Doctors reports on injury type and injury length from email to team management summary on player. ( Please see screenshots below) Also on PS5 I can never tab with R1 or L1 to read the coach career news. It wonât respond.
I hope we can really keep improving Ai attack to make things more exciting and challenging in the future. This to me is a major issue that needs the most attention at this time. Thanks Team.
Can I ask how because I canât win on easiest
Just some feedback after playing a few matches.
General Games:
the offside needs to be addressed. when the AI kicks the ball and i receive it, i return the kick immediately and when doing so my player is offside and standing almost next to their fullback, even gets the ball before the AI does and keeps on playing.
there are some instances where the AI knocks the ball on but there is no scrum and its play on. another issue, when you are in your 22 and kick the ball out, the lineout happens from where you kicked it inside your 22, happens a lot from both sides.
Career Mode:
In my previous post i mentioned it but will again seeing there is no fix or feedback:
there needs to be a budget system implemented. at this moment, my top players are on the market but i cant offer them a new contract because the game doesnât allow me to offer them what is needed, so i lose all my top players. you need to have a budget so that you have more control over the transfer market.
then what is the points for. i do these objectives and get these points, but what are they for? does anyone know? here is my suggestion. when the budget issue is sorted, i suggest that all the points you accumulate during the season, that it can be converted to money, for example every 1000 points is equal to $100 000 that will be added to your budget at the end of the season. the player fatigue is also an issue. it feels that it might have slow down a bit and can play at least 2 - 3 matches with a team before they are completely drained, but think the fatigue issue needs to be adjusted. the penalty scrum is still an issue. yes there is instances where the AI takes a kick at goal or kick to the sideline but 80% of the time they still take a scrum.
then i also need to give BA a huge thumbs up. when i played the final of the champions cup, while the teams walked out, the theme of âworld in Unionâ was playing. to me that was a huge positive surprise because you just get that feeling that you are playing in a final. i didnât want the intro to stop, was awesome lol
P.S just please fix the floating trophy at the end, won the final and got the trophy, but the trophy was floating in the air when presented to my team. also please put like a trophy cabinet in the game so i can see all the trophies my team won.
the game is heading in the right direction and are already enjoying it much more, thank you BA for all the updates and trying to make this the best rugby game ever, much appreciated.
People have mentioned about the Side camera not being accurate to some stadia - currently in the process of collating all the information for URC/Premiership/Top 14 grounds to help the BA team get this locked in. Obviously for MLR some teams have downsized this season (San Diego and LA have moved) so that oneâs a bit harder to nail.
Havenât played in a few weeks due to work, but there are noticeable improvements in the game since the first week, Iâm scoring some decent tries and have some enjoyable moments in the game, however there are still plenty of issues.
Ive not read through all of the posts so some of these might be repeated, but the main ones that im noticing just now are:
Constant scrum penalties when you win a tight head against the AI, ref says use it, canât do anything and a penalty is awarded to the AI team, where they choose to scrum again. The only way to counter it is to not press any buttons and let them win the scrum.
Offside given for a forward pass instead if a scrum.
Still no understanding of the break down, need a jackal animation to show when you are actually trying to compete as at the moment when i win the turnover its a total surprise. Itâs just a button mash. You shouldnât have to bind players to have the tackler or the first player get up and try to win the ball.
Ai never kicking when under pressure in their own half / near to try line, and more often than not the only time they do kick its a box kick from the 9 off the back of a ruck.
In competition mode why canât I just select one team or a few teams to play as for the season and manage them, kind of like a mini simplified career mode like you could on RC4 where you jumped between teams and could manage the squad. Competition mode as it is is a bit boring and not really engaging, especially given that it appears injuries and stamina donât roll over between matches, its just like lots of play now matches.
Players are often invincible and run through the tackling players like they arenât there when they collect an offload.
Support is far too far behind if you make a big break, takes forever for a player to play scrum half meaning no way to get quick ball
Bump offs and fends simply donât work. I try them constantly and they never happen, only hand offs and sidesteps work, which makes it difficult to try and make meters with the forwards or bigger backs.
Ai never substitutes injured players and there doesnât seem to be any ill effect to injured players. The opposition winger was injured but still managed to make a 50 metre break and beat 2 defenderâs to score.
And on injuries, in competition mode it would appear that injuries donât roll over between games. Ive had a couple of players injured each match but come the next game theres no indication that anyone is injured or their stamina affected.
Stamina needs looking at. Im playing one of the minor leagues and the players are all zero stamina by half time.
A couple of things I wanted to bring up after completing my first season in career, some of which have already been mentioned by others here, one or two Iâve not seen brought up.
DIFFICULTY
Having initially struggled against Easiest, Iâve since been able to have some incredibly lopsided games on Hardest difficulty as the AI simply doesnât present enough of a threat, not least as a result ofâŚ
PENALTIES
The penalties and infringements system is certainly better than it was, though I still encounter perfectly normal passages of play being pinged for offside, which seems to lead only to a scrum in the majority of cases. This is at odds with at least a handful of tries Iâve scored when receiving a clearance kick near the halfway line, punting back over the opposition heads to find a lazy runner of mine, usually my loosehead, waiting for the kick to arrive so he can pick up the ball with minimal effort and stroll in for a try with zero recourse.
ADVANTAGES
There is still no such thing as advantage in game, either for a scrum or penalty. Knock-ons are so infrequent theyâre like a golden goose.
CUP WINNING CAPTAINS
Iâd looked forward to seeing my beloved Capten Jac Morgan lift the hilariously large plaque for winning the European Challenge Cup and then the URC trophy, only for John Cena to be presented with them instead. Admittedly, both instances raised a chuckle from me, though it did rather smash the immersion.
END OF SEASON TRANSFER RESOLUTION
Now, Iâll admit, I set the Transfer rules for my career to âALWAYS GET THE PLAYERâ in negotiation, so happily went about transfer listing an awful lot of squad players so I could replace them with a handful of international stars amongst an array of young Welsh players. Transfers appear agreed for all those Iâve listed to move on, all appears agreed for those to come in.
Once I start the next season, less than half of the players Iâve signed are now in my squad, with plenty of those Iâd believed to have signed elsewhere still on my roster. A host of the players Iâd signed have also seemingly completely disappeared from the game database altogether (Wallace Sittiti, Joe Hawkins, Charles Ollivon etc. have vanished from the face of the earth). It may seem daft, but for me thatâs a complete career mode killer if things like that happen. Conversely, it seems that unless you have that setting enabled, you canât sign anybody as youâre already at your salary cap. Some players also seem to demand enormous sums relative to their overall ability, irrespective of age.
Overall, Iâm enjoying the experience of playing matches more and more, though the inability to edit squads, national selections, player attributes and positions, coupled with some mind-numbing bugs and the issues with career mode still leave me quite frustrated amidst all the notable improvements.
Drop goals arenât working for me too. Tap or press longer⌠doesnât do anything. The âkickâ doesnât even get off the ground before itâs smothered by an onrushing defender.
Which is a shame because a couple of cheeky drop goals can make a huge difference to a close scoring game.
Patch day tomorrow, what are we expecting? Very excited tbh
Now that the bigger bugs are slowly being solved, we need an improvement in the game inmersion, and one thing that needs a deeper work around is infractions.
There are so many different kinds in a rugby game that dont happen and could be included in a clever way: not-straight throws in lineouts, collapsed mauls, and so, so many withing the rucking (not releasing, offside, in at the side, not rolling awayâŚ).
Also high tackling, tackling in the air, late tacklesâŚ
Some are hard to work out, but most could be done with a risk/reward sistem that many have mentioned before.
At the moment penalties are only given for offside and most time out of nowhere, when real offside situations arenât penalised.
In rugby you have to pass and run to score and win, but most importantly you shouldnât give penalties away! And I donât think this aspect reflects well on the game.
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Also a question for everyone, do you know if developers work taking all these opinions posted here or only by the tickets sent on the support page?
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Cheers to all, lets keep the hopes up, the game is already starting to be somehow enjoyable.
Iâll take anything patch wise. As long as some gameplay is improved but not to the detriment of gameplay that already plays well pretty please.
Infuriating offsides and being able to contest opponents lineouts. I notice that there is now a lift front/middle/back button during oppo lineoutsâŚbut your player jumpsâŚbut doesnât grab the ball.
There is like a small meter that goes back and forth on the power meter, and you have to press the button once for power and then again to stop the meter.
It is very hard because it is to small to be seen while playing. I have scored a few in the tutorial but only one in a match and it was a fluke
That, and the kicker running towards the defence when recieving the ball are two things to be adressed before drop goals can become a thing in the game.
Iâm very happy to write this post. Since the release of the game I kept on coming here just to write on my disappointment, bust since the last update I can really see some very good changes. The passing system is kinda ok and, very important, the opponenst are starting to move the ball. Thereâs still a lot to do, but finally I can see some light at the end of the tunnel.
I just want to point out a strange thing: I was playing Italy - Wales game in 6 Nations mode, and Iâve noticed that the game takes place in a stadium called âRome Stadiumâ, which is very different from the original Stadio Olimpico. Thatâs very very odd considering that the Stadio Olimpico is in the game and itâs even very well done.
I have faith again, thanks team for the hard work!
@TheJackSmit - Thanks for attempting to collate data on the camera views. Some of the views do seem to vary and mostly itâs in height (some not enough height) and their angling down towards the action.
With some stadia itâs a little easier to read the depth of gaps in the back line due to better elevation. In others itâs significantly harder.
Finally, it seems like many of the right stick skills arenât working on side-cam from one end. Running left to right you can hand-off the opposition. Running right to left, you canât. Itâd be great to get that sorted for an upcoming patch. Some of the complaints Big Ant are getting about the difficulty of the game could be partly coming from the fact people canât consistently do these on one side camera view.
Good day Big ant.
Got the game today and is really enjoying myself.
1 BIG PROBLEM that is frustrating!
How can i be offside if i have the ball? Iâm running straight into a gap then the ref blows me offside?
This has happened almost 6 times in 1 game.
Can we fix this please!
Once, you get used to it, Scrums are very easy at the moment. Even on hardest difficulty. Sometimes you can even just concentrate on hooking it on time, without event doing the first push, then as soon as it flips to your side, do one safe push, yellow or green, can even be yellow, and then quickly press x to play the ball, or press pass. That is why the Scrums only point is to get or maintain possession at the moment, if you do try to push hard, and time max meter without going over and you are successful, you have the grand prize of moving the scrum 1 meter, so it is not worth the risk at moment, press the trigger keys early on the first push on your side, yellow or green and then play the ball immediately. Scrums need to be more rewarding and harder when attempting to play them well, risk vs reward, push just right get rewarded with some substantial meters,(and as long as you keep pushing perfect, you should keep moving the scrum forward) or rewarded by forcing the opponent to collapse the scrum, if opponent over pushes and times the meter wrong. The scrums have a no reward system at the moment if you do them to perfection. BIG ANT, IT IS A GOOD SYSTEM, YOU JUST HAVE TO EMPLEMENT A GOOD REWARD IF YOU PLAY THE SCRUM TO PERFECTION. Sorry for the caps, but I have mentioned this so many times. And it doesnât seem like something difficult to fix/implement. It is a good/cool system, just not implemented well yet, scrums should not be something to go through the motions, it should have a real reward if you play them well, and it should be costly if you play them wrong. This is Rugby. 1 meter push reward when playing the perfect scrum does not give the Scrum justice nor does it make it playing them fun. The collapsing the scrum if you push to hard is pretty good though. Just no real good reward if you do it to perfection. Risk vs Reward, mini game will make the scrums worthwhile and well add to the simulation part of the game.
I have a suggest for enhancement for Rugby 25 that I believe would significantly improve gameplay realism and player satisfaction. Specifically, I propose the introduction of a âstepâ mechanic, allowing players to execute quick directional changes, with the effectiveness of these steps tied to individual player agility ratings.
Proposal Details:
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Step Mechanic Based on Agility:
⢠Players with higher agility ratings, such as backs, should perform rapid and sharp directional changes, reflecting their on-field nimbleness.
⢠Forwards, typically possessing lower agility, would execute slower and less pronounced steps. -
Step Frequency Tied to Agility:
⢠Players with lower agility can perform one step per possession.
⢠Players with higher agility ratings could execute multiple steps (e.g., two or three) per possession, enabling dynamic maneuvers in tight defensive situations. -
Post-Step Acceleration:
⢠The speed at which a player accelerates after a step should depend on their acceleration rating, influencing their ability to evade defenders effectively. -
Diverse Running Styles:
⢠Incorporating varied running animations and styles would add depth and immersion, allowing players to experience the unique movement patterns of different rugby athletes.
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Implementing this feature would enhance the authenticity of Rugby 25 by mirroring the diverse agility and movement characteristics observed in real-life rugby. It would also add a strategic layer, encouraging players to utilize athletesâ unique skills effectively.
Couple of quality of life things that may or may not have been mentioned before:
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When editing a lineup, could we have it so youâre given a list of suitable positional replacements, rather than having to scroll through the whole squad? Obviously you should still be allowed to put in players out of position due to injuries/if youâre Warren Gatland, for example, but I feel like the UI could be much improved so it doesnât take so long to make changes.
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In Career mode, is there some way it can be indicated how the training one has been selecting has benefitted the players/team over time? Youâre currently informed of the stats that each selected training option benefits when you select, but no more than that. Does the effectiveness diminish by player age/potential?
Sad to see we going to seem like spend another update with brain dead AI while the AI is brain dead no matter how much other things change this game will be boring as it will keep just being a one sided game AI needs the most focus because atleast we donât keep having scores like 40+ and AI 0 or only score 3 points because the game thinks when I offload the ball Iâm offside