Rugby 25 Megathread

Jsut a quick one on kicks.
I think the kicking in open play mechanics are good however whenever I make a line break I can’t kick whilst sprinting? As well as this, it’s rlly hard to get a grubber or chip over the top of a defender. I think a good way to fix this would be making it so that if u just tap the button it will do a chip kick or short grubber. Longer u hold it down the more powerful obviously but I’m pretty sure right now u can only do a kick with it coming up with all the targeting and having to hold it down.

Main issue tho is that you can’t pull of these kicks whilst sprinting.

Also pls adjust the goal kicking, I have almost never seen someone kick at goal and barely get the ball off the ground.

Finally, change the animation of when ur kicker drops into the pocket, they shouldn’t be running onto the ball

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Although loving the game atm, do feel the AI Pass to far back giving you ample time to tackle and push them back

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AI Passing is now better which is great, but they still seem to stop a pass short of where they need to go, like when there is clearly an open player on the outside, they do not bother to pass to him, so it needs further expansion. Right now the AI just pass for the sake of passing, but they don’t pass to their support runner when it clearly makes sense to do so.

There are also not nearly enough offloads at this point. Offloads should be high risk, high reward, but they don’t use it at all at the moment, even when it would be worth the risk.

There are also not enough penalties or knock-ons at the moment, which means the game mostly stays around the 50m line, with no scoring. AI vs AI again 0-0 after 10 min halves, despite having a 10 point ratings gap. The AI, although passing more now, are unable to find many gaps, also due to lack of offloads. I want the AI to score far more often and break the opposition AI defense with more ease.

Turnovers are way too frequent at this point.

AI still taking a scrum when given a penalty, when it makes the most sense to either kick for touch or kick for points. Opting for the scrum on a penalty is very rare and only used in certain situations

AI still not making any substitutions whether tactical or injury enforced.

Players still running out the wrong side of the stadium.

Custom competition still limited to 8 teams.

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When you run in a certain angle with the ball you expect supporting players also run the same angle as you but they run in the opposite angle . Example when you run with the ball to your left and once you passed to the player to your left he change his angle to the right witch kills your momentum.

Here is an example from consistent walkthrough’s video:

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I think this is intentional as it gives you a player running an inside line of your run

Played a few games with the latest updates and it really is playing a lot better. Keep up the good updates as this game will be brill.

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I agree, this should only happen if they’re cutting back into an open gap which it never is. Or if it perhaps gives the runner cutting in a much higher chance of performing a fend or bump-off (but both of those don’t work, only hand-offs).

Does anyone know if all the new updates have been applied to the PS5 version? It seems from posts some platforms are carrying different versions, just weighing up whether to purchase it.

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I agree and the problem with this is most players want to pss the ball to through the back line but due to the player chaning the running angle it creates a huge gap between the player recieving the ball and the next player then once passed to the next player the player is to far away or too deep then that player needs to sprint much ground to recieve the baal and runs towards the ball

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Hi Team,

Latest Patch Feedback

I thought it definitely had improved the Ai to add more variation to their attack and passing with long passes and some multiple passes. I thought they gained more ground and territory but still lacked strategy to score Trys. The game was more enjoyable and more challenging. It was positive.

What I can see is that sometimes the Ai is passing to players very deep behind the Scrumhalf and it’s sometimes easy to quickly tackle the player receiving the ball and they lose ground. I think as long as there is more coded variations on passing to ai players deep or not deep in their lines it will create some more attacking or line break opportunities.
The offloads are needed from Ai and break tackle. Seems as though break tackle/ Bump off is not working as a tactic for Ai or for when you control a team. I only can do Fends.

Ai lacked attacking behaviour to kick 50/20 or kick the ball to try and set up some kind of opportunities for its players to break the line or confuse my defence. On Rugby League Live 4 I found it quite challenging previously playing Ai on some difficulty’s because of their kicking and passing attack.

Also no one seems to drop the ball for a knock on on my team or Ai. Again kicking bombs or high balls could set up field position opportunities if a tired player makes a mistake dropping the ball.

More penalties needed please and perhaps more high tackles from Ai or my own players.

The injuries to Ai with no substitutions and no substitutions for low stamina players might also be affecting Ai attack and defence.

I do like the random injuries on Hardest difficulty. You really can’t predict in some matches how many injuries you might get or when in the match early, mid or late so this to me is quite good and realistic.

Animations of players talking to referee I think are good and the referee talking to offending players for high tackles and penalties is excellent and adds immersion.

A good step in the right direction with the patch and I appreciate Ross listening to the community feedback last week along with you all and getting the special patch out before last weekend.

Coach career - Bug. Conflicting Doctors reports on injury type and injury length from email to team management summary on player. ( Please see screenshots below) Also on PS5 I can never tab with R1 or L1 to read the coach career news. It won’t respond.

I hope we can really keep improving Ai attack to make things more exciting and challenging in the future. This to me is a major issue that needs the most attention at this time. Thanks Team.

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Can I ask how because I can’t win on easiest

Just some feedback after playing a few matches.

General Games:

the offside needs to be addressed. when the AI kicks the ball and i receive it, i return the kick immediately and when doing so my player is offside and standing almost next to their fullback, even gets the ball before the AI does and keeps on playing.
there are some instances where the AI knocks the ball on but there is no scrum and its play on. another issue, when you are in your 22 and kick the ball out, the lineout happens from where you kicked it inside your 22, happens a lot from both sides.

Career Mode:
In my previous post i mentioned it but will again seeing there is no fix or feedback:

there needs to be a budget system implemented. at this moment, my top players are on the market but i cant offer them a new contract because the game doesn’t allow me to offer them what is needed, so i lose all my top players. you need to have a budget so that you have more control over the transfer market.

then what is the points for. i do these objectives and get these points, but what are they for? does anyone know? here is my suggestion. when the budget issue is sorted, i suggest that all the points you accumulate during the season, that it can be converted to money, for example every 1000 points is equal to $100 000 that will be added to your budget at the end of the season. the player fatigue is also an issue. it feels that it might have slow down a bit and can play at least 2 - 3 matches with a team before they are completely drained, but think the fatigue issue needs to be adjusted. the penalty scrum is still an issue. yes there is instances where the AI takes a kick at goal or kick to the sideline but 80% of the time they still take a scrum.

then i also need to give BA a huge thumbs up. when i played the final of the champions cup, while the teams walked out, the theme of “world in Union” was playing. to me that was a huge positive surprise because you just get that feeling that you are playing in a final. i didn’t want the intro to stop, was awesome lol

P.S just please fix the floating trophy at the end, won the final and got the trophy, but the trophy was floating in the air when presented to my team. also please put like a trophy cabinet in the game so i can see all the trophies my team won.

the game is heading in the right direction and are already enjoying it much more, thank you BA for all the updates and trying to make this the best rugby game ever, much appreciated.

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People have mentioned about the Side camera not being accurate to some stadia - currently in the process of collating all the information for URC/Premiership/Top 14 grounds to help the BA team get this locked in. Obviously for MLR some teams have downsized this season (San Diego and LA have moved) so that one’s a bit harder to nail.

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Haven’t played in a few weeks due to work, but there are noticeable improvements in the game since the first week, I’m scoring some decent tries and have some enjoyable moments in the game, however there are still plenty of issues.

Ive not read through all of the posts so some of these might be repeated, but the main ones that im noticing just now are:

Constant scrum penalties when you win a tight head against the AI, ref says use it, can’t do anything and a penalty is awarded to the AI team, where they choose to scrum again. The only way to counter it is to not press any buttons and let them win the scrum.

Offside given for a forward pass instead if a scrum.

Still no understanding of the break down, need a jackal animation to show when you are actually trying to compete as at the moment when i win the turnover its a total surprise. It’s just a button mash. You shouldn’t have to bind players to have the tackler or the first player get up and try to win the ball.

Ai never kicking when under pressure in their own half / near to try line, and more often than not the only time they do kick its a box kick from the 9 off the back of a ruck.

In competition mode why can’t I just select one team or a few teams to play as for the season and manage them, kind of like a mini simplified career mode like you could on RC4 where you jumped between teams and could manage the squad. Competition mode as it is is a bit boring and not really engaging, especially given that it appears injuries and stamina don’t roll over between matches, its just like lots of play now matches.

Players are often invincible and run through the tackling players like they aren’t there when they collect an offload.

Support is far too far behind if you make a big break, takes forever for a player to play scrum half meaning no way to get quick ball

Bump offs and fends simply don’t work. I try them constantly and they never happen, only hand offs and sidesteps work, which makes it difficult to try and make meters with the forwards or bigger backs.

Ai never substitutes injured players and there doesn’t seem to be any ill effect to injured players. The opposition winger was injured but still managed to make a 50 metre break and beat 2 defender’s to score.

And on injuries, in competition mode it would appear that injuries don’t roll over between games. Ive had a couple of players injured each match but come the next game theres no indication that anyone is injured or their stamina affected.

Stamina needs looking at. Im playing one of the minor leagues and the players are all zero stamina by half time.

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A couple of things I wanted to bring up after completing my first season in career, some of which have already been mentioned by others here, one or two I’ve not seen brought up.

DIFFICULTY
Having initially struggled against Easiest, I’ve since been able to have some incredibly lopsided games on Hardest difficulty as the AI simply doesn’t present enough of a threat, not least as a result of…

PENALTIES
The penalties and infringements system is certainly better than it was, though I still encounter perfectly normal passages of play being pinged for offside, which seems to lead only to a scrum in the majority of cases. This is at odds with at least a handful of tries I’ve scored when receiving a clearance kick near the halfway line, punting back over the opposition heads to find a lazy runner of mine, usually my loosehead, waiting for the kick to arrive so he can pick up the ball with minimal effort and stroll in for a try with zero recourse.

ADVANTAGES
There is still no such thing as advantage in game, either for a scrum or penalty. Knock-ons are so infrequent they’re like a golden goose.

CUP WINNING CAPTAINS
I’d looked forward to seeing my beloved Capten Jac Morgan lift the hilariously large plaque for winning the European Challenge Cup and then the URC trophy, only for John Cena to be presented with them instead. Admittedly, both instances raised a chuckle from me, though it did rather smash the immersion.

END OF SEASON TRANSFER RESOLUTION
Now, I’ll admit, I set the Transfer rules for my career to “ALWAYS GET THE PLAYER” in negotiation, so happily went about transfer listing an awful lot of squad players so I could replace them with a handful of international stars amongst an array of young Welsh players. Transfers appear agreed for all those I’ve listed to move on, all appears agreed for those to come in.

Once I start the next season, less than half of the players I’ve signed are now in my squad, with plenty of those I’d believed to have signed elsewhere still on my roster. A host of the players I’d signed have also seemingly completely disappeared from the game database altogether (Wallace Sittiti, Joe Hawkins, Charles Ollivon etc. have vanished from the face of the earth). It may seem daft, but for me that’s a complete career mode killer if things like that happen. Conversely, it seems that unless you have that setting enabled, you can’t sign anybody as you’re already at your salary cap. Some players also seem to demand enormous sums relative to their overall ability, irrespective of age.

Overall, I’m enjoying the experience of playing matches more and more, though the inability to edit squads, national selections, player attributes and positions, coupled with some mind-numbing bugs and the issues with career mode still leave me quite frustrated amidst all the notable improvements.

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Drop goals aren’t working for me too. Tap or press longer… doesn’t do anything. The ‘kick’ doesn’t even get off the ground before it’s smothered by an onrushing defender.
Which is a shame because a couple of cheeky drop goals can make a huge difference to a close scoring game.

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Patch day tomorrow, what are we expecting? Very excited tbh

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Now that the bigger bugs are slowly being solved, we need an improvement in the game inmersion, and one thing that needs a deeper work around is infractions.
There are so many different kinds in a rugby game that dont happen and could be included in a clever way: not-straight throws in lineouts, collapsed mauls, and so, so many withing the rucking (not releasing, offside, in at the side, not rolling away…).
Also high tackling, tackling in the air, late tackles…
Some are hard to work out, but most could be done with a risk/reward sistem that many have mentioned before.
At the moment penalties are only given for offside and most time out of nowhere, when real offside situations aren’t penalised.
In rugby you have to pass and run to score and win, but most importantly you shouldn’t give penalties away! And I don’t think this aspect reflects well on the game.
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Also a question for everyone, do you know if developers work taking all these opinions posted here or only by the tickets sent on the support page?
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Cheers to all, lets keep the hopes up, the game is already starting to be somehow enjoyable.

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I’ll take anything patch wise. As long as some gameplay is improved but not to the detriment of gameplay that already plays well pretty please.
Infuriating offsides and being able to contest opponents lineouts. I notice that there is now a lift front/middle/back button during oppo lineouts…but your player jumps…but doesn’t grab the ball.

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There is like a small meter that goes back and forth on the power meter, and you have to press the button once for power and then again to stop the meter.
It is very hard because it is to small to be seen while playing. I have scored a few in the tutorial but only one in a match and it was a fluke
That, and the kicker running towards the defence when recieving the ball are two things to be adressed before drop goals can become a thing in the game.

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