Rugby 25 Megathread

I’m very happy to write this post. Since the release of the game I kept on coming here just to write on my disappointment, bust since the last update I can really see some very good changes. The passing system is kinda ok and, very important, the opponenst are starting to move the ball. There’s still a lot to do, but finally I can see some light at the end of the tunnel.
I just want to point out a strange thing: I was playing Italy - Wales game in 6 Nations mode, and I’ve noticed that the game takes place in a stadium called “Rome Stadium”, which is very different from the original Stadio Olimpico. That’s very very odd considering that the Stadio Olimpico is in the game and it’s even very well done.
I have faith again, thanks team for the hard work!

@TheJackSmit - Thanks for attempting to collate data on the camera views. Some of the views do seem to vary and mostly it’s in height (some not enough height) and their angling down towards the action.

With some stadia it’s a little easier to read the depth of gaps in the back line due to better elevation. In others it’s significantly harder.

Finally, it seems like many of the right stick skills aren’t working on side-cam from one end. Running left to right you can hand-off the opposition. Running right to left, you can’t. It’d be great to get that sorted for an upcoming patch. Some of the complaints Big Ant are getting about the difficulty of the game could be partly coming from the fact people can’t consistently do these on one side camera view.

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Good day Big ant.
Got the game today and is really enjoying myself.
1 BIG PROBLEM that is frustrating!
How can i be offside if i have the ball? I’m running straight into a gap then the ref blows me offside?
This has happened almost 6 times in 1 game.
Can we fix this please!

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Once, you get used to it, Scrums are very easy at the moment. Even on hardest difficulty. Sometimes you can even just concentrate on hooking it on time, without event doing the first push, then as soon as it flips to your side, do one safe push, yellow or green, can even be yellow, and then quickly press x to play the ball, or press pass. That is why the Scrums only point is to get or maintain possession at the moment, if you do try to push hard, and time max meter without going over and you are successful, you have the grand prize of moving the scrum 1 meter, so it is not worth the risk at moment, press the trigger keys early on the first push on your side, yellow or green and then play the ball immediately. Scrums need to be more rewarding and harder when attempting to play them well, risk vs reward, push just right get rewarded with some substantial meters,(and as long as you keep pushing perfect, you should keep moving the scrum forward) or rewarded by forcing the opponent to collapse the scrum, if opponent over pushes and times the meter wrong. The scrums have a no reward system at the moment if you do them to perfection. BIG ANT, IT IS A GOOD SYSTEM, YOU JUST HAVE TO EMPLEMENT A GOOD REWARD IF YOU PLAY THE SCRUM TO PERFECTION. Sorry for the caps, but I have mentioned this so many times. And it doesn’t seem like something difficult to fix/implement. It is a good/cool system, just not implemented well yet, scrums should not be something to go through the motions, it should have a real reward if you play them well, and it should be costly if you play them wrong. This is Rugby. 1 meter push reward when playing the perfect scrum does not give the Scrum justice nor does it make it playing them fun. The collapsing the scrum if you push to hard is pretty good though. Just no real good reward if you do it to perfection. Risk vs Reward, mini game will make the scrums worthwhile and well add to the simulation part of the game.

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Have to say the game feel way more playable and a little bit enjoyable but please can you fix this :

  • player in the pocket always running before kicking that’s annoying and not realistic
  • now that you have fix passing please work on the offensive and defensive positioning it’s so awful to watch and play and that’s a shame cause the flow of the game is pretty good but most of the time if you are not breaking the line you kill your momentum cause of the players positioning
  • AI needs to get better in defense
  • ruck balance is better but still not a good mechanic
  • lineout mechanics still awful and disgusting work on this pls
  • need way more animation for the ball carrier still too much defensive positive animation that kill the momentum of the offensive side
  • still a lack of variations for offensive and defensive animations, same for the skills

Overall the game feels nice to play but still way too frustrating by some lack but have to say you are on the right direction

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Please can we include the bump off soon…

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I have a suggest for enhancement for Rugby 25 that I believe would significantly improve gameplay realism and player satisfaction. Specifically, I propose the introduction of a “step” mechanic, allowing players to execute quick directional changes, with the effectiveness of these steps tied to individual player agility ratings.

Proposal Details:

  1. Step Mechanic Based on Agility:
    • Players with higher agility ratings, such as backs, should perform rapid and sharp directional changes, reflecting their on-field nimbleness.
    • Forwards, typically possessing lower agility, would execute slower and less pronounced steps.

  2. Step Frequency Tied to Agility:
    • Players with lower agility can perform one step per possession.
    • Players with higher agility ratings could execute multiple steps (e.g., two or three) per possession, enabling dynamic maneuvers in tight defensive situations.

  3. Post-Step Acceleration:
    • The speed at which a player accelerates after a step should depend on their acceleration rating, influencing their ability to evade defenders effectively.

  4. Diverse Running Styles:
    • Incorporating varied running animations and styles would add depth and immersion, allowing players to experience the unique movement patterns of different rugby athletes.
    :

Implementing this feature would enhance the authenticity of Rugby 25 by mirroring the diverse agility and movement characteristics observed in real-life rugby. It would also add a strategic layer, encouraging players to utilize athletes’ unique skills effectively.

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Couple of quality of life things that may or may not have been mentioned before:

  • When editing a lineup, could we have it so you’re given a list of suitable positional replacements, rather than having to scroll through the whole squad? Obviously you should still be allowed to put in players out of position due to injuries/if you’re Warren Gatland, for example, but I feel like the UI could be much improved so it doesn’t take so long to make changes.

  • In Career mode, is there some way it can be indicated how the training one has been selecting has benefitted the players/team over time? You’re currently informed of the stats that each selected training option benefits when you select, but no more than that. Does the effectiveness diminish by player age/potential?

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Sad to see we going to seem like spend another update with brain dead AI while the AI is brain dead no matter how much other things change this game will be boring as it will keep just being a one sided game AI needs the most focus because atleast we don’t keep having scores like 40+ and AI 0 or only score 3 points because the game thinks when I offload the ball I’m offside

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Cheers for the update @MattW.

Played as italy v Ireland on hardest and will still beat the ai comfortably 30/40/50/60 - 0.

Game feels better, and the AI defence ok on hardest, but still scoring far too easily. Part of the comes from dominant defence, and the AI scoring more will bring that number down I assume.

Ai attack is being worked on I’m sure, but it still just doesn’t really do it. Plays so deep and will get caught behind the line constantly.

Offiside lines being fixed would help. At ruck time, the game seems to treat what should be the opposition back foot (and their offside line as a result), as my offside line, meaning I can basically sit 3 metres closer to the attack, which makes defence much easier. In the same vein, when you make a break and the oppisition is retreating, they also get this same advantage where they don’t need to retreat to their offisde line if I play quickly.

Another one is the positioning of the AI wingers on defence. If I can get it wide, I will almost always be able to kick for a 50/22 with my winger, as the AI 15 is generally quite shallow in the middle of the pitch.

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I noticed once the ball goes to the wingers, they won’t pass even if they have open supporting runners

Yea the ai passing needs to be continuous improvement and a tactical kicking game also needs to be introduced. Nice to see some risk reward at the ruck tho with the potential for holding penalties…

Good day Big Ant.
When can we expect ALL players to have their face scans? What is the use of the licenses if we play with players that don’t look like themselves??
For example, at the stormers Seabelo senatla is a white bald dude?
And Joshua Tuasova is a ginger white guy
And there is many more i can name

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GotBy

Hello Team.

A very interesting Patch we had today.
Thanks for the update, and especially to keep adding new idea to the game.

The “Hold the ball” or “Not releasing” new function is really cool as an idea.

I immagine has to be polish, but for now i found this problems.

Pressing A to keep the ball always results in penalty regardless if defensive player actually tried or was in a good position to jackal or not the ball.

Seems that the CPU never uses this new function. I stolen a lot of ball with X (Jackal) and cpu never gave a penalty.

(Also the cpu choosing Scrum bug is still there)

My suggestion to give this feature a sense is to let jackal to be easier and more often, so a way to retain more easily the ball is to press A, but if the support team or the jackal is made in the right moment the penalty is called.

Thanks for the 20 team competition.
Hopefull this section is going to be expanded more!

P.S.: Please add to the Random Team selection in costum competition an option to let select at least “Clubs” or/and “Nationals” and what not.

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When all real face scan in the game ? Why is so difficult to putt all face scan now …i don’t understand.

When AI will be good ? Don’t understand too …maybe team need to ask GPT for coding better

When different level difficulty will be different

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Never really find a need to hold on to the ball in this patch. Game is looking up though with these updates, excited to see what’s next on Thursday. A couple of issues I’ve found is that you can’t change goal kicker mid-game. Just reverts back to the default after making that change. I also struggle passing and kicking with the winger after making a break. I think we need to add more than 3 players to the ruck at once. Maybe a maximum of 5. Also, Bielle-Biarrey needs his scrum cap haha. It’s a bit odd seeing him without it. This game is heading in a positive direction though. Nameplates still need fixing, and fends are still overpowered. No reason to sidestep or bumpoff if you can just fend everyone.

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  1. Yes 5 in the ruck is a must, will change the dynamics of the game
    This will also allow you more use it time at times to set up a play or formation.
  2. Y contested tackle needs to be implemented. The person doing the tackling
    should be able to stand up or remain standing and attempt the steel, this would complement the new holding on feature to defend this.
  3. The scrum system is a good system, but needs to be implemented better, there is no reward for playing the perfect scrum. You should be able to keep gaining ground if you keep timing the mini graphs perfect or cause the opponent to be penalized. AI needs to be penalized sometimes in the scrum like the user.
  4. AI passing and offloading need to improve, (have confidence in this), all Big Ants other Rugby league games, have a fairly intelligent AI.
  5. Up and under kick are terrible at the moment, trajectory by players with good kicking stats should be much higher so offensive players have time to get under the ball, and the animation for need to sped up, so you don’t get tackled every time.
  6. Dummy pass was only working to one side. Fix so works to both sides.
  7. Have the hi/low tackle with each having its benefits, low tackle more chance of offloads from opponent, high tackle more chance of getting stepped. This was in RLL3, but was not implemented good, low tackle was to overpowering vs high tackle, A slider that came out for RLL3 fixed it though to play as intended. So it is possible. To balance the high and low tackle.
  8. Sliders are needed so people can fine tune the game to play how they like. (arcade vs simulation)
  9. Big hits to dislodge the ball with risk of penalty is needed.
  10. Line outs are too simple, (not fun at all at the moment) see any previous rugby game system it is better.
  11. *****Pick and go from tackled player is missing, this a big part of Rugby that is not in the game, it would bring exciting rugby quick ball play if implemented correctly, currently there must be at least 1 player in the ruck to play crash ball. You should be able to pick and go, if no challenge has arrived to the ruck.
  12. AI needs to be more effective in rolling Mauls and Advancing Scrums if you play them bad. The AI is not effective in any of those situations.

Overall, the game is progressing, but still many things to be implemented, I think the visuals are there, and there some really good running and passing rugby some of the best I have seen in a Rugby game, there are some creative systems in place for rucking and scrums, they just need to be tuned much better. Happy to see the rucking is progressing considerably but still has a way to go to be on par with other rugby games, if implemented correctly could be one of the best interactive systems yet. Looking forward to next patches.

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Same question on my side… Why docwe have all these licenses but we don’t have real player faces?..

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Hi big ant games amazing so far just wanted to point out that when a ball is won in a scrum it’s very hard to then play the ball as I click pass buttons or 8 pick and go and nothing then happens. Also finding online once a line break is made it’s almost impossible to tackle the player making the break despite having my player run almost directly behind the player on break.
Many thanks RG

Is the latest patch not out yet for PS5 as yet ?

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