Rugby 25 Megathread

5 minutes halves on medium difficulty. Newcastle Falcons 14 Exeter Chiefs 7. (Both teams fairly evenly skilled overall). All scoring being try/conversion. No drop goals…no penalty kicks to the sticks. Newcastle and Exeter are my 2 ‘test teams’ for trying gameplay stuff out. As a footnote…all the other comp v comp games were played on very easy difficulty and all were 0-0 shutouts.

Addendum…just to clarify…this game was AI v AI.

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I’ve just had a 7-7 between Stade Francais and RC Vannes. I play on 20 minute halves and easiest difficulty. This is AI v AI by the way. I’m not playing the game in Play Now, I’ve started a Top 14 competition. My aim is to hopefully play all the main leagues in AI v AI format. I’m very much into the stats that sports games can produce this way. It’s not been too bad a start for Rugby 25. It’s very early days and it will take many updates to get the game playing really well. But I am enjoying it which is the main thing.

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Ruben Love of the Hurricanes and All Blacks skin tone needs adjusting. It is currently too dark. The skin tone looks even darker in cinematics. Screenshot from his most recent match included for reference.

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GotBy

Yeah jokes aside i still enjoy this game and the process to let become good just because i love all the “not in game” features. I have more fun making logos and teams than playing actuall game.

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Iv played a bit today with new update. Noticed AI slightly harder to play against posing a bit more of a challenge. Still for hardest difficulty not where needs to be but it is playable.

Can edit teams please be fixed i am unable to put my created player on either leinster or munster very frustrated as i am an irish rugby fan. This was not issue when released so surely quick fix.

Not hopefull this will be changed as has been ignored last few updates.

The players take often to much time to pick the ball when it falls to the ground and in a unatural way aswell.

Steam, updated today 13th March. @Lachie_BA @JNT_BA

Biggest “easy” fix I would love is in career mode, stats/overall ratings only work if in a game, but when picking lineup/squads for international it doesn’t.

Surely must be a quick fix to show when not in game as clearly training is working as the stats match the training when changing lineup during the game.

Yes, this has been an issue since updates last week. Or sometimes the players will kick it into touch while you try to pick it up. I have seen the AI do this multiple times, as if they are helping my 50:22 into touch…

Hope you made your created player as born in New Zealand then if you want him playing for Ireland

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Same issue on PS5 too. Players aren’t binding to rucks and when they do it’s too late and opposing team either turns over or if their possession gets ball out.

Trying to challenge for them is just button bashing at best and there no actual method to succeeding. Same for scrums. It’s somehow basic as can be and yet a goddamn puzzle.

Genuinely struggling to enjoy this game now as the basic fundamentals are so broken and yet nothing seems to be actually being done.

Rucks, scrums, forward passes and the ball bouncing off your players when stationary after it’s been kicked away by the opposing team. There’s so much opportunity for this to be a genuinely fun thing but it is going backwards.

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@bigant
Can we look to add man of the Match? Would be great to have

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Have the no clearout ruck turnovers been removed? Haven’t experienced one in a long time, and this was a very enjoyable feature - gets too hectic when turnovers do occur as any structure is lost.

The new features for holding on when in possession are very well received, and would be great to see a way to in defence to be able to a) slow down play, not rolling away, maybe hold down bumper; and b) hold down tackler contest button too long and get pinged for not releasing ball carrier

To add effect to it, could incorporate player / crowd sounds, calling out for “holding on” or “not rolling away” to give player some indication as to when to stop holding the buttons, or, when the other player is using same methods

Also, hard go do grubber kicks without player getting tackled late. Can we turn on penalties for late tackles (both sides)?

Xbox X .2807

Finally thank you Big Ant for fixing the issue on Side Camera with the right to left fend not working! The bump off is still something I haven’t mastered but others are saying that it’s now working on Side Camera so I hope I can work on it!

Incidentally there is an issue with the Side Cam at Bath’s home ground, some kind of fogginess that comes and goes depending on what part of the field you’re in and in some areas (particularly the left side of the field) a weird effect pops up when you attempt targeted passing.

The clearout style of ruck pushover does seem to have largely disappeared. I think most players weren’t complaining of their existence, it was more the times it was happening with single players sometimes against up to 3 others.

If Lionmaul’s suggestion (a very good one) of 5 men in a ruck is added to the game, it’d be a great opportunity for a clearout turnover to happen as a counter ruck.

For one example:
The attacking side has added three men to the ruck, but you’ve gotten five in there before them, you could push Y (Or Triangle) in an attempt to push them off the ball.

The issue with adding five players to the ruck would appear to be that you’d run the risk of putting 3-4 backs in there possibly and the structure many people are eager for could disappear at many rucks.

I’d prefer the game only ever allows a maximum of 2 backs to join a ruck per side (other than a tackled player or tackler of course). I’d also like the 10 not to enter rucks at all unless he was the tackler or the tackled player. Surely that could be programmed in? (May have been already as my 10 hasn’t seemed to go MIA for a few patches now).

I know in real life there are occasions where more backs would be in a ruck, but in a game situation it’s very important to have structure where possible.

Also, I do see a lot more of these players on my teams cutting back in against the run of play from not just set pieces but rucks. It happens a lot and it’s almost never been useful in any capacity.

Finally, scrums. It seems very unresponsive at times after that final shove when it comes to passing to your backs. It seems messy and laggy and like the halfback doesn’t want to pass to them. Often causes the scrum to collapse attempting it! 9 times out of 10 I just pick up with the 8 to avoid any issues.

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@MattW @Lachie_BA

Hey fellas,

Again cheers for the updates game is slowly getting more fluid but still requires a lot of work.

Other then the bugs, AI poor decision making, wrong calls from ref for being offside, scrums being overcomplicated and rucks just being a button bash

The biggest issue with gameplay is still the lack of depth on Attack. The support lines/angles, player movement and player positioning. It’s so unstructured, lacks strategy and currently meaningless positioning. Looks like a free for all out there with no intent or plan. Support lines have improved a lot but still very inconsistent. Finding that when the first receiver gets the ball from the half back, the support line are too deep which leaves the ball carrier isolated and destroys your opportunity to get any momentum on attack. Sometimes the support runners are running weird angles, either back towards the ruck, or flat footed and not supporting the ball carrier at all.

Need to implement blocker and sliders, where you have the ball carrier, two players outside him with the outside player cutting on the inside angle to take the short ball off the ball carrier, and the middle player drifting/ sliding behind the player running the short ball line to give the ball carrier the option to pass out the back and feed outsides. That way the ball carrier has two options of support players running different lines/angles. This really needs to be added into the game to add some life to the attack.

Tactics - players aren’t positioning themselves correctly to the tactic you’ve selected. 1-3-3-1, forward pods don’t position themselves correctly and the 10/ playmaker Is standing too deep. 10 needs to be positioned outside the forward ball carriers outside shoulder so they can receive that tip pass then either hit a gap or feed the outsides or next forward pod outside 10.

You need to have the ability to control where you have your forward pods running, e.g off 9, 10 or 12. Otherwise the default needs to be a correct backline formation 10,12,13 with your wingers on either side with the 15 joining the line if in the opposition half. 10 is hitting too many rucks, standing blind or out the back out of play. Get them involved in the attack. Make it realistic.

Hope you guys address this in future updates, sooner rather than later. Hoping it’s a priority as would add so much more depth, realism, strategy and enjoyment to your game!

You’ve got some really good feedback in this forum, if you addressed even a few of these gameplay issues it would completely change the experience for the player. Sad to see the same issues being brought up and still not being addressed or acknowledged.

The fans deserve a good game! Fingers crossed :crossed_fingers:t4:

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Ok so I have few ideas for this game
First off playing at Forsyth Barr Under the roof and it’s raining :joy::joy::joy: that’s just ridiculous covered stadium cmon
I’m really getting the hang of this game scrum rucks etc I think it has huge potential
Since last update been having issue where at scrum time the halfback disappears and it’s just a floating ball and at lineout the ball is glitching like a strobe light
And what is the go with the World Cup why can’t we play it it’s there but says not available

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Yeah I kept meaning to mention the rain in covered stadiums, Forsyth Barr does seem to have an especially large number of holes in it’s roof in this game! :rofl:

Big improvement thank you keep up the good work

Why the AI feels Dumb

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I wonder if we will see French photogrammetry first or we will see the competitions we have photogrammetry for get fully decked first

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@JNT_BA @Lachie_BA as you guys are busy with implementation of certain areas of the game, please also look at the injury’s on players,

Where they actually stay down or something when they are injured, and not continue to play as if everything is fine, animations of injured players and substitutions actually running onto the field.

Also with scrums, i know it might be small technical stuff, but, showing the weight of the pack forwards for the first scrum of the day would be cool, as like Rugby 08. There are so many implementation you can do referring back to that Game.

Below is just another exampe, from Rugby Challenge 4 with regards to injuries

Also commentary names and even commentary in general need to be updated please.

Commentary for Kicking to touch from a penalty needs to be updated, all kicks cant be “over cooked” or negative.

Also, when kicking out on the full from inside my 22, the lineout is right where the kick was taken from, for me and for the AI side, correct please, i cant be leading by two points, receives the kick, I clear a proper touch kick but then end up 5 meters from my goal line for a line out eish, the stress.

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