Rugby 25 Megathread

Quick tip for anyone struggling to score (side cam PS5).
From a 7 man line out throw to the back and hold relevant trigger to select a player, use triangle even if you don’t have time to spot where the icons are. This generally passes to 12 in good depth and space. Then pick off defenders passing to 13 and then wing and your in! Looks good too :+1:

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Need the Penalties sorting tbh, blatant ones not given the you ge pinged for nothing

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Would be great to be able to pick both starting line-ups before a game, also random penalties definitely need sorting

Has anyone seen the AI pass back inside on attack, or are the limited to only getting the ball out wide?

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Bet it would look good seeing the ball spun wide off a line-out. Might have to give it a go myself.

A shame we’d have to always skip 10, because the Halfback and Flyhalf aren’t positioned well to receive off a line-out. Too close to the opposition by a good few metres.

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I saw one injury cutscene in the game Rugby 25 but not sure how it triggered because I haven’t seen these injury cutscenes since last update

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This works in open play using B (or circle). It usually throws a miss one pass, allowing the player to run into space. You can suck in some defenders then go back the other way just like in real rugby

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There was nothing in the messages that was constructive or criticism. You were talking about league… so yeah. It was deleted.

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Competitions:

  • With custom competitions you should be able to name them to be able to tell them apart from others as at the moment its just ‘competitions’ and would be cool if you could add custom logo for the comp.

Career:

  • International teams when selecting team should be 36 players instead of 30, more realisitic and you have lack of depth when players are low on stamia and with carded players
  • Additionally when players get injuried or between games of a cup (week 1 and week 2 of six nations for example) should be able to change the squad drop players and call up new ones
  • Signing players still unclear and can not do realistic one as you’ll always be rejected on the offer.
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And i hope you made yours fijian, tongan or samoan if you want them to play for new zealand

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Great point and because of this I accidently deleted one of my competitions :sob::sob::sob::sob:

On the new update if yoy run stamina bar basically depletes instantlt I am playing on hardest and I am beating argentina 42-0 at halftime when substituting olayers cant there be like a cutscene piece scrum time you still have to mash the pick up button for the eight man to pick up I don’t know anymore

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Yeh really unhappy with the stamina drain, it just seems to have taken all the speed out the game, plus its not like its made the game any harder. It just looks rubbish, and i am still dominating the AI on hardest settings.

i hope the devs can implement a kicking game for the AI ASAP to try and up the difficulty as it is a little boring knowing that every game is a blowout.

Also, when on earth are we going to be able to edit our teams? It’s crazy having a licensed tournament where you cannot even use players who are playing in the actual real tournament.

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Yes I think we all are a bit shocked about the stamina drain.

When this was put forward to the developers I think what people meant was after the game the players stamina take quite a while to go back to full as you had to take players out of the match day 23 for a few games for it to go back to full but instead I don’t know what’s been done but for me the only person who can sprint more than twice in a game is the scrum half and the forwards stamina gets depleted really fast as the game doesn’t know when to put the forwards in rucks and the backs in a backline as at ruck time what should be my outside half is always a prop or a lock and the center is always a flanker.

I know sometimes in real life games backs get dragged into rucks but the game is constant with backs in forwards positions and vice versa.

Needs to be addressed and hopefully with yesterday’s patch only being a stability patch then we may have something big for Tuesday :crossed_fingers::crossed_fingers:

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I really hope tuesday is something better

@MattW @Lachie_BA guys please look at sent offs and sin bins, i got a yellow card, but automatically a substitute is put on and makes my forwards 8 again, which should not be the case,
And nowhere it shows that a team has a yellow card or red.

After the yellow card, where the number and position shows, it shows the number but the position name changes to “preferredrole sinbin” for all the players

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Technically it’s correct if it’s a front row player being yellow carded - got to have a full front row at all times (sacrificing a player for the duration of the sin bin to get the replacement prop/hooker on). Get it logged as a ticket either way.

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How did you get a yellow card :man_shrugging: l have never seen one to be honest i haven’t had a penalty for me in a while either

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I have a feeling they’ve locked this up for now as it makes diagnosing bugs and issues with how the game plays. Once they open up all the Squads to changes (created players & line-up changes) then all of a sudden they have an audience playing with an unknown quantity of variables. It can be hard for them to know what changes actually need made and which are just due to gamers putting in players with unusual skills etc.

Not ideal for us right now, but it’ll help make a better game. I’d just prefer Big Ant to say so if it’s the case. Most gamers could understand if in the long run they’re going to get a better game from it.

Yes, this is why I feel the game needs to be programmed to:
1 - Only allow two backs to enter a ruck at most.
2 - Not allow the 9 or 10 into the ruck unless they have been tackled or if they are the tackler. In those case the 12 comes into the role of half or first receiver.
This would help promote more structure as the forwards would be directed to fulfill their role most of the time.

This does need tidying up. Firstly we need Yellow and Red card graphics up near the score when they happen and possibly a countdown timer for yellow. Secondly TheJackSmit is right they do need to replace any front rowers who are carded and this does tend to reshuffle the forwards with one having to leave for a replacement front rower, but it needs to be handled better in the team management screen to reflect this.

And we do need more cards possible! The best way would be for them to turn rucks into a more playable game and have players pinged for “hands in the ruck”, “continuing to push for a counter ruck clean out when the ref has called leave it” (would be great to hear the ref say that!) and of course the one they’ve recently introduced which is a little too easy to get called “Holding On”.

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Hi Team,

I decided to test Super Rugby Pacific coach career after a number of people in the community this week said they had not got any injuries in coach career mode on Realistic setting for Injuries. I played first 3 games as Highlanders. Hardest Difficulty. Nil injuries to any players or Ai opposition players.
I even did not rest or rotate the players between matches keeping the same 23 players each game. There is definitely a bug issue as I been playing URC and Brazil Super 12 Coach career and you sometimes get 1-2 injuries per match and the Ai too. This is great and for me realistic injuries work in these career competitions.

Also a lack of high tackles is noticeable too. I saw none from anyone. I lodged a ticket but thought I just share my experiences in the forum.

Screenshots below. Thanks Team

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