Rugby 25 Megathread

Only a mole could do that :wink:

1 Like

Totally agree with the comments about the AI need to be better it’s getting to easy imo

1 Like

There seems to be a playface thing where you can upload a face file from your computer, when you create a player on steam? I’ve not tested it though

It exists but isn’t easy to use I found

@MattW and @JNT_BA

Can you guys please fix the issue where you get tackled over the line, but you don’t get the try, instead the player places the ball,

Also the grass on the field, a quarter of the the fields texture is right and the other 3 quarter there is no texture,

No height in up and unders yet, and still getting penalised for box kicks, no advantages for offsides


4 Likes

The game is getting there but rucks are infuriating. Even the tutorials are unplayable because the players just stand around and don’t bind until the ball is already out meaning against AI I can go 20 mins pushing them back but unless they decide to kick away, I’m never getting the ball back because I can’t contest the rucks.
That and the offside penalty every time you try and box kick are the two major issues for me. Besides that, there are only minor issues for me.

4 Likes

Instant Crash when trying to create a team

Enregistrementdelcran2025-03-19201903-ezgif.com-video-to-gif-converter

2 Likes

Since when has there been a defensive line option via the D pad? I’ve just found it today!!
Good idea…but it doesn’t appear to work/ change defensive strategies. :pensive_face:

1 Like

From the start I think!

I’m slowly beginning to enjoy the game, however the offsides from box kicks after rucks, inconsistent/random turnovers following rucks and AI players playing on despite serious injuries all need to be addressed for the game to be anymore than than a pick up and play for 30 minutes tops before the issues get too repetitive.

At this point, it would be good to see full focus go in to improving the gameplay mechanics rather than directing resources on expanding with further players, teams and competitions, which appears to be the direction.

1 Like

Thanks for adding the possibility to create new kits for licensed teams.

I tried to redo France RWC23 kits, but I can’t rename it, it stays at ā€œKit 5ā€ and ā€œKit 6ā€. It is very small details, but would be cool to be able to rename them


4 Likes

1 Like

This is one of those Gifs you can hear moments

3 Likes

Hi Team,

I just re-downloaded 8 custom teams from fan hub. Took a while to set them back up and not re-download the actual 400 or so players again as I had previously amended their skills and appearances.

I just hope future patches do not delete custom teams again from PS5. Thanks.

As for the patch I think it made some really good and positive progress on many teams with face scans across many competitions and correcting appearances. From what I could see , I noticed player appearances improvements so far in Top 14, Super Rugby, URC, MLR, Brazil Super 12. National team - Zimbabwe :zimbabwe:.
Japan :japan: Rugby team now looks excellent and realistic with player appearances. Great work :clap:

I appreciate the work the team did in Brazil Super 12. Players across all teams look more realistic and I saw two teams Niteroi and Piracicaba improved a lot after I lodged a ticket about both those teams all having the same player appearances.

Someone make the MCG please, trying to play the lions series.

1 Like

Please please please bring in set plays it will make the game so much more fun :folded_hands:t3:

2 Likes

Have to say the game feels a lot better just some small stuff bothering me still players who still need to be updated it shows player likeness due in following upgrades or somethibg although other olayers show but the really dont look nothing like themselves sascha feinberg
Wilco louw and
Grant williams
These players look way way way off



This is just to name some there are others also who look way off like lukhanyo Am Aphelele Fassi that is just to name a few can @JNT_BA or anyone come back to us on this

2 Likes

I have been particularly critical of this Big Ant release, perhaps because I have supported Big Ant since before the release of the first Rugby League Live game and rugby is my favourite sport, so to see a developer whom I believe to be capable of releasing enjoyable games takeover my favourite sport has brought both excitement and expectation.

Having played the game for a few weeks now, I have some feedback below which I think is fair and balanced.

There are certain aspects of the game that are lacking due to design and certain aspects that don’t play as they should due to bugs so I’ve separated those out and unfortunately, I presume most issues that are presented by design will be staying as they are, which is a real shame.

Bugs

  • Passing is relatively where it should be, it is no longer gamebreaking. The mechanics of it work fine. It is however, still remarkably clunky.

  • CPU AI does seem to be slightly better in the latest patch, however, it is incredibly far away from where it needs to be to be both fun and also somewhat representative of real-life rugby logic. The biggest issue for me is the AI’s inability to kick the ball out of it’s own 22 (sometimes if I as the player slow down they can get a kick off) but more often than not I just tackle on repeat until I eventually drive them back and tackle them in goal.

  • It seems the phantom offsides from passing are fixed, however, sometimes I can just deliberately go offside during a ruck or after I kick and it’s not called on me.

  • Rucks are far too slow to join player controlled players

  • Every now and then there is no halfback, another player should just jump in, was also a problem in RLL games.

  • Not sure if it’s a bug or by design, but I can’t recall ever having a knock-on in a game.

  • AI really needs to stop picking scrum on penalties.

  • The glitch where you can’t face the sideline when kicking for touch needs to be fixed.

  • I have tried one local multiplayer game, and it just doesn’t work. The button pushes for passing is laggy, amongst other things, it is quite simply just broken. There is no other way to put it.

Design

  • General play kicking is okay, however, I feel RLL3 kicking is the best version of kicking in any rugby union or rugby league game to date. It perfectly balances player skill and a challenge and being able to quickly and efficiently pull off a kick.

  • There is a fine line that needs to be balanced with rucks. You want something that is both engaging, responsive and quick but also somewhat skill based and currently, rucks in the game tick off none of these. I feel Rugby 22 got rucks the best, but even a very simple ruck mechanic such as the X/A button press without pressing too much of Rugby World Cup 2011 also works.

  • Lineouts are okay, however, they are not at all skill based. The Rugby Challenge series or Rugby 22 got line outs to a point of engagement and player skill.

  • I think the mechanic of scrums are okay, they just need to be more responsive and tweaked to just work better. One simple missed button press shouldn’t result in a penalty and the player needs to be much more responsive to passing or running from the back. It is one of the clunkiest parts of the game. Rugby 08 got scrums the most enjoyable. Scrums shouldn’t take longer to get through than an actual real life scrum.

  • Goal kicking is clunky and not overly engaging. Rugby League Live 3 is probably the best example of goal kicking in a Rugby Union or League video game.

  • The design of passing is fine. I wouldn’t mind some kind of short pass to a forward option that exists in Rugby 08, the later Rugby Challenge games and Rugby 22.

Presentation

  • The stadiums that don’t have signage feel lifeless, which is a shame because the actual stadium designs are enjoyable. Even if you just added fake sponsors on signage, it would feel a lot more alive than some of the black screens.

  • To me, the biggest sin the team working on this game have committed is recycling commentary scripts from the Rugby League Live series. I have been watching and playing Rugby Union (and league for that matter) since the late 1990s and never in my time have I ever heard the phrase ā€œthat’s a snappy passā€ or ā€œsnappy passā€. It’s just not a thing that anyone uses to describe a pass. I don’t know who wrote that script but it’s their lasting legacy to Big Ant and it annoys me to no end.

  • Menus are great and responsive and the soundtrack is kind of fun, nice one.

And lastly, a plea to the Big Ant team. I understand it is probably the business case for these games since the Nacon purchase that the focus (and $$) is on licensing and player models. I understand it sells games, hell, the comment above this one is complaining that some player models are incorrect. Please don’t forget about the importance of fun and enjoyable gameplay. I’m sure nobody who joins the Big Ant team does so to pump out fully licensed titles with bland, unresponsive and above all else, not fun or broken gameplay.

To take it back to my first Big Ant experience of the first Rugby League Live. It was not a good video game per se. It didn’t look great and lacked modes but it got the fundamentals of the sport right which ultimately, made it enjoyable to play.

If Big Ant can iron out the general clunkiness of this game, focus on getting the draw and pass of the ball and the ruck sorted, I have faith in the games ability to be an enjoyable one.

5 Likes

Can you let us know how you do this?

What a brilliant post which definitely covers most of what I feel this game has as issues and what it needs.

I’ve quoted the only piece that I felt needed a little debate because to quote your whole post would be a bit much. Regarding knock-ons, I agree they need to be in the game more, but the key thing would be to not have them just be an annoying random happening, which isn’t down to anything you’ve done as a player. It could be annoying to close out a game losing because a couple of random knock-ons when your on attack in the oppositions 22.

Perhaps knock-ons caused by a tackle attempt when a player has just changed their running angle?
Perhaps head on dive tackles which are harder to achieve could increase the chance of them (especially if the attacking player has just attempted an evasion move?)

I’m all for them I just think they need to be for a reason and Big Ant could perhaps include some instructions or game tips in the options menu somewhere?

1 Like

No I don’t think it is. I’ve had friends try playing on my Xbox and they can’t steal the ball back despite being able to do it quite easily on their consoles. The players simply don’t join the ruck or they only join after the ball has been lifted by 9 despite mashing B (or circle) then mashing X.
I agree with the attacking shape needing some work, players are constantly running towards the ball carrier, there’s no drifting outwards or the option to pick a crash ball for instance.