Rugby 25 Megathread

Finally thank you Big Ant for fixing the issue on Side Camera with the right to left fend not working! The bump off is still something I haven’t mastered but others are saying that it’s now working on Side Camera so I hope I can work on it!

Incidentally there is an issue with the Side Cam at Bath’s home ground, some kind of fogginess that comes and goes depending on what part of the field you’re in and in some areas (particularly the left side of the field) a weird effect pops up when you attempt targeted passing.

The clearout style of ruck pushover does seem to have largely disappeared. I think most players weren’t complaining of their existence, it was more the times it was happening with single players sometimes against up to 3 others.

If Lionmaul’s suggestion (a very good one) of 5 men in a ruck is added to the game, it’d be a great opportunity for a clearout turnover to happen as a counter ruck.

For one example:
The attacking side has added three men to the ruck, but you’ve gotten five in there before them, you could push Y (Or Triangle) in an attempt to push them off the ball.

The issue with adding five players to the ruck would appear to be that you’d run the risk of putting 3-4 backs in there possibly and the structure many people are eager for could disappear at many rucks.

I’d prefer the game only ever allows a maximum of 2 backs to join a ruck per side (other than a tackled player or tackler of course). I’d also like the 10 not to enter rucks at all unless he was the tackler or the tackled player. Surely that could be programmed in? (May have been already as my 10 hasn’t seemed to go MIA for a few patches now).

I know in real life there are occasions where more backs would be in a ruck, but in a game situation it’s very important to have structure where possible.

Also, I do see a lot more of these players on my teams cutting back in against the run of play from not just set pieces but rucks. It happens a lot and it’s almost never been useful in any capacity.

Finally, scrums. It seems very unresponsive at times after that final shove when it comes to passing to your backs. It seems messy and laggy and like the halfback doesn’t want to pass to them. Often causes the scrum to collapse attempting it! 9 times out of 10 I just pick up with the 8 to avoid any issues.

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@MattW @Lachie_BA

Hey fellas,

Again cheers for the updates game is slowly getting more fluid but still requires a lot of work.

Other then the bugs, AI poor decision making, wrong calls from ref for being offside, scrums being overcomplicated and rucks just being a button bash

The biggest issue with gameplay is still the lack of depth on Attack. The support lines/angles, player movement and player positioning. It’s so unstructured, lacks strategy and currently meaningless positioning. Looks like a free for all out there with no intent or plan. Support lines have improved a lot but still very inconsistent. Finding that when the first receiver gets the ball from the half back, the support line are too deep which leaves the ball carrier isolated and destroys your opportunity to get any momentum on attack. Sometimes the support runners are running weird angles, either back towards the ruck, or flat footed and not supporting the ball carrier at all.

Need to implement blocker and sliders, where you have the ball carrier, two players outside him with the outside player cutting on the inside angle to take the short ball off the ball carrier, and the middle player drifting/ sliding behind the player running the short ball line to give the ball carrier the option to pass out the back and feed outsides. That way the ball carrier has two options of support players running different lines/angles. This really needs to be added into the game to add some life to the attack.

Tactics - players aren’t positioning themselves correctly to the tactic you’ve selected. 1-3-3-1, forward pods don’t position themselves correctly and the 10/ playmaker Is standing too deep. 10 needs to be positioned outside the forward ball carriers outside shoulder so they can receive that tip pass then either hit a gap or feed the outsides or next forward pod outside 10.

You need to have the ability to control where you have your forward pods running, e.g off 9, 10 or 12. Otherwise the default needs to be a correct backline formation 10,12,13 with your wingers on either side with the 15 joining the line if in the opposition half. 10 is hitting too many rucks, standing blind or out the back out of play. Get them involved in the attack. Make it realistic.

Hope you guys address this in future updates, sooner rather than later. Hoping it’s a priority as would add so much more depth, realism, strategy and enjoyment to your game!

You’ve got some really good feedback in this forum, if you addressed even a few of these gameplay issues it would completely change the experience for the player. Sad to see the same issues being brought up and still not being addressed or acknowledged.

The fans deserve a good game! Fingers crossed :crossed_fingers:t4:

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Ok so I have few ideas for this game
First off playing at Forsyth Barr Under the roof and it’s raining :joy::joy::joy: that’s just ridiculous covered stadium cmon
I’m really getting the hang of this game scrum rucks etc I think it has huge potential
Since last update been having issue where at scrum time the halfback disappears and it’s just a floating ball and at lineout the ball is glitching like a strobe light
And what is the go with the World Cup why can’t we play it it’s there but says not available

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Yeah I kept meaning to mention the rain in covered stadiums, Forsyth Barr does seem to have an especially large number of holes in it’s roof in this game! :rofl:

Big improvement thank you keep up the good work

Why the AI feels Dumb

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I wonder if we will see French photogrammetry first or we will see the competitions we have photogrammetry for get fully decked first

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@JNT_BA @Lachie_BA as you guys are busy with implementation of certain areas of the game, please also look at the injury’s on players,

Where they actually stay down or something when they are injured, and not continue to play as if everything is fine, animations of injured players and substitutions actually running onto the field.

Also with scrums, i know it might be small technical stuff, but, showing the weight of the pack forwards for the first scrum of the day would be cool, as like Rugby 08. There are so many implementation you can do referring back to that Game.

Below is just another exampe, from Rugby Challenge 4 with regards to injuries

Also commentary names and even commentary in general need to be updated please.

Commentary for Kicking to touch from a penalty needs to be updated, all kicks cant be “over cooked” or negative.

Also, when kicking out on the full from inside my 22, the lineout is right where the kick was taken from, for me and for the AI side, correct please, i cant be leading by two points, receives the kick, I clear a proper touch kick but then end up 5 meters from my goal line for a line out eish, the stress.

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Quick tip for anyone struggling to score (side cam PS5).
From a 7 man line out throw to the back and hold relevant trigger to select a player, use triangle even if you don’t have time to spot where the icons are. This generally passes to 12 in good depth and space. Then pick off defenders passing to 13 and then wing and your in! Looks good too :+1:

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Need the Penalties sorting tbh, blatant ones not given the you ge pinged for nothing

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Would be great to be able to pick both starting line-ups before a game, also random penalties definitely need sorting

Has anyone seen the AI pass back inside on attack, or are the limited to only getting the ball out wide?

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Bet it would look good seeing the ball spun wide off a line-out. Might have to give it a go myself.

A shame we’d have to always skip 10, because the Halfback and Flyhalf aren’t positioned well to receive off a line-out. Too close to the opposition by a good few metres.

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I saw one injury cutscene in the game Rugby 25 but not sure how it triggered because I haven’t seen these injury cutscenes since last update

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This works in open play using B (or circle). It usually throws a miss one pass, allowing the player to run into space. You can suck in some defenders then go back the other way just like in real rugby

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There was nothing in the messages that was constructive or criticism. You were talking about league… so yeah. It was deleted.

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Hi BA ream

Game starting to play fairly good

Just a few things i hope we would see in the next few patches

1)Support runners need to run better support lines when player is on attack

2)Drop pocket option works great just need the player receiving the pass to stand still and not run onto the ball

3)All these offside calls need to be looked at…its serously affecting momentum when on attack

4)Ai still goes for the scrum far too often…its better but still an issue

5)When can we add created players to teams and edit teams…hope this is something thats being looked at currently,im sure this would make the whole gameplaying experience alot better for most players out there

6)Please give us sliders to tweak gameplay

Keep up the good work!

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Competitions:

  • With custom competitions you should be able to name them to be able to tell them apart from others as at the moment its just ‘competitions’ and would be cool if you could add custom logo for the comp.

Career:

  • International teams when selecting team should be 36 players instead of 30, more realisitic and you have lack of depth when players are low on stamia and with carded players
  • Additionally when players get injuried or between games of a cup (week 1 and week 2 of six nations for example) should be able to change the squad drop players and call up new ones
  • Signing players still unclear and can not do realistic one as you’ll always be rejected on the offer.
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And i hope you made yours fijian, tongan or samoan if you want them to play for new zealand

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Great point and because of this I accidently deleted one of my competitions :sob::sob::sob::sob: