Rugby 25 Megathread

Same here for me. Not enough core gameplay improvements in the weekly patches to warrant me continuing playing the game.

Back to Rugby 22 for my ‘union’ fix. I wish any Rugby 25 improvements all the best. 60 Euros for this Irishman is a big purchase issue…but I just can’t play the game in it’s current state.

ádh mór…wish you luck.

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Would be nice to have hight/bad tackles when you spamming the button at the wrong timming so it’s not only based randomly, so it’s force players to not spam but being careful about the timming.

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Yep great to excellent points

We need you on the Big Ant team I’m thinking Valhalla_Vagabond

The offside one , I was starting to wonder was just me going crazy but at least it’s not just me getting those

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6 High Tackles. This is weird and not good ! Unrealistic.
Things have changed a lot after I had a Yellow Card incident 2 weeks ago. It was 3 High tackles back then.
I think it should be a Yellow Card for 1 high tackle incident or keep it at 3 for the entire match not half’s. Red Card if the same player offends again.

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Individual players don’t seem to change enough, there seems to be not enough of an incentive to sign better players in career as in my opinion all the medium to high tier players feel the exact same

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I haven’t started a career, but even in Play Now and Competition you can tell that there isn’t the variation in skills that is needed in this game.

The difference in speed between a fullback and a front rower doesn’t reflect reality.
The difference in typical strength between a lock and a winger isn’t noticeable.
Sidesteps from bulky forwards aren’t much different than from speedy backs.
A tackle from a number 8 is pretty much just as likely to stick as a small halfback.

I appreciate that in real life, the differences in skills and strengths across all of the positions in Rugby has narrowed somewhat, but not this much.

Rugby '06 and Rugby '08 innovated with Star Players and this was a pretty important and well liked feature. International teams typically had anywhere from 1 to 4 players which were dominant in their skill areas.

It wasn’t all just extra skill in fending and stepping either.

The likes of Johnny Wilkinson, Gavin Henson and Francois Steyn could punt the ball out of their 22 and almost get it to the opposition 22 on the full!
With All Black Jerry Collins you could hit the opposition players in a tackle and more often than not force the ball out of his hands (not always a knock on) for you to scoop up!

It was a lot of fun. There is no reason we can’t have those kind of things again.

By the way, I’m on here a fair bit suggesting this and that to Big Ant, talking about what isn’t quite where it could be, but there are a lot of areas where this game is looking pretty good.

Graphically in a lot of areas the game looks good.
The feeling of drawing and passing is a lot of fun.
Drawing in players and offloading in a tackle is also well done.
The amount of content, teams etc is great (could still have the NZ NPC tho). :smile:
I even like most of the music in the menus!

Please though, also look at what NotRoss has said and see about players varying properly and make some of the stars of the game stand out. Even if they get slightly exaggerated, it’s great having some players be weapons that you really want to sign to your team.

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Yeah for sure, the stars also feel to be given out very liberally in this, like no offense to the players that have them but there’s players on squads like western force that don’t even make the starting 23 but still have a star

Agree with everything you’ve said here majorly

The passive tackle breaks also need to be looked at, like a 8/prop running full sprint into someone should 70% of the time or so result in a dominant carry

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I have a problem when I clear the ball with my feet in my 22 meters and I find a touch, the touch is played at the place where I kicked. I play in side camera

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Please Big Ant, change the trophy for Networker? I’m not generally an online gamer as I can’t stand all the disconnecting and attempts at cheating going on. Still I’ve been trying to get the Network trophy for winning an online game.

I’ve been in winning positions quite a few times, only to have either the opposition disconnect their signal, the game freeze up or even had my game crash once (particularly annoying as I was in the 78th minute and about to score the winning try, so not the other persons fault).

I’ve tried letting online players back into the game so they don’t want to quit until it’s too late, but no that’s not working either. I’ve got wins registered to my name, but because it doesn’t involve finishing a game I don’t have the trophy. This is on PS5. 3.2% of players have this simple trophy a month after release!!!

I dread to think how I’m going to get the “Internet Points” trophy for 100 pts scored as I’ve already well done that, but with not having finished one proper game yet I have no idea how that one will happen.

0.0% of people have this trophy???

I’d like it if the Networker trophy could also be obtained by just getting 5 wins on the leaderboard as an option, because with all the quitting and crashing issues I can’t see that one going my way unless I meet someone who wants to set up results with me!

I guess people are quitting out even more than usual because there is a lot of phasing through players and all you have to do is fend and it quite often happens that you just run through the defending player! So I can imagine people thinking they’ve just been cheated against and quitting.

Online gaming trophies are often more trouble than they’re worth. So subject to the whims of others.

A solution would be great!

Anyone else that got a 5 meter Scrum, after tackling the AI back over their goal line? I got my first scrum, @JNT_BA have you guys implement this in these few days?

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Have a feeling there’s a big update coming either tomorrow or Thursday? Maybe the new kits will be added too.
Haven’t played in a while though.

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Poneeey and Nogodi are doing a Career with Nola Gold (MLR). They are qualified for the European Challenge Cup. Interesting…

Things that are still killing this game for me:

Scrums - penalty after penalty, i dont even try to interact with the scrum anymore just to not get stuck in the penalty loop

Offloads leading to an offside call. Are these being mistaken for forward passes and called offside, because every replay I go into they are not forward passes!

Rucks - still no idea whats going on. Numerous clear situations where i should be winning the ball due to isolation and nothing. There needs to be a jackling animation of the first man in or the tackler getting up to steal the ball. And when I win a turnover its not obvious, leading to me box kicking half the time as I’m still trying to steal the ball

Player positioning still all over the place. Generally no idea who is getting the ball. And the fullback, the only time i see them is in rucks or catching the restart kicks and the occasional box kick, none of which they should really be doing (apart from the box kicks). I want my fullback in the attacking line 9 times out of 10 but they are never there.

Player stats - had a second row outrun the whole of the opposition back line over 50 metres, they were all running at the same pace, wouldn’t happen.

Ai injuries and substitutions - needs sorted

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I agree a lot of the mechanics need work but the scrums really aren’t that bad
First timing is the triggers
Second timing is A
Subséquents are all triggers, or if you want to pick as the 8 press the timing when the bar is in the green too

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I have noticed that on scrums, where you can tell the outcome is going to be a collapsed scrum you can beat this by tapping triangle on playstation 5 - to box kick the ball.

Yes you lose possession, but you do avoid the repeat of scrummages if you just want to get on with playing.

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Difficulty definitely needs to be looked at. Just won the URC with the Ospreys on hardest Difficulty, winning 39-0 against leinster in the final. The cpu has occasionally scored tries but never more than one or two a game

Also

I cant see how thats true. So you can have Jac Morgan listed in the team sheet with his shirt number etc. Then show the player with his likeness and shirt number, but arent allowed to show the name when hes selected in play? Surely the fact that you’re using his actual face scan means you already have approval, othwise it could be years before these teams are all fully licenced

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Hi guys and thanks for the updates !
My feedback, with some items I saw in others posts :

BUGS

  • Sometimes when you pocket the 10, he runs on his own and you can’t be controled anymore.
  • Forward passes on offloads are punished by a penalty.
  • Bump Off isnt’ working (end camera)

GAME SUGGESTIONS

  • Fend of maybe too efficient should be only for players with the right stats.
  • More challenging lineups would be great
  • Scrum system is quite punishing (hard to win a ball without collapsing)
  • Still problems with AI choice (it doesn’t look to use clearance kick 5m from its line but only when approaching the 22 line) and penalties (scrum chosen too often). AI isn’t dangerous enough (make them harder to tackle ?)
  • Ball loss (forward) on strong tackles (depending on tackle stats) would add turnovers !
  • Up and under not working well
  • We need the possibility to allocate custom stadiums to official teams
  • Possibility to add custom players/ modify player
  • Possibility of Fatter player would be great
  • Condition the possibility of diving to score on the player’s agility
  • 2 types of tackles would be great : A low one that leads to no penalties but a chance of escaping from the attacker - a high one that stops the attacker everytime/ can make the ball drop but can lead to a penalty if low discipline.
  • Easier or faster substitution would be a great addition.

Thanks for the updates, You have a community of enthusiasts who support you !

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Playing the most recent update and it feels like it’s starting to be much more playable, AI playing more and passing more fluid. Suggestions for improvement:
-scrums could be more simpler - difficult to complete
-kicking game is limited so haven’t used it much
-turnovers very rare even of easiet level so huge amounts of time defending but no joy it in because there’s not much variety in types of tackle, can’t hold up, latching doesn’t work can’t drive people indirections in tackle - could do this 20 odd years ago on first RLL games

  • can’t take quick line outs
  • No set moves for back line
  • No set moves off line outs (players run in round to take ball off top up 5m channel or around tail into 15m area or between two pods or quick throw once lie out set to first man
  • Support lines should give you an inside pass option most of the time
  • Offload out of the tackle more like rugby 08
  • Pre-wind up passes eg tap pass twice for a quick catch and passs

Hope that helps, definite progress though since release - I nearly never played it again at first.

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Rucks The good / the bad/ the ugly

The good: 1.There is a good system in there.
2. First time in rugby game you see a good clear outI 3.
3. The 3-button system could be good (simple but deep)
4. They are happening at the correct moments most of the time
5. They do feel interactive in the sense that if you get more
involved you have better chance of a turnover.
6. Big Ant Seems to be implementing new things we are asking for
(like holding) just have to fine tune it.

The bad: 1. the animations should be flipped, the one man steal should be a
a quick steal with no push over effect, and the 2- 3 player
turnover at the ruck should be a pushover. The way it is now is
at the ruck is that these actions are backwards. The animation
for these actions should be switched
2. The AI does not get called for holding on ever. And there are
plenty of times I have isolated them and they should have
been called for holding on or they should have turned it over.
3. Its seem the bind, bind, bind (without steal) pushover is no
longer in the game. (keep it in)
4. Up to 5 in a ruck would be better
5. The more players you bind, the more time you should have to
play the ball. (but if you wait to long , you risk a counter ruck)
The Ugly: 1. The Y tackle , stand, steal jackle, is non existent, the animation
needs to be faster for this to work, offense could counter it
some by holding on.
2. There needs to be more infringing for both AI and User, (hands
ruck, holding on) Coming in illegally,

Simple system to improve current system (could work with current system)

  1. Fix the Y tackle, stand, steal/Jackle
  2. If you are first to the ruck (bind and steal) (offense can counter by trying to hold on. (it works now sometimes, but the animation is wrong, should be a simple steal not 1 vs 3 pushover.
  3. If offensive team only binds 1-2 players, and you quickly bind, bind, bind, three players then ruck forms, then the x button would work as a hand in ruck, with chance for sneak steal, or be penalized) (current animation already there). and Y button could be the safer option to try a for a pushover in the ruck. This would work on any 1 vs 1, 2 vs 1, or 3 vs 1, 2 vs 2, and 3 vs 3 with player stats and timing matters, Maybe have the controller vibrate for the perfect push window to do a ruck Y push over. Or some kind of gauge for the perfect pushover. But if you go over you get a penalty, similar to Rugby 2011. Risk vs Reward. The offense can match the counter push. To stop the pushover.

It seems like there is a good system in there, they just have to get the animations lined up with the action, and add a few items to the ruck, like hands in the ruck, entering the ruck illegally, holding on (tuned). Y contest tackler. A pushover button (Y,) separates from a steal (X) or if the ruck is formed (x) becomes a hand in the ruck /steal or penalty.
I will give Big Ant props that I am literally trying to change into the closest rucking player to go in there and get the steal, so the rucks do feel interactive, they just need the items mentioned above and match up the correct animation with the correct situation. Looking forward to the next update.

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Alot of kinks to iron out, but Im enjoying the game alot, defs on the up trend

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