Xbox-s patch date 3/13/25 The AI has stepped it up moving in the right direction, starting to pass, offload, sidestep. Now the only thing is I know it will take time to build the AI, currently on difficult, I think they are using holding on to cheat a little, plenty of times I isolated their offensive player, and should have jackled or have the AI get a penalty for not releasing.
- Number one: easy fix, can the holding on in the ruck button be switched to the left analog down button? (This would allow you to continue adding players to the ruck as you hold on, putting the hold on left analog down button so you can continue to add players to the ruck with the other button.
- Eliminate all together the 1 player vs 3 push over in the ruck, turn this into just a jackle or steal, get possession or have the AI hold on for a penalty.
- Bring back the 3 man pushover in the ruck(without having to press steal, looks like it was lost the last patch) We want options at the ruck please, once the ruck is formed if the opponent does not properly stack there ruck, allow the 1 to 1 pushover to happen without having to push steal, occasional 2 vs 1 pushover, 2 vs 2 pushover depends on timing, and occasion 2 - 3 pushover (depending on timing) and 3 on 3 pushover if they take to long to play the ball. There should be some kind of meter for this, so we know what is going on in the ruck. Also, the ref should say release or some kind of meter that tells you to release or get penalized, at this point your only option would be a push over not the steal. For some reason the last patch got a little agitated with pressing steal like a mad person. I should know to stop or get penalized for hand in the ruck. Hand in the ruck should also be called on the AI occasionally.
- Please fix (for the love of Rugby, the Stand contest and steal Y button still does not work. Animation is way to slow. See how Rugby challenge 2,3,4 does it, almost to perfection. Even though the animation in Rugby challenge looks weird because it is abnormally fast, for some reason the Jackle works very, very well.
- Balance out the sidestep, bump, and the fend button, there is no reason to use sidestep or bump, the fend is a way to powerful, it has almost become like a pattern like the old games, when its a trick that work every time. If you do a quick ball from the ruck, bind 1 and then pick and go and fend you alaways get at least 5-10 meters. The special moves should be balanced better with each working better depending on the tackle the defense uses. Fend is overpowering at the moment. Making the game to easy even on hard difficulty.
- Make sure the holding on is not converted to a cheat for the AI, they should be able to pass, offload, fend, bump, dummy, and sidestep their way to victory, not illegally hold on to the ball longer than normal to cheat.
- Fix the dummy to the right , it is not working , only dummy to the left works.
- Allow for more meters to be gained in the scrum, (if you play it to perfection with a team with a good scrum) or penalize the opponent if you out play them in the scrum. The scrums have to have a better reward, the AI is to easy, to easy to take possession from them in the scrum.
- The AI is worthless in the Maul, The USER is overpowering in the Maul, if I get a lineout near the try line , I can get a Maul try with a 10-15 meter push every time. Should be able sometimes if timed perfect , but not all the time,
there really should be like a mini game or graph for the mauls. - AI still choosing scrum over penalty kick, at least if the AI were good in the scrum. But they lose in the scrum witch makes it worse. (And this is on hard difficulty).
- Last but certainly not least, one of the most requested items, (PLEASE ALLOW THE POSSIBILITTY TO ADD UP TO 5 IN THE RUCK.) will change the games dynamics for the better.
Overall the gaim is progressing , Thank you Big Ant for addressing things, looking forward to continue updates. As mention before , pass support is starting to get really good along with some great offloads, this part of the game has really improved, In the rucks, just have to make sure when you add a good feature like (holding on), you donāt remove a good feature like 3 vs 1, 3vs2, and 3 vs 3 pushover contest at the ruck, once you can no longer jackle.
It seems on the last patch we lost the push over without having to steal move.
Plenty of times I had 3 arrive to the ruck vs 1 or 2 on offense which should have been a pushover without a steal attempt. So just bind, bind, bind, push, maybe they could add a bind, push button, bind, bind, push, bind ,bind,bind, push button, push button could be the Y contest button once the ruck is formed, that way we can choose to bind 1 and steal, bind and push, bind, bind push, or bind, bind, bind, then push, let us try to either push or steal, with steal sometimes cheating , sometimes getting called for hand in the ruck. Risk vs Reward. There is a really good ruck system in there, just have to add the ability to add up to 5 in the ruck, and get the steals and pushovers sorted and holds, and hands in ruck implemented better. And use some kind of graph visual system or audio signals from the ref, so we know what is going on in the ruck.
Hereās looking forward the next update. Thank you Big Ant
Response to : [Nesreviac] The forward vs back into the ruck, could be Easly sorted by having one button for forwards and one backs, this could actually play to the strategy of the game. User would have to determine when to send a forward or maybe if no forward around send a back in to the ruck, this could add to the fun and strategy of the rucks. Rugby Challenge sort of had this with quick bind vs heavy bind, Big Ant could one up it be splitting it to an actual bind forwards or bind back button, two separate button to bind. So it would be up to you to make the correct combination each ruck phase. If you make the mistake of binding 3 backs, and your left with little in the backfield, then thatās on you. But if you quickly send a back in a unsupported ruck for the steal, that could work as well.