Rugby 25 Megathread

Big update coming today???

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Is the international squad sizes going to get bigger because atm we can only select 30 but in real life for a World Cup it is 34 and more for other comps

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I checked in with the team on this one - this was intentional, though it will be changed in an upcoming update.

The format calls for invitational spots - and while this has been just Europe and recently the occasional South African team, it was opened up to the rest of the world to give more variety in career mode in the game.

But clearly people find that odd for the Europe cup - seen a few comments on it, so it seems it feels more like a bug to people than a fun bonus comp for people managing MLR and other leagues.

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GotBy

I mean, it feel like a bug in real life that South african teams are in it :sweat_smile::joy:

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Hey Matt, Just downloading the new update on steam. Pretty big at 6.4gb any patch notes before I play it?

New patch feels the exact same, with all the major issues still there and still incredibly easy (beating NZ 80-0 with the Sharks on hardest).

Too easy to offload and fend especially.

Would say it is nice that it seems like the player names in the UI are now fixed!

Patch notes releasing is one of those complicated things. As we have to work with people in other countries with time zone differences and the like. Sometimes it can take a little time. They will be posted as soon as they can in accordance with all teams involved. While we (Matt, Lachie or I) post the notes here, it’s a team effort which means sometimes it can take some time to publish once everyone is ready and signed off.

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Played a match at Forsyth Barr stadium home of the Otago Highlanders and decided to see if you would still get rain even though t here is a roof. The rain still falls through and I’m guessing It’ll be the same with principality stadium and others.

Hi. while on career mode, will there be changes to the recruitment of players. for example, i cant keep my top players, the offers they want, the game doesn’t allow me to get close to those offers so my top players keep leaving? will there be a budget system where you exactly know how much you can spend on recruiting players seeing there is none now?

any feedback will be appreciated because i posted this like 2 or 3 times before and no answer on this.

thank you

Can we edit squads yet? New face scans??

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It seems we can add players (created?) to licensed teams : Just added Daly to Clermont for exemple
But we can’t remove an initial player from a licensed team

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But isnt there a limit to the squad size?

Have you tried the gameplay yet? Penalties, offsides, kicker in pocket? Any improvement?

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Everyone who is working/away hoping, praying we get some nice feedback on this before we hop on later..

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There does seem a more positive vibe to the gameplay when I played today. AI appear to kick more from behind rucks. Slinging the ball out to the winger seems to have been less and AI taking ball into contact more. AI handoffs and body swerves seem improved.

Still get called for offside when there is a flat pass. Rucks show no difference…in fact during a human v comp match I put my controller down and let the game play out…and my team managed a few ruck turnovers!!

All in all…the most enjoyable gameplay to date…for me anyway.

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Is this today’s update? I’m not home until tomorrow so can’t test, hoping they’ve improved the support runners as right now the support runners seem to still run towards the passing player which is a nightmare as you have to try and change position with the ball in hand and always get tackled.

Also hoping the floating passes is fixed :crossed_fingers::crossed_fingers:

Stamina drain is still there which is frustrating, but overall the game is more balanced. The hand off seems slower so it is not an automatic line break…still no bump off though.

Stealing the ball is far more balanced as well, and the AI are not going 20 plus phases without a turnover.

If the team can now focus on a kicking game for the AI and overall difficulty it would be much appreciated.

Once again, thank you to the development team for their efforts. I have always maintained that with a few tweaks this will easily be the best ever rugby game, and i stand by that.

Edit. i’ve not sure if the edit roster is functioning properly, i cannot add or remove anyone from the international line ups??

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Really important that the players feel more different tbh. At the moment, it only really feels like there is a slight difference in speed, but even then, it isn’t big enough.

Too many tight five forwards running in long distance tries is just not great. Means you can just sling it about really, without having to use a prop like a prop, or a winger like a winger.

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I feel like the overall gameplay needs to be slower and that attributes should come in to play that way the game will feel more intense. There should also be an attribute and animations for carries sometimes you should be able to get go forward and get some momentum off a decent carry not just go backwards all the time or limited ground.

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GotBy

Hello @MattW @JNT_BA,
Thanks for the update today.

Don’t know what was worked on but i can find a general polishment for parts of the game.

Also seems that perfomance is improved.

I’m here to suggest something.

To help players know more to when or not press the ā€œHold Buttonā€ or ā€œJackalā€ and in general know whats going on with the ruck without any new annoying UI (And add to realism)I encourage to introduce new lines of referee voice.

ā€œRuckā€ - when ruck has form, jackal is no longer permited and A ā€œhold buttonā€ has no effect.
ā€œNo hands/Releaseā€ same has Ruck just reminds to defenders to no longer try to jackal else penalty is given.
(So introduce a new penalty of hands in the ruck)
ā€œTurn over is good/counteruck is goodā€(something like that) at the moment, especially for who plays back camera with no alternate camera option and who plays on side camera, is difficult to quickly understand when a ruck has been countered without the full animation.

Scrum should be quicker… i can’t do 10 pushes to just play the ball with the 9.
So i suggest to add a button to play with the 9(like the one for playing with the 8).
Also a good push should, sometimes or for good reasons, results in scrum collapsing or rotating against the opponent.

Even in Hardest difficulties, Ai should make some errors.

A lot of things needs to be worked on:
Proper Offside still not on the game,
But we have random given offside.
Ai Attacking still lacks of good vision, space awareness and in general strategic intelligence.
Some bugs


Can’t aim to the nearest touch line…

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Doing the RWC with Fiji in the Career Mode, simulating some games.

1st Game : Georgia 15 - 3 Fiji → 0 Point for Fiji

2nd Game : Fiji 49 - 0 Tonga → 5 Points for Fiji

3rd Game : Scotland 16 - 13 Fiji → 1 Point for Fiji

4th Game : France 0 - 50 Fiji → 5 Points for Fiji

I should therefore have a total of 11 Points.


13 Points ! Dang! See you in 4 years Scotland and Georgia. No Michael, I didn’t pay the ref!

Leaderboards should be:
France: 12 Points
Fiji: 11 Points
Georgia: 9 Points
Scotland: 9 Points
Tonga: 5 Points

It seems the right teams are qualified to Quarters, but there is a +2 for all teams.

Spoiler: Ireland lost in Quarters

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