Rugby 25 Megathread

First time writing in ages, and after getting a good amount of hours in on the game i got some ideas/suggestions/bugfinds for the game.

  1. intercepts, The amount of times when the ai rarely passes that ive read it, and my player just runs into the ball and doesnt pick it up, yet the ai will read the most crazy pass and intercept it? are the intercepts scripted or at random? cause intercepts seem to be near impossible to get in the game.

  2. AI. Ai is the only thing stopping me from getting on the game more. When you are on defense you can just put the controller down because the ai gains no meters at all. I was playing as a random Bangladesh team against new Zealand testing the defense, and i put my controller down and pushed back new zealand from my 22 to their 22. Ai need to be able to identify gaps and whatnot. Also, make them concede penalties more. AI defense is sometimes alright. But seems terrible because im the only one scoring.

  3. Penalties. The ai rarely concede a single penalty all game. Would be nice if the game might have a morale system, which affects discipline, the worse their morale gets (from conceding losing territory etc.) they concede more penalties or errors, with different teams having stronger morale over another.

  4. better attacking options. Set pieces, better lines, backs/forwards differentiated. Have your forward pods with two possible leads for forwards (A&B) and the backs (fly half Y/centre X). More realistic position on field also, if there is a forward pod running up, dont just have the 10 slung out 20 meters away, have him right behind the forwards for a hook. At a ruck/scrum/lineout, 10 should always be first reciever, but i always find him just randomly scattered around the field.

  5. passing. Passing attributes could be better, such as a player with lower passing attributes cant pass as far or as accurately as a player with high attributes. Also, can far passes have height on them? no one is missiling a flat pass 30meters whilst running, would be more realistic if they had some arch rather then a flatline. Different passing combinations would also be nice, like: rb,rb/lb,lb as a wrap around. rb,lb/lb,rb as popping it on the inside to a player
    with them to try break the line. something to give more flow, and skill. Players still sometimes dont run on with pace when they should be.

  6. stepping/hand-offs/bump-offs. I like the new hand offs, that actually slow your player down instead of them not breaking pace and running the whole field, but; ive never had one bump off (flicking up) ever work, so i dont even know if its in the game. But stepping rarely ever works. so inconsistent. only ever had it work twice. Stepping could have more combinations, like goose steps and such.

  7. dummies. Will they be implemented? there are times when im holding rb/lb to pass and i see a gap and run for it to not sell any players and get smashed. maybe if when you hold the pass button and are about to select options, if you let go of the button its a dummy, which would make the ai continue to shift over as if youd pass and take a quick second to react, giving a chance of making a gap or better pass.

  8. try line attack/defence/phase play Can we have forwards running it low and hard when you are 5-10m out. just getting phases together. There isnt really much phase play in this game. Maybe we can select different tactics with the d-pad, like phase play/backs-ball/pick and go’s. which alter some animations and team set up, rather then the kinda useless split/wide forwards thing in the game, but add a buttom prompt to try and dominate collisions, like pressing a has someone bind onto you as you take collision/ which can help you gain momentum and meters, because at the moment you cant actually gain meters from just running it up.

  9. held up. At first every try was held up and now every try is a try. One step forward another back. A button prompt perhaps to score a try? and to hold one up?

  10. tries, i dont think that Ben Tameifuna is going to be front flipping over the try line and doing a figure 8 swan dive or whatever that one dive animation is. I dont hate the animation, its just never used at the right time, every time i go to dive in the corner, i never get that animation, instead my player just turns in and dive on the floor. would be nice if i could have that big aerial dive actually in the corners.

  11. wind. Wind has like no effect. Please make it actually have a big effect in this game. actually challenge you on conversions and kicking for touch rather then moving it 1cm over and slotting it, but actually have to aim outside of the posts sometimes to curl it in, and having impossible kicks if the wind is too strong.

  12. ive never ever had a yellow card in this game. I dont ever even concede penalties. Make it more possible. Have the ref tell you to leave it and if you dont stop mashing x he penalises you. offsides to be fixed maybe? add more ways to concede a penalty, that you may get away with.

enjoying the game at the moment, most of the time, just certain things are stopping me from playing it more.

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Yeah I got the same, on the PS even after the current update

additional, will consoles ever get a texture update? on pc the game looks amazing, on console its alright. No 3d grass?

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First I want to thank Big Ant for the dedication they are showing to this game. Over the last few weeks the game has improved massively and twice weekly updates shows how committed the team are.

I believe Rugby 25 has the potential to be great. Keep on this path, I believe it will be.

However for me, there is a major sticking point to overcome and that’s the AI attack

The current AI is way too predictable, with one off passes from the ruck, and the occasional pass to the man in pocket then a bullet pass to the wing. Its pedestrian rugby and way too easy to read.

Where are the AI pop passes and offloads?

Where are the passes in broken play?

where are the inside passes?

where are the running lines and formations?

Its all too static and the AI stand so deep they cannot get any go forward or momentum.

Please Big Ant, this is a key area that I believe is holding this game back.

Watch any of the content creators and they all the say the same thing. Its the same message…the AI don’t offer enough in attack.

The funny thing is some of early access builds had better AI attacking with offloads and more fluid and random passing structures. Where did they go? Why were they taken out?

Again I don’t want to be too critical but I pray that more positive changes are made in this areas. Get this right, and this game will be awesome!

What do you think would improve the AI attack? What changes improvements need to be made in this area?

Thank you!

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GotBy

Tried the Update, cool to see and play with women’s team.
After some arsh comment from ourselves, the game seems to be slightly improve.
Now SOMETIMES offside is called when i run from ruck line.
Still that has to be consistent and more robust. Also offside should be called (with an advantage) when i don’t tackle the ball carrier.

Seems to me that forward passes from offload are wrongly called as offside penalty.

Also the weird “scrum” call from penalty AI do is still there.

P.S.: i wanna remind you that all the penalty a user could give up, AI should be capable to do it to. So “Hold on” penalty, offside, high tackle.
No matter the difficulty.
Remind you that AB took a Red Card in RWC final. So not even the best are perfect.

Still game seem better. But please don’t dare give this game no attention… work on it

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Beyond everything, what happened to

the issue of the very slow rucks limited to 3 participants?

the very rare penalties and knock ons?

promised set plays?

rain and mud on the players?

sin bins and red cards?

(and much more, such as rolling mauls, scoring from mauls, robotic lineouts, advertising in stadiums etc.?)

The mates who agree to play a few games with me (ps4), if they don’t get bored after a handful of minutes, do nothing but ask me "Why on earth should I buy R25 in life? :face_with_raised_eyebrow:

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I don’t know if it’s there a “Rugby” License to lose in the first place. Problably all the lincese for the teams expired or were bought by nacon and they were exclusive deals.

For the rest i agree. We will probably have a R26 before we get a good r25

I’m testing out the AI now with a 20 minute half AI v AI match. I’ll post the result when complete. I’m already going to predict a 0-0 final score. BRB with the result.

Update: Final Score RC Vannes 5-7 LOU Rugby

Ok so there were a couple of tries in the game but by and large the AI is still pretty much the same as before the patch. A marginal improvement at best. If Big Ant put their efforts into fixing what’s wrong with the game instead of adding more content then we could have a good game on our hands. They do need to focus on improving the AI if players are going to have any kind of challenge in this game. Plus for AI v AI enthusiasts like myself it would make for a more realistic game and score line. But I agree with everything that folk before me have said regarding all areas requiring improvement. This really ought to be a major priority over any more content additions. Big Ant please don’t follow the philosophy of so many other game developers by adding a ton of content but not fixing the base game. I’m on the bandwagon for the long haul but we really need to see improvements before too long guys. :+1:

Can’t appear to be able to play mens friendlies stuck on women’s teams

What is with the branding looking so much better for the same stadium when its a womens game v a mens game. It makes no sense, it cant be licensing which is the excuse for everything, considering twickenham is night and day between a womens game and a mens game. The womens matches even have accurate chants/songs.

Hey it’s been a while since I’ve popped on here for some feedback but as someone excited for the women’s teams to be added I thought I best let you know about some issues.

  • Team management doesn’t work in the women’s six nations. Any changes are not reflected in game.

  • Women’s teams are limited to just 5 subs instead of 8.

  • Nice work on the pitch advertising but why not include that in the men’s matches?

  • Hopefully I’m not being stupid but there looks to be lots of new stadiums whilst playing the women’s six nations which are not available in play now.

Those are just women’s exclusive issues I’ve come across but here are a few things for the overall game.

  • When AI teams try to kick the ball out at HT/FT they make a complete mess of it and don’t use any power in their kicks. It usually goes straight to my team.

  • Pyro/fireworks don’t work all the time.

  • AI are still selecting scrums too much for penalties.

  • When a player is injured and the ref calls stop the game the game hardly ever stops. I’ve seen one injured player cutscene.

  • Will we get substitute cut scenes?

  • The AI kicking game is none existent, could we see them using more grubbers/up and unders etc. That would immediately make things more interesting instead of the normal passing patterns.

  • Speaking of the kicking game the Ai hardly ever kick the ball away when on their own try line. This makes things very easy as you just tackle them over the line and regain possession. Teams in that position would 99% of the time kick away. (Unless you are the Bristol Bears :bear:).

That’s everything I can remember at the moment (I’m sure there are more). Thanks very much for the regular updates and for continuing to try your best to improve the game.

Here is a link to my latest video if you’d like to see the new women’s features.

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Yeah, Virgin Media Park (Ireland Women’s second ground in the tournament) seems to be exclusive to Competition mode, bit of a shame considering that Munster do also use it on occasion for smaller games when Thomond Park is unavailable.

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And it actually looks great. Advertising, flags etc, but cant use it in career mode, online or free play. It is mind boggling. Perhaps this will be our big update next week, womens and mens stadiums now have the same effects..

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The previous update solved the problem, you made a new update so that the problem came back. It really seems like a big joke to me, after so many updates, not to solve this problem once and for all. Until you solve the big problems that prevent you from having fun, relaxing and enjoying rugby, I will not play this game anymore. It is a big joke for all rugby and video game lovers, I have written to you so many times, I have attached pictures. You cannot play a match to the end if the player remains stuck on the ground with the ball and you can do nothing. Now I am starting to understand why some people asked for their money back, too bad about the graphics but I have never encountered such bugs in any sports game.


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What the hell big ant…

We’ve been asking for weeks…

I don’t care if you added women, aliens or ghosts to the damn game. Just make the game more playable!

AI still utterly useless on attack and we have been asking and asking and asking…keep on going like this and no one will be asking anymore because there will be no player base left.

Below is a screenshot of me playing as Canada Away against Ireland. Too easy even on hardest difficulty.

Rather focus on actually improving the gameplay before adding in new teams. That can come later when the game is actually playable and fun…

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What the hell random person!

It’s like adding new teams and art to a game has nothing to do with gameplay programmers.

I really don’t understand how many times we have to say this. My work I could spend weeks on doesn’t change anything a gameplay programmer works on. The entire ART team could work on something and it doesn’t take away programming time. Do you think the gameplay programmers are adding teams? Making the models and art?

It’s like two or hundreds of things can be done at once when they are separate. Crazy right.

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I noticed some of Irish women players are bald is that just a hair needing to go on or something?

Oh interesting. I didn’t notice that when I went through them. I’ll check when I’m in studio and get that updated.

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Aside from the bugs that have apparently crept in today with handling (ball going to ground weirdly and other buggy looking instances) I’ve heard some people asking for knock-ons.

I do agree that they need to have knock-ons become a part of the game. However they’ll spoil a lot of games if they’re just random. They need to be for a reason or a failing of the user. Perhaps entering another command before the receiver has received the ball, or only lightly tapping pass briefly, or passing to a receiver who’s about to hit a defender. Some actual reasoning or knock-ons will randomly spoil games when they eventually fix AI attack, you’re behind late in the game and about to score.

As for AI difficulty, I’m sure Big Ant are working on that in the background, well part of their team is and I think it’s probably not the easiest balance to strike. You don’t want to make an unbeatable AI that breaks every tackle and steps every defender whilst winning every ruck, as it could have the opposite problem of not just being too hard, but being impossible. It’d just be good to hear that they are making some progress in those builds the gameplay team are working on, though it’s not ready for release yet.

If one person is bringing things up on this thread I can understand the admins not replying, but it’s been probably the most discussed thing over the last 3 weeks, by a large percentage of the players talking here.

I appreciate the improvements, things are overall heading in the right direction, but I do worry that at the rate of improvements to issues relating to important aspects relating to gameplay, that we’ll run out of patches before things are where we’d hope them to be.

So many little things are just not happening with this game.

Will we ever see proper structure with backs mostly doing the role of backs and the forwards being forwards, or will we continue to forever see props running in tries like Centres?

Will the pocket player actually be available every time (not necessarily the 10, but maybe the 12 or 15?), or are they all stuck on the bottom of a ruck? Often I have no pocket player.

Will bump offs ever work effectively, whilst the timing of fends be made a little harder. I’ve described before that evasion moves need to basically be what I desribed as 6/10 effective. Right now it would be fair to say that the Fend is 9/10, the side-step 5/10, the bump-off 1/10 (for me at least, for others it might be 2-3/10).

These are just a few issues where the game isn’t functioning properly. It’s worrying for paying customers who are showing faith in the process and have no idea (because they’re not part of the BA team) what’s going on, or if there’s any promise on the horizon.

When you have things like 3 trophies for Playstation that 0.0% of players have got and the platinum impossible, then you have a broken game in some aspects.

At the least though when BA have responded to us, it has been with courtesy and we need to afford them the same. We’re all trying to get to a point where there’s an enjoyable game for all. :grinning_face:

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At least you guys are putting out 2 patches a week. There aren’t too many companies that do that. It’s improving slowly, it’s going to take time. Rugby Union is a tough game to try and simulate fully in a video game. This patch has definitely been a better one than the last couple from the 2 games I’ve played. I like the fend off from the big front row guys, you need to add back in the side step for the backs especially the wingers. I’m not sure if you have restricted all teams to 3 offloads max but they could do with being able to offload as and when they can. Will you be implementing substitutions into the game via a stoppage in the game like what you have done with line outs, scrums, goal kicks etc? At the moment you can’t see whether there have been any subs made in the match itself. Certainly not in AI v AI. I know you guys have lots to do and am sure these will get added down the line. Thank you very much for the 2 patches this week and the addition of the womens 6 Nations competition. :+1:

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