Aside from the bugs that have apparently crept in today with handling (ball going to ground weirdly and other buggy looking instances) I’ve heard some people asking for knock-ons.
I do agree that they need to have knock-ons become a part of the game. However they’ll spoil a lot of games if they’re just random. They need to be for a reason or a failing of the user. Perhaps entering another command before the receiver has received the ball, or only lightly tapping pass briefly, or passing to a receiver who’s about to hit a defender. Some actual reasoning or knock-ons will randomly spoil games when they eventually fix AI attack, you’re behind late in the game and about to score.
As for AI difficulty, I’m sure Big Ant are working on that in the background, well part of their team is and I think it’s probably not the easiest balance to strike. You don’t want to make an unbeatable AI that breaks every tackle and steps every defender whilst winning every ruck, as it could have the opposite problem of not just being too hard, but being impossible. It’d just be good to hear that they are making some progress in those builds the gameplay team are working on, though it’s not ready for release yet.
If one person is bringing things up on this thread I can understand the admins not replying, but it’s been probably the most discussed thing over the last 3 weeks, by a large percentage of the players talking here.
I appreciate the improvements, things are overall heading in the right direction, but I do worry that at the rate of improvements to issues relating to important aspects relating to gameplay, that we’ll run out of patches before things are where we’d hope them to be.
So many little things are just not happening with this game.
Will we ever see proper structure with backs mostly doing the role of backs and the forwards being forwards, or will we continue to forever see props running in tries like Centres?
Will the pocket player actually be available every time (not necessarily the 10, but maybe the 12 or 15?), or are they all stuck on the bottom of a ruck? Often I have no pocket player.
Will bump offs ever work effectively, whilst the timing of fends be made a little harder. I’ve described before that evasion moves need to basically be what I desribed as 6/10 effective. Right now it would be fair to say that the Fend is 9/10, the side-step 5/10, the bump-off 1/10 (for me at least, for others it might be 2-3/10).
These are just a few issues where the game isn’t functioning properly. It’s worrying for paying customers who are showing faith in the process and have no idea (because they’re not part of the BA team) what’s going on, or if there’s any promise on the horizon.
When you have things like 3 trophies for Playstation that 0.0% of players have got and the platinum impossible, then you have a broken game in some aspects.
At the least though when BA have responded to us, it has been with courtesy and we need to afford them the same. We’re all trying to get to a point where there’s an enjoyable game for all. 