While I’m usually a little hesitant to pull out specific things cause as soon as we mention them if they don’t happen immediately people get up in arms about why!!!?? You said something about it.
Yes this is something we were even discussing yesterday its one thing on a very large list and yes it has had work done on it. I was playing around with some changes made and it was working better. I had a game that wasn’t a complete defense-fest. So then we send feedback to that gameplay programmer they continue with updating it. These things are not instant. No I will not provide the complete list of things we want to update for the reasons above. But yes AI v AI is one of the things “I” am specially watching for.
I appreciate your engagement but infairness, when we dont have the pathways or promised communications, people are always going to negative when there are significant gameplay issues and they see a patch for unrelated items.
I don’t worry about the negativety that doesn’t bother me I’ve been doing this for a long time. Sometimes you are choosing the wrong target and that’s fine, you see my name and there’s a target. But when I don’t say anything, it’s not my call to make. But I sit here and I read it and take it, and try my best to pass it on and get results.
That’s fantastic. I hope other posters can respect the fact that any potential changes are an indeterminate time away, but it’s getting some attention and potential progress is looking somewhat promising.
Maybe a few of us regulars can politely remind other posters that this is NOT an indication of such an improvement coming in the immediate future.
Note: the below is based on playing womens matches, im unsure if it translates to the mens matches too.
Thanks for adding the womens teams, stadiums also look much better with the advertising (yasss!), really adds to the experience! Just noting that the advertising at the halfway mark, evident in MadDragons latest vid, is upside down on the field.
Additionally on the AI and rucks, the AI still cant score when i put the controller aside. It seems that the only hope they have is a fend-off rather than actually passing into space, offloading, or reading which side the overlap is on. As mentioned before, decosion making regarding kicks and where play is on the field still needs work.
With rucks, i can retain the ball on hardest difficulty without commiting any players to the ruck while the AI commits multiple players, this should result in a turnover. It would be good to have this system work on a players commited/timing basis instead of chance.
Never don’t post about something that you notice. Even if someone on the team is aware of it doesn’t mean my team or I are. Letting us know is great, we look into it get a report done and pass it on.
Some things we can get done fast, somethings take a lot more time.
@ JNT I play AI v AI all the time so I can give feedback there. Like I’ve already mentioned todays patch was a step forward for AI v AI. I’ve managed to get a couple of positive results. A 7-5 and a 7-0. This is better than the 0-0 I was getting this past week or so. I play my games on 20 minute halves with the AI set to medium, and side camera angle. Not sure whether camera angle has anything to do with gameplay other than making it easier for some players to see the game easier or better. But as far as AI v AI goes I wouldn’t have thought it makes a difference. I thought I would mention my settings for the games in any case. Again thanks for the update today.
Custom Women’s Teams are playable. Just did a test creating one team for Super Rugby Women’s and trying it out. Thanks for the update to add women’s teams.
Still seeing improvements week on week. Appreciate some way to go but above all the game remains fun. It’s a great addition to bring in the women’s teams and six nations looks great. I imagine there was a pretty big contractual commitment to get that in in time and now it’s done hopefully more time for general developments and improvements.
I’ve been playing rugby games as long as they have existed and most have had flaws, it’s a complex game and I’m sure very difficult to get right (most players of the real game struggle, and as for the referees… ).
Let’s keep the faith, and cheers Big Ant for having a good go at it.
I quite like the weekly updates to see what is changing. Don’t disagree with the majority of improvements needed, but how many games give you week on week updates?!?
Love the passion on here, keep at it everyone x
When playing a tournament it’s good to have the opportunity to play all the matches but why can’t we clearly choose only one team at the start of the competition?
It does give you that feeling that you’re not locked into one team (or a number of them if playing with friends), doesn’t it? Has been a design choice of Big Ant Studios for a long time (as far back as RLL1 I think).
As you can simulate all the way up to the final and then play as any team who made it, it does feel wrong even if you don’t choose to do that. It also somehow minimizes the exciting tension in a game, as you know if somehow things go wrong you can just pick another team.
I prefer the approach of most other sports development teams in making you commit to a team (or teams if playing with friends) right at the start of a competition, but hey it works I guess. It’s just never got less odd for me.
See, this is probably the best explanation from a gamefeel point of view. When I see this suggested my brain just goes… just do it that way but with the whole season and don’t play as the other teams. But this brings a new perspective, “I” didn’t think about.
It’s certainly something we would like to do in the future.
I think only around 6 or 7 missing hairs. The face scans though for England, Wales and Scotland women look excellent
France women look like they are still awaiting more photogrammetry but what has been added looks really good.
I hope for custom competition that in future update we can assign a trophy and see that cutscene at end of tournament I think that would be nice for created competition
And also being able to change stadium for custom competition would be great
Hey Buddy, out of curiosity how far ahead in builds are the bigant dev team playing the game and can you give any insights on whats being tested to be implemented? Im really hoping for fatigue and player attributes to have significant impact on the users experience so tactics such as targeting weaker/fatigued players can result in reward.