Rugby 25 Megathread

Two AI v AI matches done after the new patch.

Pro D2 Season Mode:

Valence Romans 12-14 Provence

URC Season Mode:

Leinster 21-7 Dragons

Both games were very entertaining and the AI is playing better. There are still a few issues which need fixing and a few things need implementing into the game.

But by and large I am really happy with the latest patch. I can only see things getting better as we move forward.

I’m sure face scans of players, editing team stadiums, adding custom created players to in game teams etc will all come in future updates. Hopefully some more competitions which I mentioned in an earlier post too.

But ultimately this is heading in the right direction. I can only see improvements as we go forward with patches.

Big thank you to Big Ant :ant: for todays, and all other patches so far. :+1:

6 Likes

Ok, so game is a bit harder. First game I won (using fairly even teams), 35-25, then 42-14, then 56-0. Still needs a load of work.

Kicking has obviously changed to be harder, I like that. Works better both out of hand (ball bounces more realistically so I can’t kick a 50-22 every play) and off the tee. Chips need tuning I think, they still seem impossible.

For the AI attack, their tries basically seem to come through spamming the hand off (RS down) move, but then most of mine do to. It would be good to get some actual attacking structures in place for both AI and user so that tries come through that and fending, rather than just the latter.

Rucks still need a load of work, but we’ve been over what we’d like to see on that a million times, so I hope that is coming.

1 Like

The rain actually looks good in the game now, probably just needs improvement during cut scenes but big improvement, now just need show on the players and cloths, I know it’s possible because off rll4 and players looked great when you can see dirt/swear on players

3 Likes

An actual ai tactical kicking game is desperately needed . Although the game is bit more challenging, it still doesn’t replicate rugby union until a kicking game is there.
Plus the ai needs to utilise their support runners especially wingers, when they break through they have winger on the shoulder and just take the contact when a simple draw and pass would be a try . Also there is a serious lack of penalties, maybe that can be changed when sliders arrive but currently it’s set far to low . Overall good update but seriously need to focus on the kicking game and using open players, they are glaring issues…

1 Like

Create a stadium screenshot has returned to white screen again on latest update sorry just needs fixed again guys, thank you

Definitely getting some more flowing footy which is good and a couple of genuinely entertaining games. Rucks still need to be fixed. The amount of time my players are just standing there doing nothing is painful.

Will there ever be an update where career mode is improved? for example:

Budget system to buy players. the current system is not ideal, because you can actually get any player you want, just offer them a ridiculous salary. takes the fun out of planning for players.
The points you get for objectives, still have no idea what they are for. even when you get a sponsor at the start of a season, what can you use them for???
to retain players in my squad. currently i cant retain any player because the game doesn’t allow me to get anywhere close to the salaries they are requesting…

PLEASE, Can attention be given to this seeing this is basically the only mode in the game. I’ve been mentioning this for months now, absolutely no comments or feedback or anything.

positive note, game is really coming together, thanks for the improvements week after week.

5 Likes

This is so true! RLL4 had awful budgeting for players and currently I am barely able to sign 65 rated players its a joke and removes all fun out of career when you can’t sign players nor can you get a realistic understanding of what offers a player might want. Surely a feature where when it compares to other players in the squad depth tab, it could help sway aplayer to join knowing they are likely to be the 1st or 2nd choice 10? Just having features like star players of your clubs choosing would be cool

1 Like

I agree with you, there needs to be a budget. when the transfer window opens, you know what are allowed to be spend. when you place players on the transfer market from your team, then your budget grows when the other teams buys them. no it is basically, you want a player, just offer him way way way more then he request and he will join your team. no fun in that.. my other suggestion was, the objective points you earn during the season, that needs to be converted to money which gets added to your budget at the end of the season. now its really worthless to get those points because no one knows what they are for.. for example, every 1000 points is equal to $100 000, or something similar, but just make the hard work of getting objectives done meaningful.

look i don’t know, been posting this for months and no mention to do anything to the career mode which is a shame because its the only game mode there is…

2 Likes

I think this may actually be user error (may be wrong). Out of habit I quite option tap the X/A button when the cut scene pre line out comes on screen to skip it (though it’s not skipable), which also happens to be the button for the short 3 man line out.

When I counciously don’t do that and wait until the options appear on screen, I tend to be able to chose how many players I want.

3 Likes

GotBy

Don’t really know what happend.
Maybe is a placebo effect…
But AI now is great after yesterday Patch.

Ai hit the gaps, make senseful offloads, kicks when matters.

I finally have fun playing the game.
Still we have a lot of problem.

Ruck in particular, i would love seeing AI using the New “Hold” button. I always win win the ball just by stealing and never ever win a penalty for hold on… IRL players always hold on the ball to let their teammate to arrive and clean the ball or to just not giving the ball easily away. Most times is better giving the penalty rather than let the opponent play “broke” situation.

Flanker in Scrums no longer takle or try to takle the 9…

Offside still a mess…

Bugs left and right as always.

But non the less now i got i fun game!

3 Likes

Can we fix players bunched up like this please. When the opposition is in my 22 I don’t put players in the ruck becayse I’m not going to turn it over and so I have more players in the defensive line but this happens:


6 players! That’s almost half of the team around one ruck!

2 Likes

Just want to pick up on the fact that in a scrum, firstly the team that puts the ball in always seem to win every time.

Also the no.9 always picks and goes, they will never off load the ball so the line is pretty much redundant.

I’ve never yet seen a scrum collapse, or a maul for that matter.

Also when the attacking team are inside the 5 metre line why does the scrum half pass the ball all the way back to the edge of the 22 to a player stood there? They then get tackled and an awful lot of ground is lost.

Indeed as someone else has pointed out the AI really do need to incorporate a kicking game into their play. I don’t just mean the box kick they do at the ruck either.

I’m talking grubbers, cross kicks, long kicks, chips, up and unders, high kicks. Those are just a few that if implemented in the game would give a much wider variety of attacking options for teams

The rucks need some work also. I’ve quite often just seen the player whose been tackled to the ground lay there and his team mates will just stand there over him allowing the opponents the opportunity to steal the ball.

I won’t go on too much as these are all issues that everyone is bringing up. It’s just a reminder for the team that’s all to hopefully have a look at

Also, I have mentioned this before somewhere, will you be adding player names rather than player positions to teams when in game? I know the Premiership, Pro D2 (mostly), and some international players are already in game. It would be nice to see the Top 14, URC, Super Rugby, MLR etc get the same added.

Also maybe different textures for pitches. Some teams play on natural grass, others play on artificial surfaces. That would bring some immersion into the game.

Maybe look at adding to the creation kit and allowing us to edit official teams etc. There are some awesome creators out there who have created some awesome kits, players, stadiums, logos etc which we could add into the game. The opportunity is endless if we have access to this like in your other sports titles such as Cricket 24 and Tie Break.

I know a few of those are cosmetic but opening up the community creations to allow us to edit teams and stadia would free you guys up to look at the gameplay issues and bugs. Just an idea.

Overall though I am really happy that the game is heading in the right direction. Some good patches this last few weeks have really brought the game on a lot better.

Many thanks and most appreciated by myself and a lot of others no doubt. :+1::+1:

4 Likes

The grass textures on the console build of the game (PS5 in my case) seem to have been massively downgraded somewhere along the way. They’re now just flat and quite an eyesore to be honest. Are there any plans to fix this?

2 Likes

Yes, I’ve noticed that one too. Maybe somewhere along the line someone who had a build with poor grass textures was working on another issue (maybe AI gameplay) and had their build compiled with a newer build and the grass carried over?

I hope they have it somewhere on the list to get fixed. I bet they have several different builds floating around no matter how much they try to have everyone working on the latest one.

Anyhow, hope it’s fixed soon.

1 Like

Played a few games, one against AI and 2 online since the new patch.

  • AI
    -I think the AI is better but realisitcally, they can only beat me when I allow it. I think the unrealistic offloads essentially allow the AI or the user to break defence lines. I do like some off the offloads but the ones from the ground should be stopped. I also would not be against not allowing offloads if your player was tackled by 2 players, as when you make a double tackle it naturally leaves the space outside empty, generally this is the easiest way to score or make breaks.

I would still like the AI to kick more, cross field kicks etc. People have mentioned momentum before, and think it should be considered. Even in the opponents half, if a team loses ground on two tackles they generally look to kick to change it up. Overall, still to easy for me to be interested in playing AI.

Online:
I guess there was no changes here but a lot of the same issues on offloads persist. You can spam offloads and it is relatively impossible for the opponent to defend it. I would love to see some effort on the online in a patch, specifically the defending. Players constantly phase through players and the automatic tackling which happens against the AI, doestn happen online, which is probably the wrong way around.

Overall, I would like to see some focus on the above and attacking/defending patterns. We are miles away from running loops and backline moves, but even the spacing (as outlined by other users here) and the running lines would make a huge difference. Similarly, and I know its small, but some sweat and dirt on jerseys would make a huge difference from an immersion perspective.

2 Likes

I also do this, I suggested reordering the buttons and linking X (PS5) to 7 person line out as a safeguard.

Patch April 1 , on xbox-s
The rucks went back to making more sense when turnovers happen. Many of pushover rucks at the steal, have been changed to passive steal (this is very good) but still some 1 vs 2 pushovers, (this should all be changed to passive steal. You can now steal more on isolation (this is very good). Bring back the Bind, bind, bind, pushover without having to press steal, once the ruck forms this used to be in the tutorial, now it in the tutorial, but the animation in the tutorial does not actual show the push over happen. Ruck are back to improving but still a way to go. We need penalties at the Ruck for the game to feel like a Rugby simulation. Hands in ruck, holding on, coming in from the side if you arrive to late, illegal crocodile rolls (some ideas). Some ways to implement the penalties in the ruck. Then I will post again the ideal way the 3 buttons should be implemented.

If you tackle and a ruck forms before a steal, you should be able to bind, and use Y to counter ruck push over for trailing defensive support, or out bind the offensive team, for a 1 vs 1 clear out, 2 vs 1 , clear out, or 2 vs 2 clear out depending on who has joined the ruck or 3 vs 2 clear out or 3 vs 3 clear out.
If you try to x(steal) instead of Y pushover/clear-out then you could get away with a hand in ruck passive possession or get called for a hand in the ruck.
This is the best way to put this ruck system together and when each type of animation should trigger. The system is complete, they just have to put it together better. The three-button system for rucking can work and the animation for them are there. They just have to make it work better.

There is not a difference in difficulty, with the same two teams had the same scores lines on easy or on hardest. Actually, almost felt like the game played more realistic on easy, it felt a little slower (not sure though) less frantic, yet the scorelines and the rucking felt better on easy, not sure why.

The AI has to be more aggressive on rucks steals, with a possible hand in the ruck penalties, we should be able to hold on with a risk of penalty, in the game there was not reason for me to try and hold on, because the AI was never to good at ruck steals in any case. Although I do play conservative and try to run were I have supporting rucking players, but most of the time a only bind 1-2 on offense, and 0-2 on defense given the situation. With the rare all in, which a few patches ago would cause a 3 man counter ruck, but now it seems removed(add it back in please).

The fend should be timed not a hold down and it will happen, it is still to overpowering or easy to do. And it doesn’t matter who is doing it, there seems to be a lack of individual player skill sets. It seems any player can have successful fend and any time. A timed fend would be better suited.

I do feel the AI has improved in the April 1 patch, more passing and offloads and fends. Now have to add better AI sidesteps, barges, dummies, and kicking game, like in the Big Ant league games. Having said that I was never in fear of losing any game. (And that takes lots of the fun out of it)

Scrums have to have a better risk / reward system, if you play them well increase your meters on the field, if you play them bad get pushed back, or penalized for collapsing the scrum( this is in the game) but the reward part is not, the only reward is possession it should go beyond that if you play the scrums to perfection. This will make the scrums more worthwhile and fun to play, the AI never gets penalized in the scrums. Again, its a good system, just not fully implemented.

Looking forward to more updates, But it does feel at times it is 2 steps forward 1 step back. Hopefully it can start being 3 steps forward and maybe only 1 step back. Thanks again Big Ant for continuing to improve the game. It has all the pieces to make a great rugby game, just got to piece it all together.

4 Likes

Penalties from Rucks are SOOOO crucial in order to feel like a real rugby simulation…. Hold on from opponent, hands in the rucks…. Actual steals are pretty rare IRL.

That and kicking from opponent when stuck in its own 22….

2 Likes

I dont know what people are smoking, because even though the AI is passing and offloading more (all be it without purpose), they are still not able to score anymore than they did before, which is sad because EA 6 or so had great AI scoring.

Just tested AI vs AI on 10min half, with a 7-7 score line and both tries were from invincibility, so really it was 0-0. They still have no purpose on attack, dont use kicks, still take scrums on penalty, still dont make replacements, there is clearly no improvement.

Im not saying BA added improvements to recent patches and its having no effect, Im saying that people are delusional at this point.

Time to take another long break until AI gets a major, purposeful, update

7 Likes