Rugby 25 Megathread

What about some simple gameplay options for a more strat approach ?

  • a button to trigger pressure from your défensive line when opponent uses the ball out of the ruck. If triggered too early it’s offside and penalty advantage for opponent. Simple but powerful feature cause if your timing is good it can really block opponent plays but if it’s poor timing it’s gonna get opponent penalties.
  • Quick choice for width and depth cover ? A la Rugby 22/Rugby Challenge.
  • create a bridge with forwards to protect your halfback when boxkicking
  • Option to see movement lines from your backs on set plays. So you knows where you should pass it. This was in RLL right ?

AI wise, i dont get why it’s stil not some pre set set plays AI play when in possession ? I dont know like if it’s mid zone AI plays randomly 3 to 6 foward plays before launching a combination with back among 5-6 different combinations possible?if it’s in its own 22 it’s 1-2 forward play and thenbox kick or a territory kick by designated kicker. Because currently it’s really messy and you dont get what AI tries to do, it doesnt make much sense rugby wise.

1 Like

Agreed and it should be a timing thing as well. If the offensive team plays the ball quick , maybe he gets away with a 3 or 2 vs 1, but if there is any delay the counter ruck should happen, causing the pushover animation. Unless the offensive player get called for not releasing.

Its a good system with good animation, just not fully implemented , how it should be. Needs , ruck penalties, ruck penalties, ruck penalties.

1 Like

Hi Big Ant,

Thanks for the latest update, its good to have some really competitive matches! My most recent one I almost lost but managed to hold up a try in the final play!

Just a note, the rucks seem very random and turnivers not frequent enough. I had the AI win a 3vs1 against me which doesnt make sense especially with Julian and Ardie Savea in there

Other notes include:

  • Back line set peice plays, these still need adding.
  • Advertising in all stadiums
  • RAIN effects - the screen shot above is during a wet match, but apart from some hardly noticeable rain drops, you cant tell. Also this doesnt seem to affect handling.
  • kit only download on the community space
  • AI decision making, passing into space and playing a kicking game. Less fend offs too.
  • player stat balancing, and exagerating superstar players to make them worth signing to your team.
  • Still needs to be more difficult, though this will probably happen with more updates to rucks, balancing, set moves etc

Again, game seems to be going in the right direction again after the kost recent update, keep it up!

5 Likes

When playing online. Off loads success rates is too high, makes scoring tries too easy from 1st phase play. Handoffs issue was noted already. On defense, not responsive enough to put pressure on guy attacking, but maybe if offloads and handoffs issue is fixed, then should be more competitive. Our online community is currently playing without handoffs and offloading all the time, makes it so much better to play. But scoring tries is still way too easy.

1 Like

If we can’t update the squads today after the update, I will give up until we can

Hi everyone

I had some extra credit on Takealot, so I went ahead and bought the game, here is what I experienced.

The main menu and accompanied music is well designed and implemented, a lot of tournaments, but half of which I will probably never play, the Bangladesh League, really? What about the Rugby World Cup, The Rugby Championship, NPC, Currie Cup, EPCR, Challenge Cup? Perhaps adding a trophy cabinet would motivate a player to play those tournaments I have never even heard of? I can create a tournament, but only in league form with knockouts at the end, but no group stages, so trying to create the world cup in the correct format is not possible.

The cutscenes of the players running onto the field are nice, but then you get greeted by the commentators who sound like they were just woken up from a deep sleep and forced into a chair to say a few words, and they stay like this throughout the whole match. Why is it so hard to get the commentary right in a friggin rugby game? Even the few words they’re forced to say, they get wrong, as mentioned numerous times, you get roasted for successfully kicking the ball out after a penalty. Where are the national anthems and the traditional pacific island challenges?

For me, the speed by which a prop can cover half of the field is so unrealistic, even a winger cannot possibly run 50 meters in 3 seconds, it looks like they’re flying, and all the motions of the players look unnatural, there is no flow to their movements. The lineouts are stupid, I cannot get a kick away because I have no time before I get charged down, sidestepping is useless, scrums are useless as there will always be a penalty given to the opposing team because I won the scrum.

What on earth am I supposed to do at a ruck? There is no structure, nothing to indicate whether I will be stealing, or keeping the ball.

Passing is unresponsive I have to press pass twice to make sure I get the ball away.

The crowd is boring when it comes to cheering for a line break or a try. The chants and colours in the crowd are well done.

I have never seen a referee hold a whistle like that.

If my player gets tackled over the try line it’s automatically “Help Up”, what the hell?

So many players not yet in the game with only there number shown where their name should be.

That’s all I can think of for now.
Thank you

2 Likes

@JNT_BA will we being seeing more cards for consistently infringing? Or will we be seeing more high tackles as atm I barely see or get any high tackles in the game. Almost making the trophy/achivment void for the sin bin

3 Likes

Are you not seeing high tackles? I was getting wrecked with them this week.

2 Likes

Haven’t seen a high tackle in long time, used to get them every game if I plan it correctly but lately I’m just getting low tackles.

Ive not recieved a card yet for any high tackles, neither has the AI. Is there a way to deliberately do this?

Sidenote: Usually you dont get a warning in rugby, and just go straight to the bin. It’d be good to see this in-game too! Ive not had one, nor the AI in the games ive played so far.

4 Likes

I’ve just seen the patch notes for today. I will be interested to see the adjustment for AI.

Also regarding penalties, infringements etc. The only penalties I’ve seen so far on a regular basis are the knock ons and offsides. Even these though are not regular enough. I may see1 or 2 in a whole game. There should be more than that.

I’ve had the odd high tackle, but this is only getting punished with a scrum to the opponents. Do we have yellow and red cards implemented in game at all?

Normally a high tackle can risk a yellow card, or in more severe cases a straight red. So far I’ve not seen any cards given in the game.

Whilst on the topic of penalties are Collapsing the Scrum, Not Rolling Away After The Tackle, and Handling The Ball on the Ground in Rucks in game at all? If so I’ve never seen these occur. If not are these something the team are going to add in game?

Also repeat offending will run the risk of yellow cards. These are all things that if added to the game will add so much more dynamic to it.

The other thing I’m noticing is an awful lot of scrums being used after a penalty is awarded. That’s fair enough when it’s a minor infringement such as a knock on or forward pass. But for offsides or high tackles, depending where they are committed, shouldn’t we be seeing more varied options taken such as Kick for Goal, Kick to Touch, Quick Tap and Go.

If all these are added to the game it would make it so much better. Don’t get me wrong I’ve really liked the last few patches we have had. I am also looking forward to trying out todays patch when it lands.

Many thanks :+1:

Was going to ask the same. It’s getting frustrating as hell. So many people have suggested things and it would be great to know if there are bigger things in the works in the background while all these little tweaks are done

3 Likes

Agree, I think I played you and appreciated you trying to play actual rugby. I think, since it is a small community (look at top of leaderboards), we know who does not actually try to play rugby and just abused mechanics. Last night, I scored a lovely crossfield kick in online play, of course I could have just spammed offloads but there is nothing competitive to play for atm so why bother chasing wins.

3 Likes

Roadmap needed, 100% agree with that. Nacon (not Big Ant) actually did say we’d have one on Day One with the console launch, that never actually came out in the end… :eyes:

7 Likes

Well I’ve played a couple of games on hardest difficulty and there is certainly some progress.

I’ve commited a knock on (my first one since launch!) after a bad offload.
Played argentina-all blacks and I was losing 0-6 in min 75. So the AI kicked a couple penalties. Still chose scrum a couple times on their own half instead of kicking to touch.
Beauden barrett kind of bent the kick outwards. He is right footed and the curve was to the right as well, with a realistic effect. Will we be able to do this in the future?

AI also sent dummy runners and passed behind the back to play outside. Also long passes to the sideline where the winger was waiting. Will we be able to do this too? Hopefully but for now the support runners come close when there is space to run outside.

Also, when I scored a try on the 76th minute and was going to kick to win 7-6, the camera slowed down before the kick which looked cool, dont know if this was there before as every previous game I had won by a lot.

Good new improvements, still a long list of things pending like lineouts, scrums, ai not kicking for territory/tactical, no set plays, still no high tackles or yellow cards, kicker in the pocket running at the ball (STILL!). A small glitch that I will raise to the support tram as well. But to be honest, almost being beaten by the AI made me smile. Getting there :slight_smile:

And idea for the developers would be to have a button for a very strong tackle, that would be impossible to fend or bump off, but woth a high chance of high tackle. Leave it there.

1 Like

Latest patch is worse than Friday or Tuesday. Was having great fun vs AI but they are back not scoring, not moving ball. I can stop them again on Hardest. But they play better defense so its a stalemate.

PLEASE BIG ANT REVOKE THIS UPDATE!

1 Like

Cards what cards not seen any i’m on ps5, i didn’t think they were on the game yet :man_shrugging:

Must be just us, maybe we are just crazy and dont see the cards… or more then likely, they are not in the game or they are in the game and hidden so you dont even notice…

@jojodu15 one of the moderators said that they have an automatic bot that deletes any post not in english. I suggest you translate it on google and post it, your opinion is very valid I believe

1 Like

I have to agree with this. The AI are passing the ball and everything but since this new update from today, they are not scoring any points against me anymore.

Yes the game is more difficult as I win by much lower margins, but now the AI are back to being scoreless the whole time.

Also, the AI constantly choosing Scrum for penalties is starting to get annoying.

Please Big Ant, fix the AI again. Their defense is good, I dont mind that. But they definitely need to up their Attacking game.

3 Likes