I’m starting to wonder if licenses prevent them from giving us this update on adding and removing players
Good evening everyone
Some points I would like to point out :
- Stamina gauge for user players just drain to quickly while running while seemingly the cpu doesnt lose stamina. 2. The scrums is just terrible at the moment even if you hit all oerfect you will still lose the scrum if it is not your feed
3.I can not for the life of it understand why we can’t. Add and remove players from squads it has been brought up how many times already.
4.When are we gonna start getting decent big updates and not just some hotfixes .. When are the rest of the playfaces for licenses players coming… How many upfates already and it is still not complete.
5.Cpu players getting injured and not being replaced it has been brought up how many times already also the cpu does even use substitutes its like just there because its there
6.I have been playing the game regularly since the release I have never ever seen a card yellow or red … Buty players get suspended for high tackles though but no cards…
7.substitution animations surely you guys can work that into the game I am sure of it - Still something that is bothering me is the kicking at goal animation it looks terrible at the start of every kick the guy kicking looks like he is taking a poop on the toilet…
Further on some other gameplay elements did improve a lot in some areas and we thank you for your hard work and efforts guys @JNT_BA But please don’t ignore us the players
I must admit I agree with everything the above people have written.
We have had some good patches just lately, however, todays patch seems to have taken things backwards which is disappointing.
A shame I can’t roll back to the previous patch. I would take that and no grass compared to todays patch.
I don’t suppose you guys can undo what you have changed? The game played better with the last patch compared to this one.
Now we have to wait until next Tuesday for the next patch which hopefully will change things back to how they were.
A few good things but ultimately backwards overall.
Many thanks ![]()
Nothing is impossible. I’ll see what I can do today.
Hey @JNT_BA
This most recent patch has been 5 steps back. Before this patch, game was starting to feel more fluid and a lot more enjoyable to play.
Here are some points that this patch has changed that need to be fixed.
-Players are bunched around the ruck. Probably the worst that it’s ever been.
-Support lines have gotten worse. Players not drifting, or running good lines or are standing too deep and are not running onto the ball.
-Scoring less points against AI but game has become very unbalanced. Pretty much starves you of possession the whole game, then when you turnover the ball the opposition instantly turns the ball back over. AI constantly knocks the ball on but it doesn’t get picked up by the referee.
Please fix these issues asap and start addressing some of these massive gameplay issues asap. Game in its current state is unplayable
E.g.
-Attacking structure, with running lines and angles tactics, proper positional play, Set plays.
-Proper jackal opportunities in the rucks with opportunities to milk penalties or get penalised for being off feet. A bit of logic in the rucks, e.g. if there’s 3 on 1 in the ruck it’s pretty clear which side should be winning the ball.
If you literally prioritised these two areas would completely change the game.
Starting to question what the team working on the actual gameplay of rugby (not the team working on face scans, visuals etc) are actually doing each week.
Because it’s the same every week, 2 steps forward with 1 step back on Tuesday, then 1 step forward 5 steps back on Thursday.
It’s crazy how many weeks it’s been after the game was fully released, and there has been no major improvements.
I would suggest releasing a roadmap of what is being worked on, as then at least players know these areas are being worked on. With these gameplay issues at the top of the list.
@JNT_BA I know you’re just the face of the company answering questions in the forums, and you’re restricted to what you can and can’t say. Cheers for all your comms. Please pass this feedback on. If the game continues on this path I don’t think there’s going to be a player base left in a month
I think todays update wasn’t the greatest gameplay wise I think I’d revert back
Easy was enjoyable now it’s very hard and not fun , the defends line speed is way too fast now
I read the patched notes I think on easier difficulties the AI line speed doesn’t need to be this fast
I don’t see that as an improvement what it was before today was better agree with the others
No worries @JNT_BA we know you guys are trying hard to fix, improve, and adds things.
It may sound or look like I am venting off and shouting but I am not.
I am simply trying to give you guys advice on what needs fixing etc.
I’ve really enjoyed the game this past couple of weeks, I just feel it’s been a step back today that is all.
Thank you as always for the hard work you guys are putting in.
Many thanks ![]()
GotBy
Something for sure has been changed.
Played two matches; both with equal overall teams.
AI seems to be again as it was last week… boring, can’t take any gap, no real intelligent movement…
Please this is the core of the game, if this doesn’t work basically the game has nothing…
Hi everyone! I see on videos on YouTube of people playing the game, and when attacking they all have the drop pocket option marked as “pressing down”. On my ps4 It IS not the same, appears both left and right marked, but none of them does the kicker preparation. Why?
You have to hold it down
Gameplay wise see what can be done but I did like it prior to last patch to summarise, if we get sliders that would be nice to just help all kinds players. I think the easier difficulties should be easy and then make normal and hard tough
Easy is moving back to hard difficulty it might seem like you need to work on AI defence but remember it is also easy level for players who find the game tough and you can make it too tough I was struggling last night on easy. Prior to yesterday I was having good games on easy, close games .
With academy I think a few changes would be great
Big one is being able to add and remove players from licensed squads that would be nice. Lot players want that one
Personally I’d love to see one more referee or two added in and selectable before games and a trophy option and cutscene at end of custom competition just wrap that up
Being able to select a host team for custom competition would be great and having knockout only for 16, 8 and 4 teams as options would really be excellent
I’m happy with creation options I’d keep those as they are you guys have done great with player and team creator it is simple to use and deep at same time. Stadium creator the same yes. It’s really just custom competition which needs a few final tweaks.
I only bought this game because they had the license to Argentina, so thank you for that.
Other than that though this game is not complete and crazy that they released it. I just played one game that had two balls rocket straight up in the air and a line out call even when the opposition had the ball in the middle of the field.
The only other Big Ant game I bought was AFL 23 and that was a mess too. Definitely not buying their games anymore until they find a way to sell a completed game.
Weird, will have to test new patch, but the last patch for some reason the AI played better on Easy then Hardest , not easiest but easy. Just felt better overall. But still not threat of losing on even teams.
Great to see player attributes such as speed with affect line break ability. Would also like to see options to select attacking shapes and depths/widths and defensive lines,ie:
Attack: Foe example, sure you guys will think better options.
Shape 1: Rolling forwards (compressed to build momentum to have available players nearby to join ruck).
Shape 2: Sweep Play (fullback links with outside backs)
Shape 3: Sweep Play with inside /short ball/ kick to winger/ grubber through for runner options by selecting corresponding button symbol.
4. Pass to kicker(field goal, general play kick)
Defensive Line Select:
- Wide
- Compressed with sliding
- Rushing Up
- Outside In
- Winger drops back
Totally agree, the side-step is too slow and it’s largely ineffectual. I graded all the evasion skills a couple of weeks back here and said that the side-step is a 5/10 for effectiveness and needs to be increased to a 6/10. That’s changed… for the worse! I’d now rate it a 3/10! It must be improved. It’s an area where backs should stand out from forwards generally.
You’re referring to the fend surely? The bump off hardly works at all. You need a lot of momentum up to have any hope of a bump off working!
Yeah more or less exactly right. The games are an offload-fest! Without overdoing it Big Ant need to make the offload timing window shorter. I do want the AI on medium and above to be difficult though, perhaps on the top two difficulties they could keep a reasonably high degree of the AI offloading.
YES! This is in the “If we’ve mentioned it once, we’ve mentioned it a thousand times” category!!!
Rucks are something Big Ant need to get serious on and prioritize ahead of nearly everything else. We’re months in and no-one knows how exactly to play them. They need to make it a clear system, with clear effectiveness when we input controls.
Again, one that we’ve stated like broken records! ![]()
Finally one other thing. When passes go to no-one, they should not rocket bounce to the sideline or backwards to the in-goal.
I had a pass that went backwards missing my players and CONTINUE TO BOUNCE RAPIDLY 80m to my in-goal and then dead. When the ball contacts the ground it must lose 70% of it’s momentum and then rapidly lose all of the rest of it.
I know Big Ant’s team are doing their best and all it seems like we do is complain, but there have been improvements. There is some seriously good work in areas. Whether things are working well post-patches or not, you can see they are trying to get it right. Please keep persisting for us.
The good thing is that other than having slightly varying issues, nearly all the user-base are talking about the same problems, so it helps give clear feedback on what we all broadly speaking want. It would be wonderful to see some of these issues checked off for good.
Hello everyone,
First of all, the bugs I observed after the update:
- Quick touch for my team recovered by an opposing player who is impossible to tackle. As a result, game impossible.
- 3-man touch with a maul close to the line who can’t get the ball out, and no whistle from the referee, so play is also impossible.
The changes I consider most important to make the game more enjoyable to play:
- AI needs to play a more varied game (kicks)
- More forward passes and dropped balls + penalties
- The AI must choose its penalties better (it always chooses the scrum).
- The scrum needs to be fixed - it’s impossible to win and takes too long.
- Technical moves must be fixed (bump of for heavier players, wider and faster steps for wingers)
- Players stoping or slowing when receiving a pass
Thanks for the updates !
Played about 6 games haven’t seen a high tackle in any of them.
Rain back to looking rubbish and not like the games I had before the patch.
Gameplay wise I feel it went to almost launch week especially with the ball just flying anywhere teleport tackles at rucks and ball just dropping for no reason. Even had a team hit gap and before they could score ball somehow just flew out of their hand up to the sky and dropped 50m behind them
Easy fix for Ai choosing a scrum when winning a penalty. Turn off that option for the AI to choose. It is so rare that team picks a scrum from a penalty that no one would notice.
In most cases in rugby teams use scrums to win penalties
Ross posted on X that the team are looking at the latest patch, wouldn’t be surprised if there isn’t an hot fix, and I agree with Ross that they need to post 1 patch a week, the latest patch as definitely took the game backwards imo,
Agree with all the comments here. The latest patch has made the game borderline unplayable.
Passing mechanics have reverted - dropped balls occuring far too regularly.
Ruck turnovers down with Ai possession control being very heavy.
I’ll wait until next week before picking up again.