Something that needs some attention is career mode it’s boring and basic it really needs a revamp it’s pretty much the exact same as RC4 was only difference really is players are getting improved as game goes on but other than that having you playing with best teams right from the start hand have you playing with international teams pretty much right away makes it boring and nothing to really aim work towards. Should have players start with a bad team and build your reputation up and work your way up and only start getting international contracts when you start coaching top leagues.
Can you please add Munster rugby latest signings lee Barron amd Michael Milne from Leinster to Munster
And update the Nank’s rating…
BA’s version looks nice, Rugby Elf
Is there going to be a rugby patch today?
Steam has no update yet ![]()
Ross Posted no update today but tommorow looks like a big one.
Also only one patch per week going forward as per the boss.
The patch notes shall be as follows;
Added five player ruck option
Added player send off
Added new Celebration Cutscene
Balanced fatigue and fatigue management in career matches
Improved Career pending offer functionality
Improved end of season award stat tracking
Improved free agent salary expectations
Improved player recruitment menu flow
Improved camera options during rucks
Improved AI substitution and injured player decisions
Improved Stamina system
Improved AI pass decision making
Improved Stability
Looks like theres a lot coming tomorrow. Player send off should be good. Was doing achievements this weekend and yellow cards were very tricky to earn.
5 player rucks though… not sure about that, player line depth and width will require a large adjustment if 2 extra players and up getting lodged in a ruck, already a lot of issues with players stood in a ball behind the ruck and having no ability to pass wide. Losing 2 extra players to a ruck meaning less pass options will be interesting to test.
I hope the player playfaces not showing up on console and custom teams play now is fixed tomorrow, didn’t see it in patch notes
I’ll be disappointed if all they are doing to the ruck mechanic is allowing 2 extra players to be added. It still needs so much more, proper jackal animation, proper timing, proper ability to isolate the ball carrier and win the ball, proper momentum, ability to remove players from the ruck, forward pick and goes, quick and heavy binds for forwards and backs like RC4, in fact RC4 rucks would be ideal!
Kinda excited for tomorrow’s patch! Fingers crossed, but ready to be disappointed, just in case.
That said, when end of EA and official release?
BA building the blocks ![]()


Hopefully it is good, I do think the 5 to a ruck is positive, I just hope the rucking minigame or whatever gets altered too, for example, timing becomes more important. No point committing 5 to a ruck and one player bulldozes over them. Also, I hope they adjust positioning too, I can see picking and going with the 9 becoming OP if they dont adjust it with the 5 in a ruck. The rest, lets just hope AI passing isnt down the list for a reason…
100%! Having five go into a ruck could be a good thing, but there are other more fundamental things that are just a little higher up the list for me.
1 - Players engaging in the ruck immediately when present and selected by the player, not just standing there.
2 - The “how and why” of winning ruck ball needs explaining. How is this mini-game played, how do you win or lose it? How do you enhance your chances specifically and please not the usual “don’t engage in every ruck and it’ll increase the chances of winning when you do” we’ve heard Rugby Challenge use in the past to explain more or less random outcomes.
3 - The two “will they work or won’t they” controls explained and WORKING as they should. That’s Steal and Contest Tackle.
These things need to go into the tutorial section of the game. The very CORE of Rugby is possession of the ball, this is ruck play. This needs to be the fun, contestable struggle of the game.
I hope Big Ant is working on this along with making kicking worthwhile. People just don’t kick at all as pocket still isn’t always there (if it’s not the 10, then the 12, or the 15 should be there or even the Wingers!!!) and the distance isn’t worth it for what players can bring on kick return. Players can run back the kicking distance with maybe one offload!
If tactical kicking isn’t part of the game, it isn’t Rugby.
Agree completely on kicking, online I have some really good games where some of us dont abuse mechanics and we try apply/relieve pressure through using a kicking game. Ideally, 5 in the rucks would be useful if your on your own line to secure the ball then force you to kick, however, all your points should be advanced along with this. I wish you could call a cross field kick and other set plays, maybe the camera can adjust for this too so you can pull it off.
Honestly the only hopeful thing I have for the game is that online games can be competitive games and be similar to actual rugby but still, you have to play in a courteous way which is not possible for most, even though I play that way and am 17-0 in online games since the reset.
Really trying to not get my hopes up, but it sounds like a good patch.
Fingers crossed
5 in a ruck is listed as an option. To each there own. I think to get the full ruck experience 5 in the ruck option is needed. I applaud Big Ant, for this, at least they are trying. What was the saying in an old school sports gaming " if its in the game , its in the game" The rucks have improved dramatically, if they continue on this path it could eventually be the best rucking system to date. It’s got all the elements for it. The correct animations, and the three button system can come together to create one of the best if not the best rucking system to date, in saying this, it needs.
- Better tackling player isolating in the tackle and then stand and jackle. Like RC 3/4
- Both AI and user penalized for holding on to long
- Allow more time to run the play if you have control of the ruck and you keep adding supporting rucking players.
- If you wait to long to play the ball, even if adding extra players, the defense can counter ruck(this would be the push over animation)
- You can attempt a hand in the ruck if the ruck forms, with chance of being penalized risk vs reward. Both for AI and user. Some meter or audio Q.
- Add more flexibility to who picks and go’s in a quick ruck situation. Now its fairly random, forwards should be able to pick and go, its mostly number 9 that does this with the occasional forward, let us choose.
Other things to work on: - Side step is to slow, the animation got to be quicker or shorter (to be affective)
- Allow high tackles to limit offloads with risk of being stepped. (More effective then RLL3 please) In RLL3 there was no reason to use high tackle, low tackle was much better. For Rugby 25 have high wrap tackles more effictive to help elemintate offloads. User can choose low or high tackle both come with risks.
- Low tackles more effective against the fend, but offense has more chance of offloads.
- Scrums need a bigger reward if you play them perfect, create a pushover penalty, or keep gaining meters if you are timing them perfect for some good distance. If you play them bad ( you should be penalized or you are pushed back) (the system is good, just has to be implemented better).
- Have the mauls have more rewards if you play them perfect, (should have a meter like the scrums) the AI needs to be more competitive here on offense and defense. Maul penalties forced if you play them perfectly. Or penalty against you if you play them bad, (example: coming in from the side) More risk vs reward in the Mauls will make them more fun to play.
- Up and Unders and chip kicks must have a higher trajectory, and a quicker release if your player is good at kicks in play. Add better cross kicks.
- Have the fend be a timed thing rather than a hold down the right analog button thing, it is still too powerful, if anything the barge when performed by the correct player should be more effective for short meter gains. And this could be a hold down button feature rather than a timed movement. Just put your head down and drive by holding the right analog up button up. Although would normally be for short meters. Where the fend should be a timed moved that when timed correctly could give you more meters, each offensive move should have a different risk vs reward outcome, so that they feel unique.
Overall the game is improving, and I applaud Big Ant for risking big changes, like option of up to 5 in the ruck. As mentioned, I know we have a way to go but I have confidence Ross and team will have a very good Rugby game base once all is said and done. Thank you Again Big Ant team for taking risks. Thank you for listening to your fans/customers. Looking forward to the 4/23/ update.
Cheers and Salud
GotBy
Played a match.
Hardest as always.
Now AI turnover basically always the ball and overall is easier to regain possession.
Its ok i like that, but seems that the new 5 player ruck is make AI incredibly powerfull, can’t tell how many times i recieved a ball from kick off, get tackled, pressing A and added player into ruck just to loose the ruck instantly.
AI should be penalised for holding on…
I hate that i always win the ball back just by jackaling, and that sometimes result in a try by me.
5 in ruck shouldn’t be always equal to counter ruck. Sometimes 2 player can easily defend a ruck from a lot of defenders… its not just a numeric thing, it has a lot of variable that influnces that…
AI STILL DO NOT PASS THE BALL.
I thought this was worked on, apparently not.
STAMINA DOESN’T WORK.
I arrived on the 70minute with JUST 2 players with a stamina lower than 80%…
Why don’t you add a function that lower the stamina for every minutes that passes? Plus all that happen on the pitch.
So something like:
Every minute is minus 1% stamina by default.
Maybe you could adjust the % by the weighy or age but thats up to you.
On top of that you add all the other factors… running, tackling, scrums, ruck.. ect.
Please let make this 1 week update more fruitful than before.
P.S.: Thoughts after another match.
Ai 9 never do a kick box, or maybe he tries but get stack or tackled.
Still no urgency to clear a 5 meters situation.
The AI kicking lacks of intelligence, no attacking kick neither a good clearence kick.
Maybe the Ruck thing isn’t that bad, you have to play with the A button, still maybe i would turn down the counter ruck to many.
It feels to me that they have hit a massive roadblock as it seems they are struggling to figure out how to fix AI and gameplay as just after playing this game unfortunately still feels like the same game I have been playing for months just with added stuff and but game still feel janky like playing a game that’s years old pretty much everything unfortunately needs work still
In view of the above comments, I won’t even bother booting up when the patch comes to PS5. Another week of disappointment, the wait goes on…


