still can’t switch players 4 days later
I can’t believe people are concerned about pro team when the game is essentially unplayable lol
#RugbyLeague26 Update notes for tonight;
Rules - Prevented Injuries resetting Tackle Count
Rules - Removed Advantage check when going into touch
Rules - Rectified Issues with Golden Point
Rules - Rectified issue with Tap restart from kick to touch giving correct tackle count
Rules - Changed in touch in full to use correct restart
Academy - Rectified issues with disabling Academy changes
Academy - Improved use of Custom stadiums on custom clubs
Licensing - Play Now uses correct imagery based on League
Notes from Friday;
Added NRLW Raiders Away uniform
Corrected Stadium location UI
Updated NRL Field Sponsors
Updated NRL Stadium Sponsors
Updated Career retirement lists
Updated Competition stadium imagery
Updated Player Visual - James Tedesco
Updated Various NRL Uniforms
Rectified Interchange issue for Online
Rectified Bye Issues in Competitions
Rectified Career player negotiations issues
Rectified Vegas Stadium lighting
Rectified Tries being awarded incorrectly on possession change
Rectified Fallback not counted as offside issue
Rectified Signed artwork for Leichhardt Oval
Rectified duplicate Jersey Numbers appearing in match
Rectified Brian To’o Headgear to be correct manufacturer
Rectified Super League matches to US Super League rules in Play Now
Removed Incorrect Pre-season stadiums
Improved Trophy Cutscenes
Improved Audio for calculating Metres Run
Improved Referee positioning
Improved Squad selection in Career
Improved Player Hair appearance in Academy
Improved Skill Cap assignment in player creator
Improved Online UI
Improved Player Roster UI
Improved Career player generation
Improved Career player Peak potential information
Improved Stability
even though the game still has bugs n glitches i’m really enjoying it now i have the timing on fends/drives/drags down abit better…played a few online games n people just quit too much when taking a beating…any UK players in here who are serious players hit me up
Agree to many players quit out of games when getting beaten even by one or two scores. Happy to jump on a match at some point, I’m over in the UK too.
nice one, MassDeathmetal on Xbox..i post alot of crap video clips on the Xbox official club
A bit like Radman this game is built to make you have hope and then crush that hope 5 minutes later. Overall I like the foundational parts that RLL4 was good at anyway, attacking gaps, unpredictable plays etc. What is yet again a source of frustration is just how stingey the AI defence is, thats fine in terms of making things a challenge but an open source of frustration when it’s consistent to work with. Its really hard to pass down the line and I feel like Wingers are going to be a bit of a worthless position versus good halfs and speedy loose forwards. Anyway it’s enjoyable if not basically RLL4.

Onion Cheeks and Sausage Lips are overrated. When Croque Madame ?
So, half a season in, I can say the game is pretty fun.
Loads of bugs and rough edges for BigAnt to sort through, but I’ve never seen them abandon a game. The core of it, even if recycled, is solid enough to work from.
Key things I’d like to see in the next patches:
- Fix the positions of young players, so they’re not all Fullbacks.
- Give us stats to look at mid game and after the game. Metres run, set completion, etc should be the bare minimum.
- Have a look at the audio syncing around tries. Getting real sick of the referee’s whistle going before he blows it on the animation.
- Keep working on how the hooker follows the play in attack. It’s better than it was initially, but still not great.
- At least give us a text size option, as right now the text in general is all weirdly small.
Does anybody know what the latest update has changed?
Steam users, was the update seriously just 26mb??
If thats the case, thats freakin ridiculous
Can we get statistics added for each player during games and after …
Before work, I checked steam and it was only that one that was getting updated (I’m guessing thats the hotfix).
Wasn’t there supposed to be a bigger one releasing last night live on steam as well? (AUS time)
53mb?? If that’s the case, I’m having doubts on the update.
Surely the patch notes they put out are covered by “mb” worth of it
The whole transition from tackle position to standing up and playing the ball needs speeding up.
Speeding up the stand and play the ball animations would help a lot. Make it as fast as possible so holding down in tackle has a purpose in the game.
But also getting the dummy half into position and passing quicker would also take seconds off the time it takes.
I’d rather be complaining that I can’t slow it and have to scramble in Defence while risking six again because I’m having to use hold down than watching the defensive line stand there for ages waiting for play to continue and giving the attack no real attack opportunities.
Anyone know if the patch from last night and the hotfix have both come out on console? I’m on PS5.
Also, were the tries not displaying in scores (last nights patch), actually still affecting the result, allowing you the win if you actually had, despite the score?
Doubt’s with mainly the obvious issues being fixed. But obvs, I won’t know until I play it tonight. Fingers crossed.
Agree, but what if a player must earn the right to get a quick play the ball such as in real life!? For example if a player is tackled and lands on stomach then that they may be a situation where as the user could hold in R2 to fight for ruck speed/dummy half getting a pass away. Alternatively if your tackled player has a number of defenders on them or are on their backs then should a quick play the ball be awarded?? There are some potential uses for this that Bigant could build upon…
I get what you are saying but keeping it simple the attempt to play the ball should be faster regardless of body position so holding down can be used more effectively. Do you agree.