Yeah I agree, a quicker play the ball, when done effectively, can really catch the defensive line scrambling to get back the 10. That’s where the holding down mechanic actually starts to matter more, because slowing the ruck becomes a tactical choice rather than just a penalty risk. Adds a bit more depth if the game rewards momentum and fast ruck speed properly.
“Rectified Signed artwork for Leichhardt Oval”
So they kinda fixed it…
They got the spelling right this time but why does it say ‘save Leichhardt Oval’ instead of just ‘Leichhardt Oval’.
Just playing more and I feel pass speed needs adjusting a bit higher to get the ball out wide quicker, maybe with the help of a possible pass speed toggle.
players running onto the ball needs to be faster and smoother with less hopping and support runners a bit flatter so sweeping plays flow at a better speed. High end speed for the backs possibly could be made a bit higher than current top end speed.
Bring in Controlled movement choose player in line with attacking player then hold L2 to compress your D Line and move right stick left, right towards your opponent running the ball this creates a up and in compress which would counter right stick moves but depending on how much you compress line recovery will be slower.
Add quicker play the ball speeds plus faster flatter ball running lines with the faster passing speed and with faster play the balls it would help to get a better gameplay flow to help create more realistic try scoring chances as well as better dynamic defensive movement and realism plus scramble defense.
I can see it in my head but implementing it would be another story I guess. ![]()
Oh then I do this with my current settings lol.
I guess its important to acknowledge that if a player can get those quick play the balls the AI should also be able to so if balancing this is not implemented right could make for a frustrating experience with AI being OP in this area.
There are users that want arcade experience and others wanting simulation, one way to keep all happy could be a toggle for arcade and sim options. I want to feel a contest in most aspects of a match but i do see the positives for allowing fast ruck speeds every play and use of holding down being strategically used but still needs risk/reward outcomes.
Wasn’t aware of that, though I have noticed that when you use the drag tackle right stick on attack close to the line, that if you keep sprint on and tap square repetitively (for try scoring), it seems to help get your guy to get his arm out to ground the ball out of the tackle.
The whole point of quick play the balls is to get an advantage on the defending team while it moves back into position so if the AI gives me the hurry ups from quick play the balls while my defense is moving back into shape I am happy because that is exactly what is needed here. The risk reward will then be the defense holding down to slow it and risk six again/penalty. It’s just creating that balance will be a bit tricky but I’m sure it can work with what they have there at their disposal.
Quick / Urgent Tip: Please Cap All Forwards’ Speed at 50 Max
It’s completely unrealistic that players like Tapine, Josh King, Lindsay Smith, and AFB are catching Reece Walsh, The Fox, Hammer, Saab, or LKP in open space.
Wingers should be gone—20 to 30 metres ahead—once they break into the backfield.
It ruins the immersion when you hit a clean momentum line ball or execute a set play, and your player is run down by a prop or lock within 10 metres.
This isn’t just a minor issue—it’s arguably the biggest gameplay flaw in RLL4, even more than glitches or other bugs. Speed matters, and right now, it’s not balanced.
Also, please fix the “hold pass button” glitch—why can Jake Trbojevic outpace Papenhuyzen and gain 30 metres on him? Makes no sense.
Thanks.
You’re on to it. Makes a big difference aye. You could even argue backs top end speed could be upped a tad from what max is now either that or lower forwards even more but you don’t want them walking lol.
no you actually do want them walking after stamina goes low fym? even the best of the best got caught walking in origin when hammer and dearden won the decider?? Gus, Robson, Stefano all caught walking for a few seconds than ball game. no one needs to be upped , just lower the clearly slower players and have there max effort much lower, Lindsay smith is faster than Saab dude…
Yeah after a while when stamina depletes sure then sub them out or yeah over time every player could deplete speed and abilities lessen allowing more line breaks creating a need for good bench rotation and if you don’t use your bench wisely players can be exploited by easy line breaks or just generally slow to get back and move poorly in the defensive line giving the attack more visual advantage and can attack with quick play the balls and driving through tired defense.
Has anyone seen the touch judge lean down for a sideline try like we saw in the trailer?
no. none of the new animations exist in the current build except for the walshy dive.
Which is overused. Really shouldn’t have added it
I think this has been brought up already but player positions under skills tab don’t stay as you change them, they always reset to default when you restart the game so players can only be set in their proper positions until the game is turned off.
We need in game stats I find it frustrating that we can’t see our team stats at half time or when paused I wanna know our completion rates each players run meters tries assist etc… rll4 had no problems with that it was a bit clunky with the stats but still gave us some type of reading and why is there no NSW cup ? Like seriously most fans would wanna start their pro player season in a NSW team and no inclusion of international teams it would be good to play in a pacific championship series having Tonga, Samoa, NZ, Aus, PNG, Fiji, and England would be nice considering the how great international league has been the last few years seems like bigant main sales pitch with this game was realistic looking players and graphics and different animations but I mean come on guys it’s 2025 we expect nice looking graphics and clean animations but the game play and everything else is just not finished it’s frustrating spending 100$ on a unfinished game I mean rockstar games delayed gta 6 another year maybe you guys should of done that ? rugby league fans waited 8 years for this unfinished product….
This is my biggest issue with the game at the moment. I had been reading through all of the feedback people were providing and the negativity and was going to skip getting the game completely, but decided I’d better give it a go myself. I actually quite like what is there and I am having fun, but there are a few issues that are holding it back for me or that I think should have been fixed between last release and this release.
The major is really this speed issue though. I make a break with Tapine and somehow run 80 metres without anyone catching me - that shouldn’t be possible. At the moment, there feels like no distinct difference between backs and forwards, they all just go around the same speed. Like, it should be simple, make the forwards slow but able to drive better and the backs fast but unable to drive much.
What also bothers me is that the AI still after all this time cannot stay inside the field of play if a kick is heading near the sideline. It should have been solved a long time ago but it exists in all their league games. Can’t they check - if near sideline, get ball, move away from the sideline? Not continue running out. Same with waiting for the defense to get set before you can play the ball, this has been an ongoing complaint forever. A huge part of league is getting on a roll and finding gaps because players are tired or not back on side, but here you’re almost always met with a fully set defensive line.
The bugs, glitches, wrong rules etc are frustrating, as well as players being assigned the wrong position, pretty sure they will be fixed (as some of the rules have already been updated).
I’m sure I will run into more issues, for now though I am having fun with the game and can see the potential.
The rll4 community adapts pretty damn good to these ourselves
If we could patch the settings, there should be a setting where you cant jack up the stats past baseline but should be able to slow down player stats , the real ones wanna play realistically, especially the top players like myself.
RLL4 ended up having mods and 2025 team lists with realistic stats custom made.. should be #1 priority rn to change these settings , who cares about the stats JUST DO SPEED ONLY everything else will balance out, like im talking a 30 point speed differential baseline, than have the clearly faster forwards like haas 10-15 points behind bc they clearly got some toe.
All the other bugs been here for 8 years no point complaining, also online mode gotta be more than bloody quick match whats the point of even competing in it?
WHY IS IT BASED OFF POINTS SCORED!?!?!?!?!? SHOULD BE OFF WINS AND POINT DIFFERENTIAL, So the good players can win 8-0 10-0 12-0 but the dude cheese playing score 30 points off scoots and runaways with forwards is encouraged and rewarded..?
I’ve played 10 games and somehow have 5,000+ points scored against me, all stats are cooked lmao
the realist is a stats first player, only tries people have scored against me are scoots, not many good players online atm
good chance will be more issues at 6pm
I can’t do a big hit at all? Not sure if a timing issue. Give plenty of high tackles away but not a big hit any suggestions
Is pro team back on?