Rugby League 26 - Megathread

anyone finish a match (if it doesn’t crash) and their stats don’t count?? Like I’ve played at least 3-4 coach battle matches in the tug-o-war game mode and its saying I’ve played it once

Yes that has reminded me back in RLL4 you could hear the ref shouting “Move!!” and also count the tackles.

Your right it is the small things that matter. I’m not sure if you guys will add these or not but it would certainly sound a lot more realistic. At the moment it’s the commentators that count the tackles.

Also do you propose to add more advertising around the stadiums? I’ve just been playing the Challenge Cup and all there is is the logo on the post protectors and a small sleeve logo on the shirts.

It would be nice to see more ad board advertising for competitions like the Challenge Cup. After all it is the biggest cup competition in the UK. I can’t comment on other competitions as I’ve only played Super League and NRL. So not sure if other comps have advertising.

3rd kits for teams would also be nice.

Also what about stadiums for lower league teams? It’s a bit strange having the North Wales Crusaders play Workington Town in the Challenge cup at the MKM Stadium??

Shouldn’t that game be played at NWC’s home ground tbe Eirias Stadium? Either that or allow us to choose the stadium that games are played at instead of locking the game to a certain stadium.

At least that way creators can weave their magic creating stadiums or grounds so we can add them into competitions. It can be done in Play Now, why not in competition modes?

Edit: Scoreboards for the various comps would make it more authentic as well.

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Does anyone know how to play Pro Team vs Pro Team with a friend, it just gives us 1 Pro team versus a standard NRL team and won’t allow us both to use our teams. Maybe I missed something, help will be appreciated!

My pro team doesn’t even let me load into a game now

Everyone is having different problems I don’t know how they can fix it all lol.

Watching the number 1 ranked player not get wins counted and getting losses when he wins lol.

Same thing happens to me

My cousin is ranked 1 on pro teams, he’s playing normal and mine just comes up with blank page

Please Bring Back Post-Match Stats – A Core Rugby League Experience

Hi Big Ant team,

I want to say congratulations on the release of Rugby League 26. The presentation, licensing, and core gameplay direction show real promise — and it’s clear that a lot of work has gone into bringing rugby league to life in a way no other studio could.

That said, there’s one vital feature missing that is leaving a huge hole in the experience — detailed post-match statistics.

For fans of the sport and players who love realism and immersion, the post-match stat screen isn’t just a ‘nice-to-have’ — it’s fundamental. Rugby league is a game of numbers: tackles made, meters run, line breaks, missed tackles, offloads, errors — these aren’t fluff; they are the game. They’re what coaches, players, and fans live and breathe.

Why Post-Match Stats Matter:

Performance tracking: How did my star prop go? Did my winger crack 200 meters? Did my half miss 6 tackles?

Immersion and realism: Rugby league is a stats-heavy sport — and the lack of post-match stats breaks the connection between real NRL and the in-game sim.

Player accountability: Especially in Pro Team or Franchise modes, I need to know who’s earning their spot.

Gameplay feedback: Without stats, how can we learn from mistakes or make strategic adjustments?

Engagement longevity: Stats fuel storylines — who’s in form, who’s fading, who gets picked next week.

Even older titles like Rugby League Live 3 featured detailed match stats, and the community loved it. Bringing this back — even in a basic form — would make Rugby League 26 infinitely more replayable and professional.

We understand the roadmap may be tight, but please consider this a priority feature request. Many in the community — casual and hardcore alike — have been asking for it. I know I speak for a large chunk of the player base when I say this feature would significantly enhance the depth and quality of the game.

Thanks for all the work you’ve done. Let’s make Rugby League 26 a game worthy of the great sport it represents.

Kind regards,
Dean
A dedicated fan and player

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Please fix the switching to another defender it’s not very good currently

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Even went making the weather “wet” I haven’t had or seen any rain since the latest update on series X.

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I’ve been reading this for a while, but didn’t fancy signing up and getting involved too much.

However, I do have to say that as a rugby league game, having played each iteration of RL and RLL, is very good. There’s definitely a solid game in there, but it just needs tweaking.

I played my first online match last night against a Warrington fan, which was interesting as it seems the meta is to scoot and I think, personally, it’s the only way to get your team moving. I can pick out a pass to a player that’s supposed to move on their line and they’ll catch it stood still. Other times I can pass it to them and it’s a forward pass as they end up having set off far too early.

Having spent a long time in the offline mode, I used to be able to play on veteran, if not higher, but atm I’m stuck on amateur and I have no idea why. I went from winning a game 108-0 with 7 minute halves on rookie, and trying to just get to grips with drop goals (more on this later), to losing on amateur 8-4.

It seems like any time I’m close to the line I’m not going to score, unless I go out wide, get tackled and get my winger too scoot inside, do a step, and end up under the posts. Which, again, I’m unsure if this is the difficulty being too much or if the defensive line is too fast - mainly because last night the Warrington fan I played was getting to my defenders before I could even get a pass from first receiver.

Drop goals need an arrow to point where I am, I lost a game 7-6 yesterday purely because I can’t figure out anything else other than under the sticks, whereas the opposition can be out wide, kick the ball the opposite direction and hey presto it’s over. Also, my Warrington pal kicked a drop goal from 40 metres out with a prop, yet Jonny Lomax can barely kick it 30 metres.

Stats. In game stats are a necessity, how many metres have I made, how many tackles (I’m looking at you 1000 tackle trophy goal), how many passes, how many kick metres… but also Bevan French (stand off), Jai Field (fullback), Liam Marshall (wing) and Luke Thompson (prop) are all within 3 points of each other on sprint speed. I’ve had to boost a few Saints players stats because they’re incapable of making a break. Harry Robertson is much quicker and elusive than the game has given him, with George Whitby also a better kicker than any other player on the Saints team.

Lastly, career mode. Why can I only sign players who are out of contract? Mid season moves happen all the time, and I’d like to build a super team. Give me this option. Let me try and sign Tino, Cleary or Turbo on a marquee contract, or let me sell Iggy Paasi or Moses Mbye because they are past it / annoy me far too much irl. Why do I need to wait a season for this to happen? Who’s to say their contracts will end next year?

I’m a big fan of the game, and so far put in a ridiculous amount of hours for how long I’ve had it, but there’s a lot to do to make this last another 8 years. RLL4 only lasted me a few months.

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Does anybody else think they need to remove contracts feels like you have to keep paying to get points just to get a few contracts to play which not everybody can afford

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Pro Team is currently broken, can’t start a match.

I think the thing that frustrates me is that the gameplay really only centres around working the middle of the field. I can’t get my Wingers involved and when they do get the ball it’s in a terrible position where they run in field. You can’t get them a 1v1 match up.

The plus side is that there are moments of greatness, getting a pass away where you suck two defenders in and spring the player loose is fantastic albeit he will then have no one to pass to.

The kicking game seems to be over tuned though, on Pro difficulty it seems like the most assured way of scoring, either via a chip kick or via a bomb. That is really enjoyable and it’s a fun option but i feel like it’s the only option a lot of time.

Honestly it just feels a bit strange, you never really get a feel for speed in this game, everyone seems to be the exact same so everything feels very samey on attack.

EDIT: Also passing is weird, outside of the short pop passes doing long passes or trying to get a man to run onto the ball ends up being weird.

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I agree, especially that last paragraph. I can’t remember who said it but I remember reading on here that each player should feel like a ‘character’ in a video game, each player should feel different with different characteristics but at the moment, they all just feel the same.

Don’t get me wrong, I am still enjoying the game but there’s so much potential to take it to the next level (and higher)

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That’s just how gambling works lol

I find kicking is way better than RLL4. In the 15 60 minute games i’ve played my halves haven’t been hit too many times when kicking.

I am finding the gameplay enjoyable and suits my style of play (trying to emulate how they go through sets in real life, hit ups, shift (trying to execute set plays) then kick. There are AI behaviours I would like to see adjusted to promote line break and try scoring opportunities on both my controlled team and the CPU, that where I feel a fatigue factor be introduced. A bit like AFL26 where the player when sprinting is actually only able to jog for example.
As for setting the scene that the match is played in I am hoping there are some additional environmental visuals, sounds and images yet to be added coupled with NSW Cup and footy grounds associated with all the lower tiered competitions.
I also like the sound track they are using…
I can see a solid foundation and as time goes on I believe more will be added to the game to flesh it out even more.
Ross mentioned that things will be added as events, rounds etc.. play out in real life so Im guessing that imagery and sponsor diplays will be permitted to be used ie; when finals are being played then field markings can be authorised to be released etc..

Bigant: Are there any further animations such as tackling, passing, kicking, coaches, dressing rooms, aerial, pre match, post match, half time, situation specific to be added??

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The game is showing some great promise and starting to find some joy in gameplay, I’ve gone through and re done all player stats, this has greatly improved things but still need some tweaks especially the ruck speed with momentum.
BIG NEED from BIG ANT.. please allow us to drop official licenced players off squads to keep the longevity and realism in game like rll4, and please add an option for custom teams to use real team jerseys and be used in career mode, again like in rll4. Otherwise we need to be able to make custom competitions and add what teams we like.

Thanks for a rugby league game definitely something here!

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I used the free currency I got and have a decent team now but still struggle in coaches battles on amateur I lose every game like 12-6 does anyone have any tips or strategy to beat the computer on amateur

Grind your forwards up the middle of the ruck off your dummy half scooting from the play the ball and playmakers. Aim for passes and plays where players hit holes. Be patient on defence practice and points will come.

Oh and don’t forget your cheese tactics.

Grubber close to the line.
Chip n chase
Hold up close to the line and more often than not you’ll get the driving fall over line animation.
Step is op.
Scoot dive close to line
Fend is pretty effective timed right
Bombs are awesome when you get the timing of jumps down.

Most of these are unstoppable when you get the timings right.

And don’t play online at the moment its very unstable.

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