Suggestions for Enhancing Court Scenery and Player Likeness

Dear Big Ant Studios Team,

I hope this message finds you well. I am writing to provide some suggestions that I believe could significantly enhance the quality and player experience in your tennis game, particularly in comparison to “Topspin 2K24,” and other titles, including “Cricket 24.”

Enhancing Court Background Scenery:
Compared to the courts in “Topspin 2K24,” which are exceptionally detailed and aesthetically pleasing, the courts in “Tiebreak” seem to lack the same level of depth and vibrancy, particularly in the background scenery. Both fictional and real courts would greatly benefit from additional embellishments to bring more life and immersion into the environments. Introducing regional flora based on real-world references can substantially enhance realism and immersion. For instance:

North America: Incorporate Oak, Maple, Pine, and Willow trees.

Europe: Add a mix of Birch, Pine, Oak, Olive, Cypress, Stone Pine, Elm, and Willow trees for various regions.

Asia: Represent Cherry Blossom, Bamboo, Banyan, Neem, Peepal, Banyan, and Sal trees.

Middle East: Feature Date Palm and Acacia.

Africa: Showcase Baobab, Acacia, Umbrella Thorn, and Palmyra Palm.

Australia and New Zealand: Include Eucalyptus, Kauri, Pohutukawa, Southern Beech and Bottlebrush trees.

South America: Integrate Kapok Tree, Rubber Tree, Brazil Nut Tree, Banana and Monkey Puzzle Tree.

Caribbean and Central America: Feature Royal Palm, Mahogany, Mangrove, Ceiba, and Guanacaste Tree.

Urban Settings: Use London Plane, Sycamore, Poplar, and ornamental trees.

These botanical details can make your fictional courts and the court editor more captivating and diverse, elevating the overall gaming experience.

Improving Character Models and Player Likeness:
The character models for fictional players often fail to accurately represent their ethnic origins. This has been a persistent issue across multiple titles, including “Cricket 24.” Here are the suggestions for refining player likenesses based on ethnic features:

Southern Asia (Indian Subcontinent): Features should include a range of skin tones from light to dark brown, typically dark and wavy or straight hair, brown almond-shaped eyes, and variations of narrow to medium-width noses. Women often have narrower temples and narrower forehead hairlines.

East Asia: Fair to light brown skin tones, dark straight hair, brown eyes often with an epicanthic fold, and a smaller, flatter nose. Variations include rounded faces and softer jawlines.

Southeast Asia: Medium to dark brown skin, dark wavy or straight hair, brown almond-shaped eyes, and varied nose widths. Features like full cheeks and broader foreheads are common.

Middle East and North Africa: Olive to dark brown skin tones, dark wavy or curly hair, brown almond-shaped eyes, and prominent noses with higher bridges. Variations include arched eyebrows and strong forehead lines.

Sub-Saharan Africa: Dark brown skin tones, dark tightly coiled hair, larger dark brown eyes, and broad, flatter noses. High cheekbones and wider jaws are common.

Europe: Diverse features, with fair to olive skin tones, varied hair colors and textures, eye colors ranging from blue to brown, and diverse nose shapes. Western Europe features are typically fair with angular faces, Southern Europe includes olive skin with fuller lips, and Eastern Europe has broader foreheads and robust features.

Latin America and the Caribbean: Light to dark brown skin, dark wavy or curly hair, large brown eyes, and diverse nose shapes reflecting mixed ancestry. High cheekbones and expressive eyes are typical.

Horn of Africa: Medium to dark brown skin, dark curly or coiled hair, large almond-shaped eyes, and narrow to broader noses. High and pronounced cheekbones add to angular facial features.

Central Asia: Light to medium brown skin, dark straight or wavy hair, dark brown almond-shaped or round eyes, and varied nose shapes from narrow to broader bases. Broad faces with high cheekbones and strong brow lines.

Pacific Islanders: Medium to dark brown skin, dark thick wavy or curly hair, dark brown round or almond-shaped eyes, and broader, flatter noses. Broad faces with high cheekbones and fuller lips.
Moreover, it would be greatly beneficial to provide players with the ability to manually edit these character models, allowing for more personalized and accurate representations.

Given your extensive experience in developing numerous sports games, focusing on these enhancements would not only address these challenges but also set a new standard in realistic and immersive sports gaming. I bought every Cricket title and some Tennis titles made by you. I appreciate your consideration of these suggestions and look forward to seeing the continued evolution of your games.

Best regards


Good post man! There’s still work to do for courts, they are too dark and empty… I know that they said they will add line judges, ball kid and challenge system, but courts really need to be more “alive” and detailed.


Playing career mode and noticing a small detail but some courts for 250/500 tournaments seems wider than the real life ones and hopefully they can fix them while at the same I know it’s super tough to make like 50+ in real tournament as detailed as their IRL counterparts

1 Like

They don’t have to be exactly like the real ones. However, embellishing them with high-definition backgrounds, proper tree models, and buildings will be enough to make them appear genuine. For the 250/500 courts, fictional creativity is key. Observing the fictional courts in Topspin 2k24 is truly a delightful experience.