SVG Limits being annoying

I don’t know a thing or two about SVG files/limits so this statement probably wouldn’t make sense but why can’t we remove SVG limits in the logo creator? Apparently it’s for “sharing” but what is there to share? I might look really stupid here but someone please tell me.

I think it has to do with optimization reasons.

If you have an SVG that has too many nodes, it probably causes issues with rendering the SVG in game because the game itself needs to load all of these assets on top of it.

That limit is probably there so the game can handle the SVGs without causing major performance issues.

SVGs don’t work like photo files like PNGs or JPGs. SVGs are graphics written up by the device you’re using as you’re looking at it. The advantage of SVGs is that they can be scalable without causing image artificing and thus keep their quality as they are blown up in size.

How this is done is because of the use of Nodes which essentially tell your device how to draw the image. A cleanly drawn SVG only takes up a few nodes and falls right within the limits for Big Ant and their Academy but if you use one that’s converted a usual image to an SVG, You’ll get plenty of excess nodes that don’t need to be there that are keeping detail that doesn’t need to be there to make a version of the image in SVG which brings up the size of the SVG and makes it not very optimized and thus at more risk of causing performance issues for the game due to the need to draw up more nodes.

I know it’s a bit complicated to understand compared to usual image files but just think of SVGs as 2D models that you are importing directly into the game instead of images and you can then see why limits would need to be in place.

I hope that helps. :smiley:

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Cheers mate. I was just wondering because I don’t trace the SVGs by hand cause I don’t have the software to - it’s expensive. I don’t really know much about SVG files and it’s pretty frustrating to see the svg error pop up whenever trying to import a file. You have made my understading of the problem clear. The game having major performance issues makes sense too. I should have thought of that in the first place. Thank you!

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There is Inkscape. It’s free and open-source and allows you to create SVGs.

I mean, that’s what I use when I’ve created SVGs for the game relating to the fictional league I sim.

It is frustrating, especially when Big Ant don’t use SVGs to make guernseys themselves :wink:

Thank you for suggesting Inkscape, i never came across it and the only svg thing I could find was adobe but prices are diabolical. thanks mate