TIEBREAK EA7 - Serve Update

We have honed our serving system by introducing 2 Serve mechanics and have added a new UI that compliments these new designs.

Advanced Serve

Advanced Serve is a high-risk high- reward system. Executing a perfect serve will greatly reward the user by having pinpoint precision and Maximum Serve Speed. Failing to do so will result in a fault and/or speed reduction and accuracy. Hold the A-button to execute an Advanced serve.

  • Early - Ball will collide with the net
  • Achieving a good early serve (green) will have a slight speed reduction and lose some of their precision and accuracy.
  • Perfect Serve will have a pinpoint precision landing in the corners with Maximum Serve Speed.
  • A late-timed serve will push the ball long/wide, fault.

Safe Serve

A Safe Serve is considered a conservative serve and is not as punishing when executing a ‘Perfect’ timing. A ‘good-late’ timing is added as a safety net that caters to users who miss the ‘Perfect’ timing window. Hold the B-button to execute a Safe serve.

  • Perfect Serve will have a pinpoint precision landing in the corners however the Serve Speed is reduced.
  • The ‘Good-Late’ timing window will ensure the ball lands in the serve box with a slight reduction in speed and accuracy.

UI

During the ball toss, a UI element will appear around the ball with 2 circles, an inner and an outer. As the ball moves towards the height of its travel, the smaller inner circle decreases in its radius, while the outer gets smaller at a faster speed, at the point where the two meet, they will be at the same radius as the ball which should be at the height of the ball’s travels. Example shown below

The outcome of the serve is displayed by another UI element, where a colour is displayed to tell the user how well they performed.

For the feedback, Orange is early, Green is Good, Red is late/overcooked and Ripple Effect is Perfect.

4 Likes