Update Notes - April 9

General Gameplay

  • Contested Collects timing adjusted
    • Corrected an issue where the timing display and expected input times were not aligned
  • Updated passing physics
    • All types of passing have undergone additional tuning to speed and trajectory.
  • Reduced bullet passes
    • With the updated passing physics, adjustments were made to reduce the number of bullet passes that occur.
  • Corrected substituted player locations
    • Players substituted in select cutscenes could result in the players being placed inactive on the field.
  • Adjusted player switching logic on passes
    • Select passes were resulting in the incorrect player being selected. These have been adjusted to select the player with the ball.
  • Adjusted underpowered Box kick trajectories
    • Corrected an issue where underpowered kicks could result in a negative trajectory.
  • Corrected low-powered short kicks, resulting in the ball being unable to be recovered
    • Corrected when low-powered kicks could occasionally result in the ball not being able to be picked up by user-controlled players
  • Adjusted Side Camera player selection
    • When playing on side cameras, player switching could be reversed after rucks and Scrums, this has been corrected.

Scrums

  • Adjusted input timing
    • Adjusted expected timing ranges for “Play It”, this will be most noticeable when playing online.
  • Corrected Audio repeating after collapse
    • Corrected the chance that the audio would repeat until the scrum sequence was finished
  • Adjusted UI
    • Removed the buttons when Use It is called resulting in confusion around the required inputs.
  • Corrected ball location when scrum is won
    • Corrected the ball having the chance to appear outside of the formation when won
  • Adjusted “Use It” timing
    • Increased the amount of time in the use it phase for inputs to be more forgiving, this will be most noticeable when playing online.

Online

  • Corrected Substitutions not applying in cutscenes
    • When quick substitutions were applied in select cutscene transitions, could result in players not switching.

Improved Stability

  • Resolved multiple stability issues reported to the support team.
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