Any advice I can give, as an avid ‘grinder’ of objectives, here is a list of things I do:
Take photos of the objectives on your mobile so you can reference it before/during/after the match. Once it has been completed, delete the photo
If you have an objective that requires a large number of things for a particular role (e.g. 75 tackles with pressure forwards), make a new lineup with JUST those players in all positions (excluding the ruck) and sacrifice some of the Coaches Battle games to just smash out the job (whilst still winning of course). So you would literally spoil every ball and then tackle the opponent when he picks up the ball.
If the objective requires a certain player to kick a large amount of goals, bit of a no brainer, but pass to them at FF EVERYTIME and have them kick all your goals.
I’m sure there are other things, but I have found that if you want to achieve these goals, you really need to work for them.
One thing BA arguably haven’t gotten enough credit for is the importance of stats. When you have to achieve an objective with a bronze player, you really notice it unless you’re playing on easy. And the obsidian players are dead set ball magnets which makes you wonder just how much heavy lifting the soft stats do like player movement or whatever it’s called.
It’s intriguing where PC will go say a year from now where a lot of the teams will be obsidian+. I can see many returning players having an ordinary time, at least to begin with.
Man I hope they’re still working on improving the game itself, although I suspect it’ll just be a roster update with more Pro Team packs.
If we’re NY dreaming, I’d also love to see:
Better replays:
Include more of the play leading up to the goal, not just overly zoomed in vision of the final kick for goal
Match highlights at the breaks. How great would it be to actually see highlights of some of the great marks, tackles, etc??
Player stats highlights for the quarter - who stood out, player vs player stat comparison
Player positioning:
It takes too long for a player to turn 180 and start running in the opposite direction. Nearby AI teammates are too often flat-footed and standing there directly facing you for a hand-ball receive, which interrupts the otherwise great gameplay movement if that same player takes too long to turn and go themselves
Players aren’t aware enough of the boundary line and don’t try to keep it in, or will often run for a handball receive towards the boundary where they can only run the ball out if they do receive it
Other general improvements:
Teams lineup graphic at the start of each game
Fantasy points (a refresh of the total match stats layout would be better - something more similar to how fans view stats on the AFL app or how they’re presented on TV)
Injuries & suspensions during non-simulated games
Updated music & commentary
AI goal-kicking - they almost always take a show whenever they mark i50 and will always shank the kick way OOF if it’s a reverse snap for goal up close on a tight angle
Ruck stamina seems to disappear faster than opposition rucks
Have secondary positions for (some) players to help with interchange & lineup options
Auto-interchange to still allow manual in-game interchanges (eg using the sub)
Option to turn on/off left joystick button for change of view in general play
Management mode glitches & improvements:
Rucks dominating Brownlow & Rising Star votes
Rising Star voting has fewer total players getting votes over time
AA glitch where players who’ve barely played any games are getting selected
Adjust Norm Smith voting so it’s awarded more to the actual BOG, not just whoever kicked the most goals
Include club voting (eg Crichton medal)
Edit GF team winning commentary (even after multiple flags, it’s still always Essendon’s drought-breaking win for the first time since 2000)
Players showing incorrect ages in team selection screen over time
Give players secondary preferred positions
Rucks & key position players in particular generated in the draft are often at incorrect heights (lots of 175cm rucks out there)
Generated ruck draftees, even at the correct height of say 200cm+, appear physically much shorter in the game itself when up against other ‘real’ ruckmen
Quality of the top end talent in the draft with high potential deteriorates quickly over time
Add in more search filters and fix player surname search for draft selection
Players in the player contract list showing as uncontracted after you’ve already re-signed them
Player stats dropping dramatically, sometimes even just when they hit 30-31 y/o
40 y/o ex-stars with ratings in the 30s still available for selection at the draft & often highlighted by your own recruiters
Full results & player stats available for each simulated AFL & VFL game so you can see who’s pushing for selection or not performing (especially good to know once you have some new draftees)
If the above is an unrealistic addition atm, even just a msg from an assistant coach telling you who the best players were at reserve level that week who are pushing for a spot
In-game player stats (during a set shot) are incorrect in games played during finals. Players showing up with 0 career games 0 career goals
Trade requests from other clubs - I’ve played about 30 seasons overall in management mode and only ever seen 1, maybe 2
And lastly, the ability to manually adjust & improve individual player stats through training, playing games, completing objectives, etc would be HUGE for the longevity of the game and make things so much more fun.
Even if training is too tricky to implement and weekly points are awarded another simpler way to be used, that would be brilliant - it helps you get to know the strengths of your players better & fix anything that’s clearly incorrect.
Yep, same here.
I noticed that was occurring with only certain packs (Bronze Player Packs for me).
They sit there in your PACKS section, so hoping that BA can get it fixed soon so I can open them
The second thing is a QOL change for Steam. You can directly mute all voice communication. This has been a requested change, especially from Streamers, for some time to be able to disable all voice communication. This will also be rolled out to our other titles as updates go out for them as well.
It’s progress Dylan! I can see how these changes were a priority.
Also habouring a suspicion that it will just be minor tweaks using the dev version of the sliders until the next full release, time and again minor changes have led to a regression in other parts of the gameplay.