Thanks for the reply @JNT_BA. Just another question, can we expect anymore playface updates in future patches, preferably for players who recently broke into the licensed teams in real life such as Aaron Hardie, Cooper Connolly, Jacob Bethell and Nathan McSweeney for example. Also, can we expect kit updates especially for the Pakistan team and the Australian Domestic sides now that the summer of cricket has begun? Sorry to ask ahead of time if you were planning to reveal all this when the patch actually drops in the coming months.
Also can we expect sledging in a couple of patches
@JNT_BA Just fired up Cricket 24 again ahead of the summer of cricket.
I know you canât provide too much information, but are you able to confirm if weâll be getting any updates to the Blackcaps? As a kiwi, this is my primary team.
The playing Kits are about 3 years old now and many of the new players within the squad are generic.
I can see the licensed Super Smash comp however Kits and players are generic. Would be great if there was a way I could download kits from the community and overwrite whatâs there.
Would also love a licensed Basin Reserve or Hadley oval, a proper test ground.
Any insight would be amazing!
Thanks,
Tim
im playing as pat cummins in career mode and im currently playing ashes and 80 overs goes by and i canât take new ball im not sure if the AI took it but i want to take it my self
Hey team please add ipl auction in cricket 24 where we see as a player in which team we are being bought and as a team it will be fun to buy players like in rc24 mobile game please do add this feature thank you.
whenever i download teams from community i get incorrect player names
Ideas
-
The captain being able to tell the bowler what line and length to bowl
-
Auctions
-
In nets being able to bowl to batsmen
@Shas2 Can you explain how stamina system works. Im having hard time understanding it.
It impact shot strength, running speed and reduction of speed for pacers
Please get rid of forced transparent batter in pro mode thanks
Big ant studios for next season of ipl there are around 40 to 45 new licensed playfaces and 10 to 15 update playfaces for playfaces patch
Something off topic but I really really hope they would allow Mods for Cricket24 or to their upcoming cricket games.
It will make devsâ job easier, they wonât have to worry about fixing minor issues, community modders would take care of it while the devs would actually spend time to work on big stuff.
Mods will make the game 2x better, visually and in other aspects.
Please BigAnt, make the games compatible with mods! @JNT_BA
Agreed but not possible on ps sadlyđ
@JNT_BA
I have few requests related to captaincy during career mode (I only play in career mode, so writing from that perspective) to improve the immersion in to the game. Kindly look at them and see if they are feasible to implement in future.
- When player captains a side, we have an option to âskip to career playerâ, if we select that, it skipped the captain duty and AI took all the decision; be it bowling or field change or next batter selection. (even if we simulate one or two overs, AI changes the field or bowler)
Can you make it that for every captaincy related decision, there should be a skip to next decision/over button. where we should be easily skip to next over and assign next bowler and field change.
Right now it is very difficult to manage captain duty unless we do the full fielding.
-
During captaincy in career mode, in the tactics we have some options like declare and batting order. Can we add more tactical decisions like play defensive, play aggresive, go hard in powerplay, bowl wide yorkers, bowl bouncers etc like guiding options to the team.
-
As a batsmen on non striker end in carrer mode; Can we add commands to the batter such as play defensive or aggresive; or while batting with a tailender Block the ball and do not run singles etc.
When will Cricket 24 get a nintendo switch update?
@JNT_BA why isnât my teams updated for international because i got no virat or bumrah for india. and i try update teams ans says big ant servers offline
That can happen if the team is not working properly from the creator. That error can mean a number of things but usually means there is some issue with the team itself when it comes to downloading it. Usually a graphical error.
Just downloaded some myself without issue. But thatâs not to say we are downloading the same ones.
It will great to have more customizations in C26 , being able to choose each and every shot from the list of shot animations which can only unlock if you have enough skill points in that particular shot area.
And bowling actions being customizable , like choosing the runup instensity from merely jogging to steaming in , has to be 5 types at least. Choosing the initial arm movement and jump style and then choosing the delivery style and follow through.
It will be fun to create bowling actions of your own and upload them in to academy , will give career mode a ton of boost with club players getting unique bowling actions from themselves thanks to academy.
There should be 4 separate batting animations for each very early , early/late , good/ideal , very late.
It will really make immersion in batting with the very early and very late shot animations really looking bad and batsmen edging it/not looking in control/beaten by pace/spin
it will be great to have separate batting animations based on timing instead of artificially drifting the batter away from ball so that it can miss the ball. It looks unnatural.
Moreover the game should choose ughly shot animation from very early/very late shot library even when the input for footwork is poor/ok , will result in batter mistiming/edge or just being late on the ball , however if the batter skills are high it can choose from good shot library.
It will really make tailenders bat like tailenders due to bad shot timing more often due to smaller window and ugly shot animation get triggers more frequently and when they time the ball good , a good shot animation get triggers and the ball going to the boundary , just like how tailenders bat in real life , it will really add ton to the realism when you can just see the batsmen quality by actually seeing him bat instead of seeing his attributes and bat skills. i-e the batter with high skills less likely to play ugly looking shot due to bigger timing window and better with less skills likely to play ugly shot due to smaller timing window.
It will really make tailenders bat like tailenders due to bad timing due to smaller window and ugly shot animation get triggers more frequently and when they time the ball good , a good shot animation get triggers and the ball going to the boundary , just like how tailenders bat in real life , it will really add ton to the realism when you can just see the batsmen quality by actually seeing him bat instead of seeing his attributes and bat skills.
With respect to bowling , there should be an attribute call accuracy which determines where the ball will actually lands after you initially setup the pitch marker , if the bowler accuracy is bad the ball shall land in different spot and giving batter a bigger timing window to hit it. Also the user input bar speed should be really difficult to control if the bowlers skill is low and it should move it a fast speed and just at the last moment making it difficult to hit greens/ideal when bowling , similarly if the bowler has high skill the the timing bar should move slowly and earlier in the runup making it easier to control.
Similarly there should be an attribute call PACE , the higher the pace off the bowler the quicker the timing window for the batter making it more likely to trigger bad shot animations , however the batters with high skills should have bigger timing window even though the speed of the timing window should remain same making the batters with high skills less likely to play bad shots even against geniune pace , so it will result in when a genuine pace bowler with high skills when plays against club batters there is a chance that he will absolutely demolish them making the game really realistic.
Now letâs talk about spin/swing/seam/cutters mechanics , bowlers with high attributes in say for eg outswing and the input for the delivery is ideal and his accuracy is also high , then it should shave off some timing window for the batter making it more likely to edge it/trigger bad shot etc. However if his accuracy is bad then the ball will not land in intended spot and timing window will actually increase making the batter more likely to hit the bowl with good timing however there will still be a chance for the batter to choose wrong foot movement because of big swing due to high swing rating (for manual control batter and for AI batter the correct feet movement input probability will be based on his skills against outswing deliveries)
Now letâs come to the attributes for both batters and bowlers
The batters attribute should be
1)Bat skills (primary attribute to define the timing window size for batter)
2)Judgement (Game choosing the correct shot animation for the batter based on given delivery , Applies to both Human and AI batter)
3)Mental toughness (More AI related attribute , ability to play long innings and not throw away his wicket after getting a start , finishing the game well etc)
4)Front foot (modifier to bat skills , if high front the timing window is bigger on playing front foot shots)
5)Back foot (Modifier to bat skills , if high back foot skills , the bigger timing window when playing backfoot shots)
6)Leg side (modifier to bat skills for playing leg side shots , affects timing window)
7)Off side (Modifier to bat skills for playing off side shots , affects timing window)
8)Defense (For playing defensive shots)
9)Precision (Ability to play in gaps)
10)Power (Self explanatory)
11)Orthodox Shots (Self explantory)
12/13)Adv down the track shots for pace and spin(Self explantory)
and for batters proficiency just add VS Away movement (pace) , Vs incoming movement (Pace) , VS away movement (Spin) , Vs incoming movement (Spin) VS Special delivery (Spin)
It will cover all types of deliveries in the game like away /incoming Seam , outswing , inswing, off cutter , leg cutter , leg spin , off spin , top spinner , googly ,arm ball , flipper etc.
For bowling attributes
1)Accuracy
2)Pace
3)Outswing
4)Inswing
5)Leg cutter
6)In seam
7)Away Seam
8)Bounce (pace and spin both)
9)Off cutter
10)Off spin
11)Leg Spin
12)Top Spin
13)Googly
14)Arm Ball
15)Flipper
16)Slower delivery
17)New ball skills (Modifier for Accuracy and Pace and the highest bowling delivery skill (say for eg outswing or leg spin) will get further boost in the opening overs of the match if the new ball skills are high)
18)Middle overs skills (Modifier/booster in the middle overs)
19)Death over skills (Modifier/Booster in the late overs)
20)Golden arm skill (more likely to break partnership if the skills are high)
Is there any change of my idea wholly or some of it getting implemented in C26? Also kindly make sure that there are no geniune fast bowlers in club cricket career games , the top speed shouldnât be above 130k max and if one of the players in club career teams increases his speed above 130k then he should be promoted to FC level just like in real life. even 130k there should be only 5/6 bowlers in whole club league capable of hitting 130k and most of them being in between 110-120k
Hi, Iâve been playing Cricket 24 and absolutely love the game! However, I encountered a bug while playing the IPL mode. After completing half the IPL, during a match, the game froze after an over change with no output. Iâve reported the issue and shared a video for reference. Hoping for a fix soon!