Hi BA, thanks for yet another patch, I must say even though not a whole bunch of new bells and whistles and this is still a big jump forward from the last patch. Game is very playable again.
***My feedback again I have just put under the relevant headings.
Adjusted Passing
Work on passing in this updated included adjusting pass timing windows to improve the ability to pass when about to be tackled, as well as continuing to work on pass trajectories and animations. Additionally, resolved some cases of the player target indicators not being visible.
All elements of passing remain an area of focus with future updates, this is a core part of the game and we will continue to work on it to get the balance and feel right.
***Passing trajectory seems better, less floating or rocket passes noticeable and offloads or passes in the tackle happen infrequently (see GIF with a nice offload from the deck lol)
***Pass icons still absent some of the time, showing up more often possibly but the icon now also doesn’t always reflect the correct receiver when it does show up.
***Passing buttons generally more responsive, LB and RB passing is back, although at times it still decides not to let the pass go. Would be good to be improved upon further.
***Tackle radius from AI reduced means passing and kicking options have returned in some scenarios. You still need quite a lot of room however which the positioning does not always allow for.
***You can no longer switch controllable defenders after having made a kick until the opposition have taken possession. This inhibits a decent kick chase from happening as it is now just an auto chase. I feel we should be able to control the chaser through the whole process.
***I like the addition of the ruck breaking down sooner if you have not chosen to do anything with the ball, adds urgency and pressure to the attack. Sometimes this does seem a little over powered though which can lead to back and forward turnovers.
Added Maul Control Prompts
More feedback during mauls for inputs has been added to assist in learning the maul controls.
***The prompts do appear which is great, will be able to learn off those. I do find they show up a little too late to be useful at the time, however. Only memorising them helps (Which is still a bonus from before)
***Having LS as the button to move the direction of the maul as well as the button to run from the base of the ruck, means you almost always end up doing so as there is no break between the two. I feel like you need to have time to switch from changing between directing the maul and directing the HB. Or just change the HB run button.
***CPU mauls end up in giving away scrums after not using it when directed by the referee. This does happen in games of course but seems far too regular at the moment.
Improved Cameras
A few issues with certain stadiums having camera clips during lineouts and other set pieces have been addressed.
***The issue of the camera being cut-off in lineouts at Madrid stadium is resolved.
Improved Stability
Several issues with set pieces resulting in non-progression in the game have been identified and resolved.
***I have had two games where I have not been able to progress as mentioned. These have both happened when the player gets up from the ruck and then others join spread across different areas of the pitch like below
Overall stability issues remain with crashes. Have had several game crashes after a ruck was formed. Last moment was as below, Player seemed to try to bind to the halfback who teleported to the side like it was a scrum situation? Also experience crashes regularly when there is a maul.
New additions
***Chile and Argentina face scan and player name inclusions are great, nice to have additional real players to play with. Good to see Donaldson at 10 … though it means Nick White is now an openside flanker ha ha.
New Bugs/issues
***After a scrum win, your other backline players have a delay when you can actually pass to them if you run with the HB. Even with a targeted pass from a scrum it seems there is often a delay before being able to do another.
***There is an increase in the bug where your player looks to have gone past a defender, only to dive on the ground in a tackle situation well past the tackle animation. In between the initial tackle and player going to ground animations no other players will attempt to tackle. This often results in that player having no ruck formed around them, then them getting up and running again.
***The idle player issue seems to have passed onto the AI team as seen below, seems to be again something at the breakdown. The idle player will often re-join if a later ruck happens within a certain range of them
***UI bug whereby after going to replay mode then returning to general play all UI was completely absent. Names, scores, prompts everything. It corrected itself the next time I paused and resumed the game. This happens every time I do this.
***Not a bug as such, but AI defences use an aggressive high tackle animation far more than any other which doesn’t look right throughout a match.
***The opposition defensive structure seems to have been affected negatively. Not sure if this is as a result of trying to give the player more time to pass, but slowing them down seems to affect how quickly they can get back into their defensive structure as well. They sometimes do not react at all to a player running between them and are very slow to turn (Possibly an impossible balancing act between the two things).
***I have noticed the CPU do multiple offload pass attempts in a tackle but never get them away. I like how it seems there are multiple chances to do offloads during a tackle, but they do not seem to work at all yet for the AI.
For me the 2 biggest fixes that would make marked improvement on this patch asap is the issue with incorrect button allocations above runners heads (Is a shock when it goes nowhere that you expected) and the ability to be able to control your kick chasers (Removing this has rendered much of the tactical kicking play redundant) .
Could we also add that with possession LT makes your player strafe or if held on its own keeps them standing still? I think this would help for in play kicking so your kicker doesn’t automatically run at the opposition line and close their space to kick. Say if you were passing out of the ruck but were holding the LT the pass receiver will just stay on the spot? can that be a thing?
I think that is it patch feedback specific. Huge jump forward, some really cool animations and details coming through. Signs of things that will set this game apart from all before it. Thank you BA team for all your hard work! We appreciate you!