Good shout, I think the game almost feels a little too ‘loose’ to use a better term. I think it needs to be a little tighter with forwards crashing up to create a base of attack. The game does give me Rugby Challenge 4 vibes where your props are getting the ball and throwing 12 meter passes and in Rugby 22 forwards would tend to be setup in pods ready to carry and setup platforms to attack and tie defenders in. I.e more realistic rugby
From what I’ve played, The targeted passing is better and I can see it feeling even smoother once players are in their proper positions on the field and are running onto the ball more often.
The icons are still hit and miss for me playing on the “behind” camera angle.
Speaking of camera angles, I’d love it if a “behind dynamic” from RLL4 camera angle was added. It’s one of the better angles to play on for a Rugby game.
Biggest issue is I’m struggling to get through a 14 minute game. The hud disappears and then it eventually crashes.
I saw this clip on YouTube and wanted to highlight this as I’ve been vocal about it on here before. I know we’re still working (somehow) on tweaking the basics like making a player actually throw a proper rugby pass so may be too early to ask for this but just wanted to flag it.
I’ve seen players run this pattern here and there. It’s a very important pattern and needs to be tweaked. In this case the front runner that’s attacking the line does not time the run. The player should have a second (maybe less maybe more) to decide to pass it to that player and the player should be running close to full speed onto the pass. As we say on the pitch, he would be ideally “running at spaces, not faces” and hit the gap.
The player took the option out the back here and it resulted in a try. It’s a big mess and they all look like they don’t know where they should be, but if you use your imagination, that was a good play. Tweaking the timing might go a long way. Run this pattern with forwards and backs, pods. Very common to see throughout open play.
Thanks for the update and continued work! No camera problems for me but game has crashed at ruck time.
Game is definitely playable and having fun with it, but some fixes needed to become more easy to play and for the fine tuning to occur to create the great game that will eventually come.
Feedback:
- Still struggling to get passes away
- Feel fixed on a running line when nearer tacklers and frustrating I can not go into open space
- Button options for passing over 50% of the time not there (I get some players will have lower passing scores than others and will be limited, but would be nice to have at least 1 or 2 buttons visible each time)
- Winning counter rucks but after the players push over then the ball just becomes in open play and it is 50/50 if its the team that won the ruck who picks up the ball. Numerous occasions of losing team picking the ball up from offside positions and firing long passes to the wing when I can’t get more than 2 passes away off a set piece
- Pressing A to pass off the line out but always goes to a maul unless I mash it like crazy. Only pass off the maul if I win opposition ball
- Can not punt in open play, even in open space I hold A button and nothing happens
- Box kicks are hard to get away and also challenging to direct - small movements with analog stick take the kicks far into touch
- Defensive line does not react during maul. Lots of players join the maul and backs do not fill in to the 9, 10, 12 and 13 channels leaving massive gaps
- Following instructions at the scrum but always losing (I may need to practice but can not see how else I can improve)
- at ruck time it is not clear when the contest is complete and can proceed to pass the ball or stop committing players. On occasion the 9 will just randomly pick and go without instruction and before an option to pass is presented
- at maul time it is not easy to do quick ball off the maul and end up committing to a war of attrition or until ball is trapped
A more general piece of feedback would for the game to feel more responsive, such as when you press a button to cause an action, such as hook at scrum time, pass or maul off the line out, attempt a steal at ruck time, so on, there is something on the screen that shows you the instruction was received, perhaps the button icon flashing. As a gamer I feel quite disconnected from my actions versus what is happening on screen.
The problem is that people think the game will be perfect with every update. it is clear that this is not the case. The game will be improved little by little. And I think it won’t really be ready before 2 or 3 months. There is still a lot of work to do on the game but I remain confident because it clearly has potential. For me it will be better than rugby 22 and rugby challenge. It has a difficult side to tame which gives it a simulation side which I like. Fun and nice rugby games will last for a while but I like a good simulation and a slightly complex game. I’m willing to bet that this game will be the best rugby game of all time. Let’s give the developers time. I prefer to wait 3 or 4 more months of work rather than waiting for a new rugby game which will certainly not be released for several years. I have about 50 hours of playing rugby 25. When we persevere we manage to do great things, it shows the potential of the game. Of course the game lacks a lot of fluidity and many things are not perfect but let’s give it time developers to do the work. I completely agree that Big Ant must create its own game and not be inspired by rugby 22 or rugby challenge which are certainly fun games but not rugby simulations
Hey JNT and BA,
Thanks for all the hard work you guys are doing. I’m not sure if this has been mentioned in the extensive reviews by people like @Valhalla_Vagabond and the YouTubers trying out early access, but I feel like players are just doing small hops when going up for the ball (eg. receiving the kickoff or when a fullback receives the a high kick). A great leap is required more than ever in rugby these days. But I think more importantly, it kinda takes away from the illusion of athleticism. Not sure if I’m making a clear point. Sorry!
GotBy
Don’t know if it is a bug but ai brought the ball in the 22 from the half line, kicked out and the touche was played where the ball landed.
Of course should not be like that.
I know this might be too much to ask but really hoping for a small patch today or Monday to help with the crashing, have tried over 5 games since update and couldn’t finish a single one.
I know this might still be a little early, but I have a question about the game modes that will be in the game. Will we be able to choose multiple/all teams to play a tournament with? Create our ow tournaments?
I often enjoy playing a tournament with all teams and switch sides at half time to try and catch my own score.
Will there be a career mode where you can create your own team or choose an existing team to take to the top, starting with limited resources and buying better players and training equipment?
Thank you
Number one concern is the super glue passing and lack of offloads, there must be offloads for the game to flow well even if risky ones go to ground, people have to learn when to offload and when not to. In order to have a smooth running game offloads must be incorporated properly, I like the old high and low tackle with low tackles having more chance for offloads and high tackles having less chance to offload but better chance to get stepped. Risk/Reward systems translate well to video games. Same as jackle, risk/reward reward steal the ball risk a hands in ruck, and on offense holding on vs getting the ball ripped away or getting penalized for holding on giving team enough time to win the ruck, risk /reward system translate to fun gameplay, at the moment the game is suffering from a lack of risk/reward systems.
Further gameplay done now into the weekend…
Having much more fun with the gameplay as figured out if I hold down the pass bumper as I receive the ball I have more time to react and much higher % chance of getting my pass / offload away. I would rather it be a quick press of the button to pass to nearest player, but for now this helps - I’ve been able to string 3/4 passes down the line and score entertaining tries.
I am having more problems with crashes which did not occur midweek as much.
An extremely non-urgent question for the imagery / design team, will the club team kits and rosters be updated for the upcoming new season? Eg English Premiership, Northampton Saints have their old crest and last season’s kit + squad.
Hi team,
Just some feedback on the latest patch.
I trying to speak on some different aspects as everyone has given a lot of good feedback already.
POSITIVES:
-
New Referees and touch judges look good to add variations to match officials
-
New Referee animations after a TMO review look great to inform
Everyone of a Try. Thanks for adding this. -
I have seen the Ai make a on field mistake , yes a mistake on the field , this is excellent, they basically failed to catch the ball on the full from my player initially kicking off and they did not get in position to catch it and let the ball bounce 2 times before catching the ball. Random errors or handling errors , mistakes is part of rugby so I hope to see more Random incidents of this from the ai and my players.
-
Face scans of Chile and Argentina players look fantastic. Definitely the game continues to look better and better with new animations added with tackles and player movements.
-
Australia Wallabies players updated to put Tate McDermott in correct playing position of Scrumhalf plus new players added to the team. Thanks for doing this on feedback I highlighted with a recent ticket
-
Height and elevation of kicks or box kicks can get very high and it’s enjoyable to see.
POTENTIAL IMPROVEMENTS
-
At the moment I not sure if players stats are correct or perhaps the game play still to be added but I just find a lot of players particularly forwards all feel similar and the same. Either controlling them or playing against Ai. I just feel we don’t get "An Individual " feel at the moment with players when use them or play against at them. For instance playing against Argentina players Pablo Mantera, Marcos Kremer , they not making me feel like they are difficult to tackle or contain, busting my defence line or offloading , breaking tackles. It might be early days and maybe more player attributes need to be added but I just can’t see anything standout with forwards at the moment.
-
Player bodies for some argentina players such as Pablo Matera and Marcos Kremer , I showed these to a friend and first thing he said was I hope they fix the bodies. Bodies seem a bit too skinny in width around waist as you can see from pictures, particularly Matera.
-
High Tackle - I had a bad high tackle occur and it was ignored by the referee with no stoppage of play to issue a penalty or card. I really liked the high tackle animation as it was realistic and good to see because this happens in Rugby and we need Random foul play incidents to occur as part of rugby matches. Perhaps with sliders also ? But we also need an animation of the referee stopping play. Speaking to the player and either issuing a penalty or issuing a yellow or red card for the offending player to leave the field. I submitted a ticket and video of this above incident.
-
Will we see a Judiciary
for Foul play ? Or a Sllider to turn it on or off in a coach season mode for a competition. This will add to squad management gameplay during a season with players unavailable for selection.
Thanks for all your hard work with everything. Hoping we can stop the frequent game crashes.
Hopefully we will see a complete URC competition added soon, especially the South African Teams added. Really looking forward to seeing all the teams complete so we can play a competition.
I’m getting an immense amount of crashes on the game. Sheer luck if I am able to complete a match.
It’s been about a month since I last played due to not actually owning a pc, (I just have a really nice mate who lends it to me). The difference between EA1 patch 2 to now is mega.
Yes there are still the big things such as passing fluidity and the tackle range is far too high it’s almost impossible to make a line break. But the foundations are there to build something excellent!
A small thing which I think is good is that ospreys have 3 kits available to play in, does this mean we will be able to have european/cup kits available for all teams that have them?
But I agree with all other comments about the crashes, I’ve played 4 and never completed a game. 2 have been caused by kicking, 1 was from a pick and go and the other was just simply running. It’s very annoying not being able to complete a game at all.
The parts where I can play without it crashing I am enjoying, and it’s good to see the growth of the game since I last played.
I’m excited to see what the next patch and major updates bring (hopefully I’ll be able to get my own pc by the next one!).
Thank you to the team for the hard work and bringing everyone’s feedback to life.
Thanks all
Hi, i think the game is good and have potential. Here my suggestions
1- more realism about penalties and handling errors. I’ve seen in the videos entire match without a single penalty or handling error whistled by the ref. You need to put more penalties for example on high tackles, offsides, in the ruck (such as not releasing the ball, or sinning of, not entering from the gate etc.) and penalties from scrum and maul (like collapsing or when one scrum clearly prevails over the other sweeping it away) the ideal would also be to include the option of committing irregularities even voluntarily.
2- on the line-out It would be nice if there was the option to move the block chosen for throwing forward or backward or make feints, similar to how it happened in Rugby challenge from 2 onwards
3- It should always be the scrum-half who has control of the game once possession of the ball in the ruck has been ensured and not just any player as I often seem to see. Also, in this situation of the game, you should enter the option (by pressing the left or right directional arrows) to launch the runner who can break the first tackle also like the rugby challenge games
4- Enter the possibility of create attack and defense schemes like the other last rugby game and the possibility to choose if you want your players lined up deep or close to the line of the ball. In the videos when you are in possession of the ball your players are too deep and the defense has an easy time
5- increase and improve the AI especially when the CPU opponent is attacking and improve the AI of the fullbacks (nr. 15) of both teams (the one in your team and the opponent) about the positioning
6- improve the general pass and kicking system; in Rugby Union the “territory” kicks are a huge part of the game and strategies
7- a very customizable system about creating teams, kits, players and tournament, maybe even with the option to download those of other users
I hope someone reads what I wrote and good work! And above all, thank you for your commitment
I would like to talk about a topic that has not been discussed on the forum. I find that the opposing AI hardly makes any passes during the matches, making the match too easy and repetitive defensively. I play in hard mode and I don’t see too much difference with the easier levels. Will there be a fix for this? I don’t know if other players think like me. Otherwise I’m starting to enjoy the game and it’s really starting to show its potential, can’t wait for the sequel!!!
I’m seeing a lot of flags about language issues. While anyone is encouraged to leave their feedback please keep it in English, even if its a terrible translation from Google or whatever service you want to use that’s fine I won’t judge, I want the feedback to send on but let’s make sure it’s English as that is the primary language of the forum.
When is the next update?
Hello everyone,
I have a suggestion on ruck gameplay that could make the game more realistic.
I think that in case of a “stolen” ball, the referee should award a penalty to the defense. In a real match, the attacker never releases the ball and is penalized. That would increase the number of penalties and create opportunities. Of course defenders could also been penalized for bad stealing, which would give the attackers a penalty.
To get the ball back, there’s already the counter-ruck, which is effective.
Of course it would be amazing if the chances of contesting and counter-rucking would rely on the players abilities/ stats. (discipline or agressivity stat ?)
I hope you’ll find my opinion relevant!
Hahaha it was a big one and I got an update saying don’t post someone has replied.